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The Last Of Us Introduces Next-Gen Emotional Storytelling 0

I've been playing video games since the eighties. Pretty early on I developed a personal preference for games that were telling a story, trying to achieve a cinematic experience, and let you care for the in-game characters. Unfortunately, almost every game I've played always had some kind of uncanny valley vibe going on, or it would break the immersion with a janky video game mechanic, poor performance of the voice actors or bad storytelling. I didn't play one game that did all of those things r...

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