By JeevesPleez 1 Comments
(One day, I'll make a header image for this thing...)
Wow, I haven't done a R&R blog in over a month. But hey, you need time to blog ( or an unhealthy amount of alcohol); these last few weeks have been killer and it's not going to get any better until June. You see, my sister is getting married. It's kind of a big deal.
Anyway, on to games. First up is:
Ratchet and Clank Future: Tools of DestructionI've never really been into games with anthropomorphic fuzzy things in them. But I decided to get R&C a while ago while it was on sale. It took me a long time to actually put the disc in the drive, but I'm glad I did. I can see why R&C is such a loved and long-running franchise - good story, intense combat, competent platforming, crazy weapons and gadgets and great graphics. Insomniac sure knows what they're doing. That said, it felt like a game from last generation, not in a bad sense, but more of a nostalgic sense. I can't really explain why, but I can tell R&C's roots are in the PS2 even though I haven't played any of the PS2 R&Cs (for shame). Despite my aforementioned general dislike of these kinds of games, I liked Tools of Destruction enough to get Quest for Booty while it was on sale a while ago. This was, of course, right after sending Hamz a message saying that I couldn't get in to R&C. Silly me.
The reason for the blog title is because of a little issue I bumped into during the last two levels of the game - I couldn't use the weapons vendors or even look at my weapons in the menu because doing so would freeze the game, requiring a hard reset. What made it worse is that I hunted down all of those freaking schematics for the crazy bad-ass gun, and could then never use it because I couldn't modify my already full quick select. Not to mention that I very nearly ran out of all of my ammo during the final boss fight.
Anyway, I finished it. Now onto Quest for booty... eventually.
Still, there's a lot of things about this game that are different, and most are awesome. For instance, the open world and dual-realm stuff is pretty neat. and I like that you can't just punch dudes to death (excepting those puny humans) because they're friggin' vampires. You need to impale them with the sparse weaponry or dangerous things in the environment to kill them dead. Of course, this changes a little later in the game. I don't want to give anything away for those that haven't played it, but I kinda wish they would have expanded the combat in a little different way, because now I feel like I have to have full health all the time. Anyway, I guess I'm not too far in this game because I'm playing it on my PSP and I hardly have a good reason to be playing my PSP over anything else I own unless I'm lying in my bed, unable to sleep for one reason or another - and that rarely happens. Like, ever.
Other StuffI should get my copy of Red Dead Redemption in the mail tomorrow; I'm pretty excited about spending the better part of an otherwise boring birthday in R*'s early 1900's western. And no, I haven't forgotten about my decision to finish Persona 3... I'm just putting it off. Honestly, I'm quite frightened.
Well, that's a crappy way to end a blog, but hell, it's almost midnight and I'm effing tired. Thanks for reading.