Awesome article Patrick.
“I’m trying to go towards the uncloneable games,”
With this final quote in the article, I think there could be further research and thought about big budget games that produce clones that attempt to ride their popularity wave, and the length of that popularity wave compared to the smaller popularity lengths of mobile games. Is there less damage done to big budget games, by clones, because people pay attention to them longer than a mobile puzzle game? Or do some mobile games stay popular as long as big budget games?
Either way, I found this quote interesting. I'm interested to see what type of game he will make in the future.
All the luck to those developers that lose business due to the greed and laziness of other.