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jeff

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Open Call re: Browser Games

With it being a new year and all, I figure it's a good time to review some wiki policies. Specifically, I'm talking about in-browser games. 
 
I'd be willing to find a better way to get these into our system (with a proper platform page, rather than just lazily tagging them to PC and Mac), but I feel like we need better guidelines about what we accept. Ideally, we'd just be able to say that we allow "games of note" to be included, but I'd rather not create a ton of arguments about which games are notable. 
 
I also don't want every thing that's ever been made that runs in a browser, either, because we don't need a database that just attempts to mirror every crappy little game from Kongregate or Newgrounds. 
 
So it'd be great if we could get a rule in place that says YES to things like Realm of the Mad God or Kingdom of Loathing but still says NO to This Flash Game I Crapped Out In 20 Minutes But Hey It's About A Current Event So Awesome. If anyone has any input about what the rules that govern this platform should be, I'd love to hear them.

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MindChamber

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Edited By MindChamber

Id say browser games that push the envelope as to what is considered a casual browser game should definitely be considered.

Usually these types aren't hard to find since they get press of some kind.

Also quite a few of them end up becoming bigger games. Aliien Hominid,CastleCrashers,Meatboy, to just name a few.

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sheldipez

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Edited By sheldipez

Die2Nite (browser based zombie MMO) is currently my most played game of 2011.  
Makes me a sad panda that its not in the database
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Edited By RagingLion

Just thought I'd mention another test case while I think about it in case we go down the games needing to fulfill certain criteria route.
 
The Curfew.  A point and click browser game featuring live action video for all the characters.  It has a reasonable budget given that it's funded with UK public money by one of the broadcaster's Channel 4 which is owing to it being an educational game designed to make young people more aware of political issues (it's set in a near future Britain operating under a totalitarian government).  I don't know of it's developer Littleloud Studios having done any commercial games that need to be bought, though they seem to have produced free-to-play promotional games for movies and TV programmes most notably.  They won a BAFTA with a previous game Bowstreet Runners as well which features similar technology to The Curfew.
Just thought it was interesting case to bring to people's attentions since it did have a fair amount of money behind it despite it being free-to-play and it's developer hasn't made retail games.  This kind of thing will happen more in the future most likely.

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wrathofconn

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Edited By wrathofconn
@Video_Game_King:  I would have actually cited games available on XBLM and PSN that you can go buy in a store, but I guess that leads to the same result. Isn't the 'platform' supposed to be the system you play the game on, not the way you buy the game?
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Video_Game_King

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Edited By Video_Game_King
@wrathofconn: 
 
Probably because those platforms aren't just distribution methods for games you can buy in stores. You can't really find something like NyxQuest or Flower in a GameStop. I'm guessing your response will be to cite games only available on Steam, and to that, I'd say that I guess they're the exception and not the rule.
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wrathofconn

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Edited By wrathofconn
@Video_Game_King said:
" @wrathofconn said:
" Also, if web browsers get listed as a platform, there won't be any reason to keep ignoring Steam as the same, especially with the existing inclusion of XBLM and PSN. "
While I agree with you that you can't come up with special rules for browser games that only include the good ones without looking like an asshole (Flash games are my argument against "all indie games are fucking awesome in every way"), I have to call you out on this point. Steam already exists in the database; it's called PC. Steam is just a digital distribution thing that developers use to sell their PC games. It's as much a unique platform as OnLive. "
See, I totally understand and even mostly agree with that point. My issue is much less that Steam is not considered a 'platform', and much more the fact that Xbox Live Marketplace and PlayStation Network are. How is the former not just a distribution service for games you play on the 360, and how is the latter any more than the same thing for games you play on a PS3 or PSP? You can even bring Wii Shop and DSiWare into this discussion, because they are both considered 'platforms' on this site. I'm just pointing out an inconsistency in the system, not necessarily making a case for Steam as a legitimate platform.
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Video_Game_King

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Edited By Video_Game_King
@wrathofconn said:
" Also, if web browsers get listed as a platform, there won't be any reason to keep ignoring Steam as the same, especially with the existing inclusion of XBLM and PSN. "
While I agree with you that you can't come up with special rules for browser games that only include the good ones without looking like an asshole (Flash games are my argument against "all indie games are fucking awesome in every way"), I have to call you out on this point. Steam already exists in the database; it's called PC. Steam is just a digital distribution thing that developers use to sell their PC games. It's as much a unique platform as OnLive.
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Karl_Boss

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Edited By Karl_Boss

It would also be a good idea to make it so every page created for browser games has to go through wiki moderation regardless of points....this will make less work of having to delete pages that don't fit.

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wrathofconn

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Edited By wrathofconn

I think if there's going to be a platform page for browser-based games then there's no precedent for excluding any. There are many other platforms on this site that list games that are half-finished garbage; this shouldn't be an exception to that rule.
 
Also, if web browsers get listed as a platform, there won't be any reason to keep ignoring Steam as the same, especially with the existing inclusion of XBLM and PSN.

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king0fprussia

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Edited By king0fprussia
@divisionbyzorro said:
" If the rules preclude "Don't Shit Your Pants" from appearing, the rules are bad. "
Second.
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Huzzabari

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Edited By Huzzabari

If it's good enougth to get reviews on some sites, it should be allowed to be added.  Otherwise naw.
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Example1013

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Edited By Example1013

I'm not reading the four pages of replies, so if someone already suggested this, I'm seconding it, rather than providing it.
 
Just get together a dedicated panel and have them vet possible submissions. This may not be the quickest way to add games to the system, but it has a number of advantages.
 
With a panel of judges, you've got a system that actively weeds out bad/irrelevant games, without using a set of criteria that are largely arbitrary, considering just how broad a range of genres and complexities is covered by browser-based games (is Robot Unicorn Attack less worthy than FarmVille simply because it has a much lower playerbase?). You also have people who can play the games to judge them. Most of the criteria I've seen (developer credentials, microtransactions, etc.) actually judge whether a game shoould be submiitted off of metadata, rather than the actual game itself.
 
The only real problem is getting people to take the time. But browser games generally don't take long to play and get an idea of quality for, and even if it does take a while to get them through, at least you'll know that what's there is actually worth something.
 
And with all the GB members out there, I don't doubt that you'd be able to find a good group of people who'd be willing to take up this endeavor.
 
So yeah, I vote for a panel.

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wh1terav3n

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Edited By wh1terav3n

Man is this tough. I mean, there are quite a few great games out there for in browser. I suppose you could pick a site like Kongregate and say a game has to have a certain rating, but that seems arbitrary and like it may leave out important games on other sites. I'm not sure that there's a "good" way to do it honestly. I suppose you could do hits, but those can be faked and some site don't publish those. Plus how do you choose which sites count towards hits, again you may miss important games.

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MuttersomeTaxicab

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I'd say stuff that was released with some intent of post-"I put this on the internet, guys. Neat, huh?" support. Agreed, a lot of stuff put up on Newgrounds or Kongregate is usually just on a whim, or part of a school project, with little impetus beyond that Youtube mentality of "putting things on the internet is fun."
 
For me, stuff like Dragon Age: Journeys, Machinarium, Blight of the Immortals, Dream Machine, Neptune's Pride, etc. are all great examples of games that just happen to be in a browser.
 
- Were (generally) developed by people with game-making experience that extends beyond the browser-game arena.
- Are either built off existing franchises on other platforms (Dragon Age, for example.) Or have seen a non-browser version doled out (Machinarium)
- Are far from the trappings of "limited moves per day, but you can spend $$ for more" business model. (Not to say there isn't money involved in my examples. You can pay for some "premium" games in Blight of the Immortals or Neptune's Pride, but that just lets you change a few of the opening conditions of the match. After that, it largely plays out the same way the free games do, but with fewer people dropping out since they actually paid money for the game.  And Dream Machine can be purchased on a chapter-by-chapter basis, but it more or less behaves like an honest-to-goodness point and click adventure game.)
 
But then again, it depends on whether we want to acknowledge Zynga's stuff, since they contravene most of the above-mentioned characteristics. Personally, I'd be fine with not talking about FarmVille, but it does feel like an oversight considering the ubiquitous market it courts.
 
Also, and vaguely unrelated: I am kinda curious to see what kind of business model the Civilization Facebook game is going to be built on.

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Pitta

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Edited By Pitta
@divisionbyzorro said:
"If the rules preclude "Don't Shit Your Pants" from appearing, the rules are bad. "

This - But also, lets just NOT open that can of worms and leave them out for now.
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DevWil

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Edited By DevWil

FWIW, kingdom of loathing has a microtransaction.  donate $10 and you get a Mr. Accessory. 
 
i don't know.  i feel like allowing browser-based games is inviting a mess and/or unfair exclusions.  i'm not voting 'yes' on Prop Browser-Based-Games

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Mento

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Edited By Mento  Moderator

Frankly, I think the current restrictions on being allowed to create pages would prevent all but the most worthy candidates in browser gaming from being entered into the database. BeachThunder has a point about being somewhat dedicated if you've managed to hit 5000 wiki points ..unless someone really wants that Mowing Them Down quest.
 
An alternative (but not exactly mod-friendly) approach would be to prohibit users from creating browser game pages and instead hold some kind of weekly/monthly "suggest/vote on browser games that are worth entering into the wiki" thread with a limited number of spots. The winners' empty pages are then created by mods and placed on the Wiki Tasks queue for others to fill in. It'd turn the whole thing into a community decision and also restrict how many are added per week/month in case that was a concern. There's probably downsides I'm not seeing, though (I mean, besides giving the staff/mods more headaches.)

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BeachThunder

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Edited By BeachThunder

In terms of this website, this actually comes across as being a non-issue. A greater concern is concept pages. Concept pages are not easy to verify in any meaningful way, but there are no strict guidelines. What I'm saying is that all of this deliberation about browser games seems to be based upon the idea that someone is going to submit 50,000 non-notable browser games and then clog up the database. This is just as likely as someone submitting all sorts of other stupid spam into the database. If someone has < 5000 wikipoints, then the mods will need to approve anyway and if they have > 5000 wikipoints, then it can be assumed that that person is mature enough not to be spamming random shit into the database.
 
A simple set of guidelines is all that's needed (a series of hard and fast rules would just crumble). Maybe just the prompt "Any browser game should be notable in some way". I think most people get the idea of what could constitute notable; some people will be more lenient than others, but overall, who really has the motivation to add Tower Defense Game #193 or Generic-Game-That-Took-Four-Minutes-To-Develop into the database? Perhaps it should be mandatory for the person submitting the game to the database to fill out a 100-word (or whatever) explanation as to WHY it should be in the database. That should prevent some issues without having to resort to strict rules.
 
Also, another point that people seem to be missing - we are discussing notability here and not necessarily quality. Big Rigs was rubbish and ET ended up as rubbish, but both of those games were notable. Crappy games should always be welcome in the database.

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RagingLion

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Edited By RagingLion

This is definitely a complex issue and it's only going to become more important with time as more and more really interesting and noteworthy games are being created from those that will just release them directly to the web.  Games like One Chance have provided some of the most interesting gaming experiences and talking points recently and I'm not sure if we should be glossing over those as so much quality/important stuff [edit: otherwise] just gets left out.
 
Finding some clear criteria is definitely challenging.  Does it just come down to what is doable for the mods to be able to reasonably police?  In which case does that necessitate the criteria being completely clear or could a weighting system one other guy suggested ever be workable?  Good ideas are being discussed so far - I'm not quite sure where I come down on it at the moment.  I think we just need to be very clear on first deciding what type of games we're trying to include by expanding the scope of the wiki and then design the criteria to allow those games in as far as is reasonable.  Maybe we should decide on some more test case games that we think need to included and see where that leads us.
 
Also, I'm a little confused as to what the current rules are on what games are accepted into the GB wiki.  I thought I remembered Jeff or someone saying at the very beginning that only games purchasable for money would be allowed in but then I was surprised to discover recently that games such as Passage, The Marriage, Opera Omnia were now in the wiki which are all free games you can download.  What are the rules as they stand at the moment?  There's a ton of games that are available for download off people's sites for free.  Should all games from noted indie developers like Cactus and Increpare be allowed straight in (if they're not already - haven't checked too hard) since they host them for download from their sites.  Are we just discussing if games you can only play in a browser should be added to this?

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ahoodedfigure

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Edited By ahoodedfigure

Good to see this brought up again, but while I want to see the tons of excellent games that just happen to be on a browser make it on here, I see why it's difficult to set up parameters.
 
The problem with browser games isn't really the platform, it's just that it's got a largely deserved reputation for random junk of the bad variety.  The games that I think have been worth my time have been stuff that tends not to violate the other barriers here. You argued a while ago that you don't want Buttroids: Asteroids with Butts Instead of Asteroids, but that gets blocked by forbidding clones of existing games. 
 
Some of the best original stuff out there, even on places like Kongregate, have been adventure games. Those tend to have pretty straightforward controls but still manage a sense of atmosphere that most commercial games lack. And puzzle games like the stuff by Eyezmaze manage to have an adventure element to them, even if they're more or less straight puzzlers.
 
I wonder if there should be a sort of Browser Game Spotlight feature, where you start with a genre and open that up to browser games, then slowly work outward from there, rather than letting them all in at once. We'd have to get rigorous about what, say, an adventure game is to prevent THAT from being a problem, but it would help the team focus on what makes Browser Game X worthwhile. If this works, expand it out to other genres until you have a decent collection, with windows for people to petition a game through that HAVE to be framed by genre, rather than JUST platform.

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Winternet

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Edited By Winternet

Is miniclip games worth to be here? Apparently thousands or million of people play some of those there. Does that turn them into notable games? 

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tebbit

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Edited By tebbit

It's gotta be some combination of popularity and acclaim. That covers almost all browser-based games anyone will ever care about, from VVVVVV to Meat Boy to Farmville. 
 
Of course the question is, how do you quantify popularity? I guess there must be user statistics out there... somewhere. 
 
Like some people have said, maybe there should be a community vetting process for these kinds of games. 
Maybe have an area on the homepage that has a rotating set of browser-based games that have been flagged as questionable, and the community can vote yes or no.
 
If the voting (over say, a month or something) doesn't reach a certain threshold of votes, or over 50% No's, then it gets deleted, and banned from the database. 
 
I guess you'd need to do something to encourage voting, like maybe a quest, or just straight up points (with a cap of say... 10 votes per day, and only one per game - so people aren't just boosting their scores and thus ruining the whole system) 
 
Maybe user reviews could have some weighting on whether they stay or not too!? Like a star threshold? That would be a pretty badass use of user reviews.

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bellmont42

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Edited By bellmont42

I think "Browser" or "Web-based" is too broad of a category for the types out there. There are the games built with just basic html, java, flash and whatever else is used. Many games lately that run within a browser are also releasing higher quality client versions along with it as well (like Pirate Galaxy). I suppose those terms might be a better choice though for overall ease of use.
 
Really what I am saying though is maybe there should be subcategories.  I know Facebook and Myspace games fall under web based / browser games... but theyre so well integrated into them that it could really be considered its own platform. Maybe sub it as Social Networking...or something.
 
I really don't know if that helps at all.. Just tired and rambling right now.

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august

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Edited By august

This seems like it could get out of control, even with the inclusion rules being discussed. Essentially, I'm all for some browser games being included, but their notability being entirely decided upon by the staff.

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AURON570

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Edited By AURON570

possibility: maybe only allow games that you have to pay money for/pay for content in the game?

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Edited By LordAndrew
@jakob187 said:

" @MattyFTM said:

" I was thinking about this recently, and there have been discussions about it in the past. Here are a few possible criteria that could apply: 
 
  • It was made by a developer who has made games for another platform we list on Giant Bomb (this would cover games like Dragon Age Journeys)
  • It was nominated for an IGF award (possibly other awards too)
  • It has a payment model (such as microtransactions)
 If a game meets any one of those, we allow it. I'm sure the list of criteria can be expanded upon & refined too. "
That still leaves out games like Kingdom of Loathing.
 
Sure, it's a text-based RPG game of goofiness...but Zork was a text-based game.  I think that what you have is a good start. "
Jeff had some further comments, and one of them addresses this.
@Jeff said:

" I like Matty's approach with creating a set of "If this, then YES" rules, and I'd probably add...
 
- If the game is primarily played/hosted on its own domain. and expand the first one to something like this set... "

With that addition, Kingdom of Loathing would be fine.
 
Matt and Jeff's suggestions together look pretty solid. As for a name, Web would probably be fine. Other names such as Browser could be added as aliases.
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plague102

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Edited By plague102

 @tofford: yea i was thinkin the same thing 
 
I don't know if this would be a nightmare or not but what about having a kind of voting process where browser based games would be presented and the GB community would vote on them and in order to pass the game a certain amount of positive votes would be required ( or set by the staff) and could be overruled or vetoed by powers on high

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LordAndrew

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Edited By LordAndrew
@extremeradical said:
" @hedfone said:

" yo lets play tower defense 3 return of the towerz "

No man, let's play Tower Defenseville instead.
 
Thoughts: does Wikipedia have any kind of metric for what browser games they include? "
Same notability guidelines as any game.
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Edited By k9
@Gee_rad: 
 
I still believe that there should be not be any special criteria about what browser games should or should not be allowed on the wiki, if they are going to be allowed at all.
 
Suppose Jeff says all browser games are allowed, then does anyone sincerely believe that in a few months the wiki will be polluted by thousands of trash browser games? Of course not. The giantbomb staff will probably create a few dozen pages on most notable browser games, and the small group of regular wiki contributors will add a few hundred more games that they are aware of. There is not going to be a mass overload of useless browser games on the site. 
 
If a game is perceived to be important enough to have a page and bio by someone, then a page will be created. It's just that simple. This system has worked so far and I don't see why it will not work with browser games, if they are going to be added as a  category at all.
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Edited By Xeiphyer
I'm not sure we really need browser games added since there are so damn many, and 99% of them aren't noteworthy at all.
 
 I guess it depends on how we decide which games get in... I think it should probably be views based perhaps? Most flash games have a views counter right on the page, though its easy enough to get that info anyways. 
 
I would think a game would need at least 500,000 views at least to be considered popular enough for inclusion. Thats fudging any kind of indie scene though, but I doubt we can really do anything about that without opening the flood gates of shit games. Possibly if the game is coming from a studio already in the database it'd be okay.
 
Something tells me that we will have to keep it very generalized or else descend into madness.
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Edited By Jambones
@BlackCoffee said:
" @Jeff:  java browser based games i.e runescape, dunno how what platform that would be put under i dont class it as a full pc game but its not a small flash game either  "
I can see the moniker being changed to Web/Browser or something of that order, so I don't think that is going to pose a major problem, it's really about dictating which games would be included. To that end I am stumped.   
 
Off to play some browser games to brain storm.
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Edited By ZombiePie

We definitely have to talk about the games on social networking sites. Mafia Wars is on the site not because it is a Facebook game but because it was released on iPhone. Further clarifying why this is allowed would be necessary. In the Browser versus via the browser is an important issue. However I like Matty's rules as a good stepping stone. It's an effective Kyoto Protocol for now.

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Gee_rad

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Edited By Gee_rad
@K9:  I think you don't realize the number of web games there are. There are approximately twice as many flash games on Newgrounds as there are for all consoles since the NES combined ( source). Web games would ALSO include Flash games not on Newgrounds, Java games, AJAX/CGI games (such as die2nite or Neptune's Pride), Facebook games, etc.
 
Secondly, while there is no shortage of bad console or PC games, web games have a lower barrier to entry and consequently a lower signal:noise ratio.
 
Third, the worst of the web games are far more derivative, shorter, and just generally poorer quality than bad console or PC games.
 
Fourth, bad console/PC games are usually still notable. For one thing, a team of people spent a lot of time working on it and it cost some publisher a lot of money. For another, it gets written about. Velvet Assassin gets written about. ET gets written about. Epic Mickey gets written about. Even Power Gig gets written about. The vast majority of the stuff on Newgrounds has no impact whatsoever on the industry or indeed anybody but the creator, some of his friends, and a subset of the Newgrounds community.
 
I think that's a pretty good case for not allowing every single web game.
 
On the other hand, there is a lot of good/important stuff happening in web gaming, like Canabalt; I hate Farmville, but it's important because it made tons of money and it's affecting the gaming industry. Neptune's Pride has gotten write-ups from the likes of PC Gamer and Rock Paper Shotgun. I think those games probably SHOULD be included on Giant Bomb.

While I understand the desire for a more precise set of guidelines/rules (especially since it's easier to remove them than to add them later), I think even a minimal policy on web games being notable MIGHT be good enough. As long as it's clear that the list of web games isn't intended to be complete (and therefore nobody should attempt to add every game on Newgrounds), most of the crap web games will be excluded by the simple fact that no Giant Bomber knows or cares about them.
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BlackCoffee

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Edited By BlackCoffee
@Jeff:  java browser based games i.e runescape, dunno how what platform that would be put under i dont class it as a full pc game but its not a small flash game either 
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jakob187

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Edited By jakob187
@MattyFTM said:
" I was thinking about this recently, and there have been discussions about it in the past. Here are a few possible criteria that could apply: 
 
  • It was made by a developer who has made games for another platform we list on Giant Bomb (this would cover games like Dragon Age Journeys)
  • It was nominated for an IGF award (possibly other awards too)
  • It has a payment model (such as microtransactions)
 If a game meets any one of those, we allow it. I'm sure the list of criteria can be expanded upon & refined too. "
That still leaves out games like Kingdom of Loathing.  Sure, it's a text-based RPG game of goofiness...but Zork was a text-based game. 
 
I think that what you have is a good start.
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ajamafalous

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I can't really think of anything that wouldn't be a slippery slope.

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Deusoma

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I really can't see a way this can work that wouldn't end up either being massively abused or leading to incredible amounts of arguments. As much as I love Don't Shit Your Pants and things like Robot Wants Kitty, I say we leave it the way it is and keep all browser games out of Giant Bomb.

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Insectecutor

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Sounds like you're crafting a bunch of rules as long as your arm that rely on the judgement of other organisations rather than the judgement of your own community.
 
Perhaps you should put each game to the community? E.g. before a web game article gets created it must pass a poll on the front page that just asks "is this game worthy?" I've seen this work in other communities where each user can say yes or no to the candidates on the queue, and the crowd tend to make the right decision. You could even award points for it as an incentive if you must.

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B0nd07

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 @Jeff said:

" I like Matty's approach with creating a set of "If this, then YES" rules, and I'd probably add...
 
- If the game is primarily played/hosted on its own domain. "

This should definitely be a requirement.  It would eliminate a lot of the cookie-cutter, hastily-made, physics/tower defense/what-have-you clones.  Of course, some exceptions could be made.
 

 - If the game is set in an existing franchise that has appeared on platforms already present in the Giant Bomb database. 
- If the game was developed/produced by someone/some entity who already qualifies for a Person or Company page. 
 
It's also key that the game needs to be legal, I suppose. Specifically meaning that just because some dude is hosting a Java-based NES emulator on a website doesn't mean we're going to go add Browser to every NES game ever made.

 @MattyFTM said:

  • It was made by a developer who has made games for another platform we list on Giant Bomb (this would cover games like Dragon Age Journeys)
  • It was nominated for an IGF award (possibly other awards too)
  • It has a payment model (such as microtransactions)
  "
These are also a very good start.  As long as all of the "crap" gets left out (mostly flash games) and only the gems get in (like Jeff's examples), I'm OK with adding web/browser games.  Which brings me to the next point; the naming convention.  I think "Web" is sufficient for the platform.
 
Lastly, I'm also not sold on Facebook as a platform.  It's a website that happens to also have games, like Newgrounds, Kongregate, or Addicting Games.  To put it differently, it's like saying Steam is a platform.  It's not.  Steam is a service; PC/Mac is the platform.  In this case, Facebook is the service and "Web" (or whatever it ends up being called) is the platform.
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zitosilva

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Edited By zitosilva

We put in everything made by  Terry Cavanagh and ignore the rest.

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Edited By SuicidalSnowman

I like the sort of "checklist" approach, but please keep in mind that our legal system uses things such as balancing tests all the time.   Simply fleshing out ones already mentioned: 
 
Is it monetized? (Yes weighs towards inclusion) 
Does the developer have other games on GB? (Yes weighs towards inclusion) 
Is it a browser based remake of an old game? (Yes weighs against inclusion) 
Does it have more than one person listed in the credits? (Yes weighs towards inclusion) 
Does it include a story? Does it last longer than 20 minutes? Was there a development cycle? Will it receive future support from the developer?  Is it being advertised? 
 
While I am not trying to pretend that I have an exhaustive list of considerations, I like the balancing test better than the boolean logic chart because some of these don't always apply.  For example, I think any game that is monetized goes heavily towards being worthy of inclusion, but there are also free ones that are substantial as well.   
 
I think the GB editors, with some input from mods or well versed community members (such as those who have spent time reviewing such games or developing them) can establish say, 5 to 8 BEST factors to weigh. 

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tofford

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Edited By tofford

Would it be possible for it to be voted on by the community as to whether it makes it or not. I don't think a subscription model is necessary for a good in browser game. Maybe these pages could be submitted and then moderated like images are by everyone. It isn't full proof but would get rid of a lot of rubbish.

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Skald

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Edited By Skald
@Brackynews: Interesting. I wasn't saying that it should be the only measure for browser games, just a semi-subjective measure of how important a game that doesn't fit into the pre-existing rules could be. 
 
Anyway, I agree with what you said about monetization. Technically that does make it a product.
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Hamz

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Edited By Hamz

I think "Web" or "Web Games" would be the better name for the category.

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drjota

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I'd say if it were possible to pick up data on amount of times played,or hits,or what have you,and set a benchmark at a reasonably high number,you could in theory weed out a vast majority of the junk games and passing fads.Not 100% accurate,and I'm sure that tracking all that would be a pain in the ass if not just more trouble than it would be worth,but that'd be the simplest method other than staff/mods just making a blacklist.

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Brackynews

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Edited By Brackynews

Looks like Jeff and Matty got a great plan going so far. It's a start at least. I love seeing Giant Bomb evolve like this. Think of how the Web and GB will look in 2020... For the platform abbreviation I suggest: WWW. Simple and unmistakable without excluding other platforms or technologies.  

#1 criteria: have they monetized it? Either up front or microtransactions. If this, then YES. Maybe it's a lousy game, but it's now a product.  The fact that Flash-in- Browser shovelware exists due to a low barrier of entry doesn't stop Flash-on-Wii and DSi shovelware from being valid database entries. They are products. The difference is someone got paid a license fee, which is a poor choice of criteria.
 
"Browser Game" is a broad category including plug-ins like Flash, Java, Unity, and future evolutions of HTML/JS code. I think not saying "Flash games" is one of the first bad habits we should all break. As already established, Flash is a development engine that can be packaged, sold, and run without need for a browser. Same goes for Java. Doesn't matter if you're a code snob, it's a viable method to publish award winning games. Truth.

@extremeradical: Somehow I think that criteria would exclude games like Dudebro.  Why do browser games need to be mentioned in mainstream media, but indie games are allowed by sheer force of notoriety among us enthusiasts?
 
Here's my question: what about browser-based advergames that are more than just interactive trailers?
For your consideration and befuddlement I submit the Lego Star Wars III browser game:

  • achievements; secret codes; unlockable characters; unlockable art; facebook integration; player data persists over time (save games); controls like a 2D point and click adventure; massively multiplayer.
Personally I would put it an enjoyable notch above the Mass Effect Galaxy/ Jacob's Story promoware for iPhone, or even Dead Space Ignition.
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k9

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Edited By k9
@Jeff:  If there is a long list of criteria about what games are to be added, then how many would realistically bother adhering to such a standard.
 
 If you think that browser games are worth including in the wiki as a platform, then either include everything or don't create the platform at all. After all, there are plenty of  worthless games on every system ever released and the wiki currently doesn't prohibit all these bad games to be added to the system. Why start with browser games?
 
I would highly suggest there not being any special criteria for browser games at all. And if that pollutes the wiki with too many junk games, then don't add browser as a platform. Notable browser games will eventually make it to psn, xbla or steam anyways.
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yoshimitz707

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Edited By yoshimitz707
@Jeff Web-Only?
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Edited By jeff

I like Matty's approach with creating a set of "If this, then YES" rules, and I'd probably add... 
 
- If the game is primarily played/hosted on its own domain.
 
and expand the first one to something like this set... 
 
- If the game is set in an existing franchise that has appeared on platforms already present in the Giant Bomb database. 
- If the game was developed/produced by someone/some entity who already qualifies for a Person or Company page. 
 
It's also key that the game needs to be legal, I suppose. Specifically meaning that just because some dude is hosting a Java-based NES emulator on a website doesn't mean we're going to go add Browser to every NES game ever made.
 
I'm not seeing a clear reason for breaking Facebook out on its own. The unified payment model doesn't seem like that big of a deal, and some of those games appear on numerous sites. It'd be weird to break out Facebook but not, like, Kongregate or MySpace, wouldn't it?
 
Anyone have any preference for what the platform would be called? I'm thinking "Browser" or perhaps "Web."

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Edited By sammo21
@Jeff: I am perfectly fine with not even allowing in browser games to be listed.