In my humble opinion:
MGS: Rising would be the obvious continuation of the current thread.Viewtiful Joe and Godhand are must plays as well. Hyper stylish.
Ninja Gaiden Sigma/Black is also very good - Not a fan of 2 and 3 is..ergh. The fact that enemy types and placement are changed as you up the difficulty keeps it fresh (at least in black). Reasonably stylish but with added bounce.
God of War is just spectacle and has some very nasty themes that put me off. Combat is simple and boring in my opinion...yes even on hardest difficulty. Not stylish at all beyond the set pieces which can be impressive.
I don't get the love for DMC4 combat but it's a fine game if you can stomach the first half with Nero. Stylish in the second act.
Darksiders are Zelda clones with added DMC lite combos but people seem to enjoy them for reasons I cannot fathom. Wouldn't call them stylish just boring.
Asura is hilarious but mostly a QTE spectacle..worth playing though. Very stylish,,actually all it is is stylish.
2d stuff would be Muramasa and Dust..both pretty good combat games. Streets of Rage would be my old school choice..the music alone in 2 is worth it. Sonically Stylish.
I'll probably get shit for this but I'd also put Capcom's Sengoku Basara 3 pretty high on the character action whatever list. It's their take on Musou but crazier and with more depth to the combat. Mitsunari is essentially Vergil and he's great in the way he can cancel his dashes with other moves. I view the Musou genre as the evolution of sidescrolling beat-em-ups with added RPG elements. Couldn't be more stylish if it tried...as that's mostly all it is.
Saint Seiya Sanctuary is also pretty damn good with it's rpg elements and the way the cosmo charge changes the different stats, though second one removes most of what was good about the game for more story/characters.
@zevvion said:
Revengeance doesn't have a complex system either, but it does have depth.
All its depth flies out the window when you can insta-kill an enemy with blade mode. You can do it over and over because their spines recharge your "stamina" fully. It was a dumb idea.
Huh? When I played the game you had to take tougher enemies down to a certain health level before they went blue in zandatsu mode and you could slice them and recharge by getting their spine. If you're talking about just grunts then..who cares? They're hardly a threat anyway. They're only there to give you health and points..
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