It's not a game but everyone talks shit about the Sega-CD but, simply due to nostalgia, I might have the fondest memories of that system then any other system. That or the Colecovision, which is also kind of laughed at. Nostalgia is a hell of a thing.
I don't know. It's advice not a command. When all is said and done the responsibility falls to the consumer to make the best buying decisions based on the information at hand. It isn't Polygon's fault if someone bought Sim City based on their initial review for example.
It's hard to say. If you want to learn the basics then the game would work. But the next step past the basics is learning strategy which is something I've found basketball games bad at doing or I just don't get it.
For all the shit Madden gets, it is easier to learn strategy with it simply because football is turn-based. You have time to read plays, think ahead, and experiment until you start to get your mind around strategy. Everything is faster with basketball and it all happens in real time. So it is hard for me to take the time to strategize. Then there's a lot of variables that impact plays and sets that makes it difficult to know if you just called a bad play/set, didn't run the play correctly, or if there was some random variable that impacted that particular instance of that play.
I liked how it ended quite a bit. I just wished they'd given the main villain more substance. All I got is that he's "crazy" and belongs to an important family. Crazy is too simple and easy a characterization for a show all about complex characters. I did like how Rust described dying. It reminded me of 'Thus Spoke Zarathustra'. Here's the line I'm referring to (this character is speaking to a dying man asking for his soul to be kept from going to hell)...
"On mine honor, my friend...there is nothing of all that whereof thou speakest: there is no devil and no hell. Thy soul will be dead even sooner than thy boy; fear, therefore, nothing any more."
From everything that he had said prior, I don't think Rust was talking about the afterlife when he said he felt his daughter and Father. What he felt was the warmth that dying can bring. That his guilt, pain, and suffering surrounding those deaths and his deeds during his life, and his general hate for the world he lived in, was gone. He didn't need to hold on so tightly with death and in that letting go he felt at love, nurtured, and finally, fully relaxed.