@zombie2011: So charging your most loyal fanbase to fund content used by casual fans is fine? I disagree.
Lets make money from the players who love the game and feel a need to play new content on day one and give it out for free to those who arent really bothered, that doesn't sit well with me.
They aren't trying to fund the content? The maps are already made and are out, they figure the people that want to buy it will buy it, the people who don't won't. So instead of splitting the user base 4 times over 4 different map packs, it makes sense just to wait a while then release the maps for free and consolidate the user base so you aren't waiting 20 minutes for matches because the players are spread thin across multiple playlists.
The only reason they charged in the first place is because they live in the real world where you need money to pay bills, and develop Halo 3 and Reach and then Destiny.
I'm not against charging for content, I have no idea why you'd assume this. I'm a huge bungie fan and think destiny is a pretty great game (don't kill me).
My point is that you could spread that cost across over the entire playerbase, or atleast those willing to buy the DLC, simply charging the early adopters isn't the way to do it. As for splitting the player base, that issue has been tackled in many questionable ways in the past.