@eternalgamer2: We were pretty specifically talking about retail games and new releases in January.
Jeff's forum posts
Respawn's building on an engine that many of them didn't have much experience with, they're building for a console that probably needs some back-end help on the tools side, and they're trying to build something new. Can't blame 'em for staying sort of quiet at the moment. They're probably in big-time crunch mode.
I'm guessing the guy took them all down after he got banned or something. Damn, does anyone have these? There was one in particular that I was looking for a few months ago, but all of those videos got blown away in some long-ago GameSpot hard drive crash and no one I know has them.
We're perfectly fine with having canceled games in the database (though that doesn't mean we want people creating new pages for games that have already been canceled). Everything you just wrote sounds like it'd be interesting information to have on that page, actually.
@claude: I had a pretty big collection of 1990s-era magazines that I recently tossed out. I thought about keeping them around until I saw that they had all already been scanned and put out online. I figure if I ever want to see any cool, weird ads from back then, the scans will do nicely. Getting some garage space back was definitely worth it.
Seems like a plausible date, with it probably being the end of Ubi's fiscal year and all. That said, that ShopTo site uses the exact same guarantee text on every pre-order page that has a date associated with it. So it's not really some special case where they're guaranteeing delivery because they're so sure about Watch Dogs or anything. Not sure why the story you're quoting feels the need to act persuasively about it. All it means is that they've entered a date in their system.
They do seem good about not making up too many other dates, though. Bayonetta and KH3 are in there without a date at all. So their system can handle games without release dates. I suppose that date had to come from somewhere...
Keep in mind that the rights reserved by companies in their EULAs and other repositories of legalese and the ones they actually choose to defend are often two different things. This will all come down to each individual company and how interested they are in pursuing this. Each time a company attempts to lock this down, the public outcry has been loud enough to get them to back off. This probably won't be the case forever, but this process has been slowly winding up for years now.
2014 probably won't be the year, but the days of bedroom millionaires playing games for a living won't last forever. Some will side with the publishers themselves and become mouthpieces for that sort of content. Some already have. For those that are unwilling to get into the business of sanctioned marketing videos, it becomes a Fair Use fight, which could hinge on the works themselves having editorial merit. But a successful Fair Use defense might not make monetization legal, either.
Either way, if I was a YouTube-dependent video game player, I'd be saving every penny and thinking about a transition strategy, just in case.