After finishing the story of Watch Dogs 2 i feel like the ending was a little flat. After the mission where you hack all the satellites and then do the mega hack on Blume's server farm the story kinda goes downhill from there. That one moment felt like it should have been the final mission of the game.
Also i wish there were more stealth challenges. Right when i started to feel confident with my stealth hacking abilities, the missions ceased to be a challenge. One thing that really annoyed me though, as @glots said, once an enemy sees you the whole place goes on alert. I understand ctOS has everything connected to each other but it's not like i'm fighting the Borg. If i take a single guard out quickly he shouldn't have time to notify his buddies.
I don't think so. Honestly have only used it once, and I think that's only on the tutorial level, but I may be mistaken. If anything, I wish they would let you use anything other that a gun in that one inventory spot. I have yet to fire a shot in this game, and on most of the maps just drop the damn thing around the corner as soon as I start in fear of sooner or later getting frisked and forgetting I have it. It bugs me that you HAVE to take a sidearm no matter what.
You can unequip the pistol by pressing Y/Triangle in the planning screen.
And yeah, i don't know why the suitcase sniper rifle isn't in the game yet when 47 is holding one in the damn cover art.
When Dan pulls up his phone menu i noticed an app called 'Driver SF'. I hope this is like one of those Virtual Trip games in the first game except here you just play Driver: San Francisco. The game just pull back to an overhead map view of SF where you can hack any car and crash it in to anything.
Anyone else think this is a strong possibility? If it is, i am really excited to play Watch_Dogs 2.