Hmmm so used games kill the industry huh? Not enormous budgets and unrealistic sales expectations?
Man the horror of having to get up and actually change discs when you want to play a different game!
I like how everyone on the internet believes enormous budgets are an easy thing to lower. You literally have no clue what your talking about and how hard it is to manage budgets.
I'm a facilities engineer and have manage to multiple contracts yearly, and it is the hardest part of my job. Things come up, man power/equipment changes, and deadlines aren't met, these all cause projects to go over budget and can't be accounted for. Also, games now have to have large budgets to look good alone. Not everyone wants to play 2-D pixel plat formers forever, we want large Transformers/Avengers type blockbuster games. Now with developers not being able to count on getting money on every sold copy due to Used games it's eventually going to lead to bad things in the industry. Online Passes, more expensive retail prices, more microtransaction/dlc game devs need to make their money back somehow and MS tried something new and everyone shit on them for it. I believe last console generation was the last we see any large budget games taking risks because they know people will buy it but then just sell it back when they are done. Look how bland the last couples years were for new IP's yeah we had a couple but they were pretty much copies of successful franchises.
Here's the problem with that. At the end of the day, how hard it is to budget for a game is of no concern to me. As a consumer I have ZERO responsibility to accommodate for the fact that triple A games are usually budgeted poorly because they have unrealistic sales expectations. Also, I REALLY don't think used games are "killing" the video game industry, I think its just a line companies love to trot out so they can justify screwing over the consumer. As for people shitting on MS for trying something new, people shit on the idea because it was a BAD IDEA. I will never believe that CONSUMERS are the reason for overly safe and low ambition triple A games. In the game industry, companies seem to have a very adversarial relationship with their consumers. They try to squeeze every last cent out of us because according to them we constantly steal from them by buying used games and pirating. Maybe if companies decided to listen to consumers and not their shareholders the industry would be in a much healthier place. Just look to indie games which tend to be a lot higher quality. They listen to their consumers and as a result make better games.
Totally agree with above post. To the user who responded to me, you sound a lot like game pubs. It isn't my fault( or any consumer's) a company didn't meet its target.
There has been no evidence that used games hurt big publishers. Also don't make assumptions about what people do and don't know asshole. I'm out.