JasonLeeson

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JasonLeeson's forum posts

#1 Posted by JasonLeeson (108 posts) - 12 days, 17 hours ago

#boycottSutherland

Get it trending.

#2 Posted by JasonLeeson (108 posts) - 12 days, 17 hours ago

Fuck this. Going to Japanese version for here on out.

Sayonara.

#3 Posted by JasonLeeson (108 posts) - 18 days, 22 hours ago

$725,000 is quite low for anything other than a 2D graphics game. If you watch the 'making of' Broken Age documentary web series you see just how much Double Fine blows through in art alone.

2-2.5 million is more realistic for this project.


#4 Edited by JasonLeeson (108 posts) - 25 days, 20 hours ago

I live in the UK and I'm going back to PlayStation this generation.

But I STILL won't be buying it launch.

#5 Edited by JasonLeeson (108 posts) - 3 months, 14 days ago

Wouldn't it be awesome if that wasn't a lie I just made up?

Man, one can dream.

#6 Posted by JasonLeeson (108 posts) - 3 months, 24 days ago

I'm wondering if Simcity is worth a chance?

It's not like I've tried to play citybuilders since 1998 and not liked them, I just straight up haven't played any. Only stuff any where near have been RTS and TBS like Starcraft II (Singal player only) and XCOM.

#7 Posted by JasonLeeson (108 posts) - 3 months, 25 days ago

Cage's presentation specifically called out technology limitations as a barrier to emotional connection in storytelling, while simultaneously using the classic silent film The Great Train Robbery as an example of why movies weren't interesting until the technology radically improved. It's a lame argument, one that presumes that the quality of artistic expression and the rate of technological advancement are inextricably linked. Considering we've seen no small share of terrible storytelling in the last few decades, regardless of how technology has improved, I don't think this point holds water.

I have disagree here.

Yes, we have had great story telling over the last few decades. But Cage didn't claim that there has been no story telling at all, nor did he claim that that the quality of artistic expression and the rate of technological advancement are inextricably linked.

He just said there's a link. Not an inextricable one.

Specifically he talked about large game-changing moments in movies, like the introduction of sound. Ok, pretty large and obvious. But then he showed the unprecedented detail and expression achievable with next-gen tech. Subconsciously this is massive, but inherently subtle.

And it's that subconscious-level difference where the progress will be made this generation. It's the little things, those minute differences that so many cynics write off as 'incremental graphical upgrade'. In this domain, it's hard to put into words. It's a feeling, a vibe. Something you know is true, but you can't place why.


Today, game reviewers never venture further than criticism of a characters voice actor. In the future, it'll be their overall performance. They'll be full blown actors. Mannerisms. Idiosyncrasies. Right up in their highly rendered face. And man, it's going to be fucking glorious.

#8 Posted by JasonLeeson (108 posts) - 5 months, 2 days ago

@pubbles: Perhaps in it's current form. But 5 years is a lonnnng time in technology and the mobile market is insanely lucrative. They will figure it out.

In 5 years perhaps we've got a google glass type product that's the new thing. Looks goofy as hell now, but with a stylish design overhaul and smartphone-level of functionality, who knows.

#9 Posted by JasonLeeson (108 posts) - 5 months, 2 days ago

@MocBucket62 said:

maybe they will think of some kind of phone device to go after the likes of Apple and Android for mobile gaming.

They should make that phone interact as a third screen for the Wii U - Essentially creating Inception levels of multi-screen gameplay.

Launch title = Inception: The Game

#10 Posted by JasonLeeson (108 posts) - 5 months, 2 days ago

@Bourbon_Warrior: Hahaha who knows man, who knows!