Jeff's forum posts

#1 Edited by Jeff (3657 posts) -

I don't know if it happens specifically in the Cruicible, but if you go idle for a set period of time, the game will kick you out of the Tower or any of the mission environments and pop some kind of "Are you still there?" message. I assume the Crucible has the same check.

At one point I thought about rubber banding my controller, joining a Crucible playlist, and going away until I had earned all the marks and rep I'd need to buy stuff.

Staff
#2 Posted by Jeff (3657 posts) -

@amyggen said:

@excast said:

Didn't Microsoft do a fair amount of funding when it came to the launch hype surrounding Polygon? That always struck me as rather strange. I'm not sure if it rose to the level of corruption, but it's certainly not a great way to build a good reputation.

Sponsoring something isn't corruption. It was never shady because it was out in the open. The word "corruption" has lost all meaning in this discussion if you have to say that you're "not sure if it rose to the level of corruption". I'll answer it for you: It didn't, not even close.

To take it one step further, those ads were for Internet Explorer and the whole sponsorship probably came from a division so far away from the games group that it might as well have been a different company. MS was pushing IE heavy that year. I think we were running IE ads around that time, too. I know GameSpot was.

Staff
#3 Edited by Jeff (3657 posts) -

I was never able to nail down which ones were doing it and which stood against it, but I've had PR people tell me that they were able to essentially "buy" the cover spot in magazines published in the UK. That always struck me as pretty nasty. That was Xbox/PS2-era stuff. I feel like, depending on who you talk to, the UK magazine scene sounded like it was pretty flagrant back in the day.

By all accounts, Game Informer does not sell its cover.

We'd also hear about smaller sites bending to pressure from companies from time to time. Since smaller sites rely on the free game gravy train in order to post any coverage at all (they, unlike us, wouldn't be able to afford to buy everything if push came to shove) publishers could say things like "we're never going to send you another video card/game/whatever ever again if you don't fix this" and get things to change. It's a big part of why Metacritic now has a "your first score is set in stone forever" policy. This was back in the 90s and early 2000s, but sometimes I wonder if "smaller sites" haven't just been replaced by "fledgling YouTube channels" these days. Both cases involve small-to-solo operations from people who, in some cases, just heard it was a great way to get free games.

I also think there's probably an important distinction to be made between Capital-C Corruption and Dumb Moves From People Who Should Probably Know Better. I was lucky enough to work under smart people like Ron Dulin when I first got to GameSpot, and his no-bullshit attitude about dealing with the companies who made games shaped who I am today. But everyone makes mistakes. At one point (again, this is probably PS1/N64 era) Midway contacted us and asked if they could interview us about their upcoming lineup. It was for some video they were presenting to shareholders. We ended up agreeing for some dumb reason. This was right around the time that a lot of us were getting way into NFL Blitz, so, overall, we were genuinely pretty postiive about some of the games on their schedule. But imagine how that looks! There we were, probably up on some big screen, at some company event, being shown talking about these games that we liked. Eventually that made it onto a tape and got distributed somehow. We shouldn't have agreed to that. Even though we felt we were being honest about those games, it looked pretty gross. I felt like a real idiot over that one.

I also go back and forth on the "let us put your logo in our game" discussion. We used to do it for awhile back at GameSpot. One of the Rush games has the videogames.com logo hidden in there as an unlockable car or something. At some point we very definitively stopped. Over the last few years, we've loosened up on this one, but it's not something I take lightly. It's the sort of thing that I would definitely say prevents us from reviewing a game. But perhaps we could review it and post a disclosure about whatever asset is being used. We've certainly posted disclosures on reviews before.

Lastly, since someone brought up the Official mags, I'm not 100% sure how they operated. But having spoken with people who have worked in editorial at official pubs before, they sound like they were on the up and up. But that's at the Associate/Senior Editor level. No idea if the suits at the top were doing weird stuff or not. You should ask Giancarlo about it, I think he did stuff for OPM and he also had a brief stint at Nintendo Power.

Staff
#4 Posted by Jeff (3657 posts) -

I want to say that iTunes couldn't handle SSL connections for podcast feeds, but I just gave it a fresh shot in the most recent version and it at least claims that it's transmitting securely. I'll bring it up.

Staff
#5 Posted by Jeff (3657 posts) -

@adamwd said:

For a personality driven site, it still makes no sense to me that they removed something that added a lot of personality.

They often misrepresented the tone of the review and confused people. It happened the most on games getting three stars, since you occasionally end up with a "positive game with significant flaws" three-star game or a "bad game that has a couple of bright spots" sort of three-star game. Also the original artist went and got a real job, making it hard for us to get new images that fit the style of the old ones. The combination of misrepresentation and logistics made them kind of a hassle.

Staff
#6 Posted by Jeff (3657 posts) -

@me3639 said:

My only disappointment, years ago i sent a couple of emails to mods and such, since this was such a community driven site it would have been great for more interaction in the forums from the GB staff. And this is the subject they feel vested to communicate and take the time. {shakes head}

It's something I wish we were better about. At some point we find ourselves with choices like "should I get ready to shoot another video or spend time on the message boards." I find myself leaning towards getting more stuff up on the site, but I should probably try to find a better balance. But yeah, you're not wrong that we haven't been out here posting a lot and that we should do better.

Staff
#7 Posted by Jeff (3657 posts) -

There's nothing wrong with rice on a burrito. Nothing.

Staff
#8 Posted by Jeff (3657 posts) -

@humanity said:

It's a Postal for the new generation - maybe it will even play good who knows.

Yeah, sure seems that way. I dunno, Postal was at least trying to have a sense of humor about it. I don't really feel any sort of "outrage" about this game being announced. It just looks like yet another attempt to be "edgy" and push buttons. Or like a misguided European attempt to develop something that looks like American violence?

It looks like something that a bunch of guys who are waaaaaaaaay into black metal and smoking cigarettes indoors would produce or something.

Staff
#9 Posted by Jeff (3657 posts) -

I never really liked PS3 themes. The images they're sharing look kinda nice, though. Most of those updates seem sort of flimsy, though. I dunno, I guess getting a music player for external files is probably pretty nice for some people, right?

Staff
#10 Posted by Jeff (3657 posts) -

I've seen one purple drop mid-mission and it turned out to be a rocket launcher that I already got from... I don't know, multiplayer or some random end-of-mission drop or something.

Staff