I keep thinking about how much I'll miss his presence, superficial and detached as it may have been, in my life, and it makes my stomach turn. Then I consider how it must feel to have actually known him, or to have been married to him, and the tears start again. Never have I been so affected by a man I never really knew. My heart and prayers continue to be with the Giant Bomb crew, Anna, his family and friends, and the Giant Bomb community who collectively feel like they've lost their best friend.
The emotions I'm feeling right now are a testament to the great, personal work that you guys at Giant Bomb do. I never met Ryan, never even really interacted with him, yet I feel like my life is now emptier after learning of his passing. Praying you on to the next life, duder.
He also ran down on Twitter how the Fox Engine will focus on photo-realism, specifically with reference to the game he ... er, Joakim is making in The Phantom Pain. I'm sure he realizes what he did ... right?
I skipped the first (that Quick Look was enough to convince me my blood pressure probably couldn't take it) and am loving the sequel. I could use another save slot though, since I'd hoped to get my wife playing as well.
Hearing about alternate exits has blown my mind, by the way.
Fascinating read, Patrick! I admit to thinking that cost was ridiculous when I first heard about it, but the breakdown you got via Dave Lang is eye-opening. More transparency in the financials and numbers behind games would certainly help me to know that my money is going to the right people when/if I decide to pick up a game at retail versus used or through other means.