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jetsetwillie

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jetsetwillie

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#1  Edited By jetsetwillie

if you have insurance on your laptop now would be a good time to be calling them for a claim. if not i think your fuck unfortunately.

i once split some milk on my laptop, nothing you can do... ruined. luckily for me i had insurance on it so got a brand new replacement.

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jetsetwillie

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#2  Edited By jetsetwillie

@Sooty said:

@jetsetwillie said:

@Sooty said:

@jetsetwillie said:

@Sooty said:

@jetsetwillie said:

@Sooty said:

@Jeaz said:

Well, Mac gaming content is obviously lagging behind Windows. Some will say its because of Direct X or drivers or that Macs cant run games. Neither is very accurate though, it just boils down to money. Traditionally, most gamers own PCs or a console, so that's where the money can be made. Over the last couple of years though, Macs has grown in popularity and so has the gamer community for it. The problem is though, developing big budget games is risky, even for PC so they don't dare to do it for Macs as well. If you look at the indie market, Mac versions are a lot more common. However, don't use Mac App Store as a benchmark, as it's only one of many ways to buy games for Mac, with Steam and GameTreeMac being the most popular alternatives. But, there are still more and more Mac versions of "big" game titles, most recently The Darkness II.

The lack of Direct X is definitely the main factor in my eyes, of course you can relate this to money as Direct X support would make it much easier and cheaper to port over. The App Store is a horrible place for games though, they are so overpriced compared to Steam.

how much are they overpriced by.

Double the price in a lot of cases and their store never has deals like Steam does.

i've seen sales on the apps store. what games are double the prices, thats crazy!

KOTOR was like £15 at one point when on Steam it was £7 and down to £1.75 (in sales iirc) and Call of Duty 4 and Doom 3 both had big price inflations, I think Borderlands too. (?)

oh, so its not as bad as you first made out then if its just a handful. plus steam itself is really expensive too outside of a sale.

Oh no it is, they are just off the top of my head, every game I've seen on there that is also on Steam costs considerably more. Steam isn't really expensive though, it's pretty much in line with retail prices and in some cases cheaper, if you think it's expensive check out the App Store and then compare.

not in the UK, almost everything is more expensive on steam if you compare to amazon.

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jetsetwillie

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#3  Edited By jetsetwillie

@ApeGantz said:

I know this is the Guinness "World Records" but this just seems like an American thing. I do not believe gamers...no. I do not believe that this games ending out does everything that has come out so far. Nooo way man. Did they just ask gamers who primarly play FPS games or something? I'm sure no one on these forms voted!

exactly, anyone on GB is way better than those CoD gamers.

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#4  Edited By jetsetwillie

@Sooty said:

@jetsetwillie said:

@Sooty said:

@jetsetwillie said:

@Sooty said:

@Jeaz said:

Well, Mac gaming content is obviously lagging behind Windows. Some will say its because of Direct X or drivers or that Macs cant run games. Neither is very accurate though, it just boils down to money. Traditionally, most gamers own PCs or a console, so that's where the money can be made. Over the last couple of years though, Macs has grown in popularity and so has the gamer community for it. The problem is though, developing big budget games is risky, even for PC so they don't dare to do it for Macs as well. If you look at the indie market, Mac versions are a lot more common. However, don't use Mac App Store as a benchmark, as it's only one of many ways to buy games for Mac, with Steam and GameTreeMac being the most popular alternatives. But, there are still more and more Mac versions of "big" game titles, most recently The Darkness II.

The lack of Direct X is definitely the main factor in my eyes, of course you can relate this to money as Direct X support would make it much easier and cheaper to port over. The App Store is a horrible place for games though, they are so overpriced compared to Steam.

how much are they overpriced by.

Double the price in a lot of cases and their store never has deals like Steam does.

i've seen sales on the apps store. what games are double the prices, thats crazy!

KOTOR was like £15 at one point when on Steam it was £7 and down to £1.75 (in sales iirc) and Call of Duty 4 and Doom 3 both had big price inflations, I think Borderlands too. (?)

oh, so its not as bad as you first made out then if its just a handful. plus steam itself is really expensive too outside of a sale.

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jetsetwillie

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#5  Edited By jetsetwillie

@Sooty said:

@jetsetwillie said:

@Sooty said:

@Jeaz said:

Well, Mac gaming content is obviously lagging behind Windows. Some will say its because of Direct X or drivers or that Macs cant run games. Neither is very accurate though, it just boils down to money. Traditionally, most gamers own PCs or a console, so that's where the money can be made. Over the last couple of years though, Macs has grown in popularity and so has the gamer community for it. The problem is though, developing big budget games is risky, even for PC so they don't dare to do it for Macs as well. If you look at the indie market, Mac versions are a lot more common. However, don't use Mac App Store as a benchmark, as it's only one of many ways to buy games for Mac, with Steam and GameTreeMac being the most popular alternatives. But, there are still more and more Mac versions of "big" game titles, most recently The Darkness II.

The lack of Direct X is definitely the main factor in my eyes, of course you can relate this to money as Direct X support would make it much easier and cheaper to port over. The App Store is a horrible place for games though, they are so overpriced compared to Steam.

how much are they overpriced by.

Double the price in a lot of cases and their store never has deals like Steam does.

i've seen sales on the apps store. what games are double the prices, thats crazy!

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jetsetwillie

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#6  Edited By jetsetwillie

hope they add guns this time, sucked having nothing to shoot the baddies with in the last one.

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jetsetwillie

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#7  Edited By jetsetwillie

i don't consider clicking a different icon on my desktop to launch a game a different platform. the platform on my PC is Win7

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#8  Edited By jetsetwillie

i started with a diamond rio and then moved on to a sony NWE-3.

but since i owned my first (the first) ipod i've always owned them. im not apple fanboy i just always found them the best. i worked in a store which sold MP3 players so i could always try before i bought and always went for an ipod.

sound quality wise in my experience the a good set of headphone has far more baring on this then different model and manufactures.

i just use my iphone now though with a good set of sennheiser headphones

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#9  Edited By jetsetwillie

@BeachThunder said:

@mushroomyakuza said:

And ME3. At least, I hope so.

Personally ME3 seems iffy; from everything I've seen it looks like they're not really sure what kind of game they want to make anymore =(

and what have you seen to make you think that.

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jetsetwillie

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#10  Edited By jetsetwillie

@Sooty said:

@Jeaz said:

Well, Mac gaming content is obviously lagging behind Windows. Some will say its because of Direct X or drivers or that Macs cant run games. Neither is very accurate though, it just boils down to money. Traditionally, most gamers own PCs or a console, so that's where the money can be made. Over the last couple of years though, Macs has grown in popularity and so has the gamer community for it. The problem is though, developing big budget games is risky, even for PC so they don't dare to do it for Macs as well. If you look at the indie market, Mac versions are a lot more common. However, don't use Mac App Store as a benchmark, as it's only one of many ways to buy games for Mac, with Steam and GameTreeMac being the most popular alternatives. But, there are still more and more Mac versions of "big" game titles, most recently The Darkness II.

The lack of Direct X is definitely the main factor in my eyes, of course you can relate this to money as Direct X support would make it much easier and cheaper to port over. The App Store is a horrible place for games though, they are so overpriced compared to Steam.

how much are they overpriced by.