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JediMaster

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JediMaster

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#1  Edited By JediMaster

I couldn't agree with this article more.

1.) It seems to me that anyone with a gaming console, an internet connection, and an opinion thinks they're qualified to critique a game. And, near as I can tell most gamers would absolutely love your job. There's a big difference between having an opinion (liked it or hated it) and giving a critique which provides meaningful and constructive criticism (the musical score didn't change or the lighting in the environment seemed off).

2.) Many (certainly not all) gamers feel a sense of entitlement when they purchase a game. "I paid for this and I want it the way I want it." Fact is, it is simply impossible to appease everyone. Some people like sports cars with boomin' stereos and others want an SUV with a moon roof. Most people seem to ignore this when they take the time to give feedback on gaming forums and start making demands of the publisher. This is by far one of the more psychologically interesting aspects of the gaming community (in my opinion). Developers want to make games that will perform well in the market which means some feedback from the community is absolutely essential to the maturity of a game and retaining an audience. On the other hand, it gives gamers inflated egos. "My opinion is so important if you don't do this with the game I won't play it and millions of others won't play it." Frustrated players are more likely to comment - kind of like the old saying that for everyone one person that has a poor customer service experience he/she will go tell 5 other people how bad their experience with the company was versus the one person that had a good customer service experience and will only take the time to tell 1 other person about the company. So forum goers with negative opinions have a tendency to think their comments are the "majority."

3.) A less than stellar review does not mean you won't enjoy the game. If you're taking the time to attack a reviewer you're a fan boy and will probably like the game despite whatever reviews your read anyway. I know I have been waiting for The Old Republic to be launched for almost three years and no amount of "this game rehashes Warcraft's formula" is going to change my mind. I will play it and decide for myself. Reviews, in my opinion, are for those coming to a game whom the game wasn't marketed for in the first place. I had no clue what Darksiders was when I saw it on the shelf at Gamespot and went home and looked at reviews for the game online and then based on those comments made the decision to buy it. And very VERY rarely do user reviews dictate that decision. Why? Because most of them are absent of meaningful critique. "This game is gay" and "The main character is hawt" does not for an accurate review make.

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JediMaster

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#2  Edited By JediMaster

Here are my entries:

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JediMaster

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#3  Edited By JediMaster
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JediMaster

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#4  Edited By JediMaster
@jakob187: Perhaps one of the things I enjoyed about WoW in the beginning was the simplicity of it all. Not being overly familiar with the mechanics of PC gaming (the last game I played seriously on the PC was DOOM, yeah, DOOM. LOL), WoW was easy for me to play right out of the box. It required little or no effort on my part to learn. So, WoW makes itself available to a group of people that might never have dared to dabble in PC gaming or role-playing games otherwise. A few years back I wrote a fairly detailed piece about how ignorance surrounding video games perpetuates negatively charged stereotypes about the video game industry. My point was, that its difficult for parents to moderate a child's video games for violence when they have absolutely no experience playing them. Many parents I have seen in Gamestop have been completely duped by their children into buying M rated games. So, it has long been my hope that video games would become more and more accessible to a mainstream audience, thereby increasing intelligence about the industry and decreasing some of the myths. 

WoW does fail for hardcore gamers, and you'll get absolutely no argument from me on that point. After playing it for months on end I can see that there is very little the game still has left to offer me. However, this should not diminish the fact that WoW is a truly engaging social experience. It may have your brother by his left nut, and it currently has me by my right arm (but its grip is waning and I am truly looking forward to moving on to something new like The Old Republic). My point about Warhammer is not that it is a crappy game or that the publisher was off their creaky rocker when making it, but that it is perhaps not as available to the mainstream audience as WoW is. My love for games started back on Nintendo, but most people are only recently being introduced to this hobby. I am fairly certain that as gaming grows more and more in popularity, difficulty levels will be revamped. After all, we could safely argue that the majority of current generation games are ridiculously easy. I mean... you couldn't even die in Bioshock. No death? Take that Mario! 
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JediMaster

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#5  Edited By JediMaster

Quite honestly, up until I read your review, this game did not interest me at all. But, I might have to give it the good ol' college try. I appreciate the fact that you acknowledge this game as inventive, even if it is flawed, when considering that most games are sequels and regurgitations of themselves. 

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#6  Edited By JediMaster

Its nice to see a skeptic praise this movie! I will have to pony up the cash and go see it.

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#7  Edited By JediMaster
@jakob187: Lol. Niiiiice. I do agree with many of your points. Personally, I find it frustrating that every time I become accustomed to a play style, Blizzard releases a patch which completely screws with my game play mechanics. There's nothing quite like having to regularly adapt and then readapt to a game so you can continue to enjoy it - and it does become frustrating, time consuming, and generally irritating. 

In regards to your comments about the dumbing down of WoW though, I believe the reason Ulduar was released was precisely because other users, like you, complained that the dungeon content was far too easy. Don't get me wrong, WoW is not a perfect game, and I can certainly understand why people would put it back on the shelf and try their gaming hands at something else. But, for many people the Lich King is precisely what the doctor ordered.
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JediMaster

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#8  Edited By JediMaster

The achievements system implemented in World of Warcraft made that game about 10,000 times more interesting than it once was, especially when, with a click of the mouse button you can compare your achievements to someone standing right beside you. I totally agree with you, I think achievements increase a games replay value.

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JediMaster

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#9  Edited By JediMaster

Wow, I am really surprised, you being a professed WoW addict, that you don't like the Lich King. The greatest problem with the Lich King, as far as I am concerned, is that the content was rushed and put onto shelves before it was truly "ready." However, patch after patch has fixed this issue, ensuring that content in the Lich King is fleshed out and provides players at the highest levels new challenges. The Argent Tournament and Ulduar are probably two of the most incredible additions to the Warcraft franchise and both of them are a result of the Lich King. How long has it been since you played?

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JediMaster

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#10  Edited By JediMaster

I took a break from video game consoles this last September to try my hand at PC gaming. (I must admit, the prospect of using an entire keyboard to maneuver a character when my experience with gaming peripherals had been limited to joystick controllers for over two decades, was intimidating.) I upgraded my computer's graphics card, power supply, RAM, keyboard, mouse, and bolted up the diving board stairs and jumped off into the deep end.

Now, I'll be the first to admit I was drawn in by the flashy advertisements, the overwhelming number of users, and the massive environment that comprises World of Warcraft. Yes, I am a sucker. Warcraft, as far as I was and am concerned is sort of like the Harry Potter bastard child of PC gaming (hype much?). There are probably hundreds of other amazing titles (Crysis) that I could have chosen to purchase and probably would have enjoyed, but, how could I ignore Warcraft's 11.5 million user base? When 4 out of 5 doctor's recommend a particular brand of toothpaste, I use it. Why should this be any different? Furthermore, I wanted an experience all together different from the rich single player modes my consoles all ready offer me. Granted, I have played several multiplayer games on my Xbox 360 and Playstation 3, from Guitar Hero to Tiger Woods to Gears of War, but felt multiplayer was lacking that extra something. Never in my time on Xbox Live or the Playstation Network did I feel that I was actually part of a gaming community – more like I was in a queue with a bunch of antisocial people who had been thrust together for the sole purpose of proving superior gaming skill. Warcraft proved to be more than advertisements and hype by creating the community my consoles could not, and for this reason, I am happy this was my first PC game experience.

Just like the real world, Warcraft has its fair share of punks, know-it-alls, spammers, idiots, and slackers. But for every one of these people, there are at least 10 or 20 other people who are well mannered, love gaming, have jobs and families, and are eager to play the game with other polite gamers. Warcraft is a lot like Myspace or Facebook, or even Gamespot, in that it will allow you to connect with others who have similar interests and hobbies.

However, because Warcraft is an interactive 3D experience, where you can use voice chat and emotes, it is a much richer communications experience than what you will find on Myspace or even your video game console. The difference between platform multiplayer and Warcraft multiplayer is perhaps best represented by the Guild system which allows players to form a cooperative ensemble, kind of like a club. Some guilds stay reasonably small (around 20 or 30 people) and some are quite large (100+). There are advantages and disadvantages to the various sizes. Larger groups are more likely to perform 25-man dungeon raids together, but people tend to know less about one another are more "game focused". Smaller groups tend to be closer knit, often have multiple players from a single household, or friends from the same town, and tend to be a more social group. The pitfall of smaller groups is they often have more drama. Whichever type of guild you join, chances are you will have gotten to know numerous people over the course of several weeks. Therefore, there is a sense of belonging, camaraderie, dedication, and commitment which feels altogether absent from platform gaming.In other words, the entire time you play Warcraft, you are making friends and, potentially, enemies.

Communication as a lower level character is not as rich or enticing as that of a higher level character, but it is possible. Many of my Warcraft friends have other friends that they've been playing with since their first day in the game. Friend networking is also beneficial when you have a hard quest to complete, don't know how to obtain items, or just need general advice. More often than not, people help people playing the game and many enjoy doing so. The Warcraft community is unlike any community I have seen in any other game and with the right communications skills, is one of the single best ways to connect with other gamers.

The game itself is rich with content and is not entirely unlike other RPG's such as The Elder Scrolls or Mass Effect. Its greatest pitfall is that quests often feel repetitive and a great deal of the game is spent grinding through levels. However, the world that is Warcraft is constantly changing. New gear, items, and dungeons are regularly available through patches, and with the implementation of the achievement system (similar to the 360) there is always something new to do. What keeps users coming back to this game despite its repetitive qualities is the community. Obtaining gear upgrades from a 25 man dungeon is sort of like sporting a BMW through town. Furthermore, co-operative play with friends who help you get that special sword or helmet is incredibly rewarding. Gone are the days of obtaining that long sought after sword alone in your living room, where you stifle your cheer because it seems rather ridiculous to be applauding yourself by yourself. There is a reason 11.5 million people have subscribed to Warcraft and aren't playing another installment of Rainbow Six multiplayer on the Xbox 360. I hope that console game developers are looking at the success of Warcraft and trying to figure out a way to implement more community-esque multiplayer.

I am looking forward to news regarding The Old Republic MMORPG from Bioware at E3. While many other MMORPG's have tried to capture the Warcraft audience, most have been unsuccessful (Warhammer Online). Where The Old Republic may convert Warcraft subscribers is in story and deviation from the repetitive formula – something Bioware has been very successful with over the years. Only time will tell.

For those of you who have yet to take the Warcraft plunge, either because of some bizarre nonconformist value which dictates you should not play what everyone else is playing, or because like me, you have little PC gaming experience – avoid Warcraft no longer! That is, unless of course, you hate interacting with people, can't stand role-playing games, have no desire to explore an open ended world rich with story and atmosphere, or can't afford the monthly subscribers fee. No, Warcraft is not a perfect game, but it is an engaging communication experience.

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