My gaming confession: I'm a recovering trackball addict.
By Jim_Efantis 0 Comments
Confession: despite spending a little north of $100 on a Razer DeathAdder mouse and Goliathus mousepad, I (used to) play first person shooters with a cheap Logitech trackball.
I attribute my love for trackballs to the incredibly small desk space I had in college. In fact, our desks weren’t designed for computers (the campus was built in the late 50s); let alone a monitor, keyboard and mouse. I used my trusty trackball to vanquish evil in Diablo II, save the world in Command & Conquer: Red Alert and stopped a detonation or two in Counter Strike.
Sure, I used a traditional mouse for work, but it wasn’t until Blizzcon 2009 did I really evaluate a mouse in terms of a true gaming peripheral. The quality of the construction and the fluidness of motion won me over; following our return from California I promptly bought a pair for myself and the misses.
Yet, I still couldn’t get over the hurdle of using a mouse for FPS. I tried various tactics, loaded the custom software, and, for whatever reason, it didn’t make feel right. I decided it was better to stick with what worked, and I continued my adventures into modern gaming, trackball in tow. I wasn’t even aware of how much my gameplay had adapted until my friend sent me this video from YouTube, discussing some of the finer points of mouse sensitivity. I was floored.
In short, I paid a lot of money for technology I wasn’t fully utilizing. Sticking with the traditional USB trackball mouse meant that I was utilizing traditional USB polling. I didn’t even have any advanced mouse settings outside of what Windows XP/7 offered via the Control Panel. I relied heavily on in-game mouse sensitivity settings to fine tune my experience. It turns out I was only one third there.
From what I've gathered, choosing and calibrating a mouse comes down to three key things: (I’m talking 1s and 0s here, not ergonomics): sensitivity, polling rate, and DPI/CPI.
Here is my understanding of each below:
Sensitivity: This refers to the “jitteriness” of a mouse. Do you want to perform a complete 360 degree turn in a game by moving your hand one inch or one foot? For my new play style, I like to have to move my hand longer distances to bead in on a target. Although this requires more action on my part, each jerk of my hand results in less in-game motion. Whereas I could complete a 180 degree turn in a single swipe of my thumb (old sensitivity: 50%), I now require three mouse swings (left edge of my mouse pad to the right, pick up the mouse, replace on the left edge) to complete the same action (new sensitivity: 8%).
Polling Rate: Measured in Hertz, this rate details the frequency in which a mouse reports its current status (button depress, movement) to a computer. A standard USB polling rate is 125 Hz, which means that the mouse is telling the computer what it’s doing 125 times each second. When I played with my trackball, this was my default setting. However, with the Razer DeathAdder, I have software in which I can toggle this. I have since raised it to its maximum 1,000 Hz, which means I’m sending my computer eight times the information each second. Naturally, more data points means greater granularity.
DPI (dots-per-inch) / CPI (counts-per-inch): Although CPI is the correct term, DPI/CPI are used interchangeably by the industry and are a measure of how many times your mouse reports its position per inch moved. For example, if your mouse had 15 CPI, your mouse would transmit its location to the computer fifteen times over the course of an inch. If this sounds like a useless setting, you’re both right and wrong. To put this into context: CPI is useful for finding your preferred mouse sensitivity in applications that do not allow for manual adjustments. Since most games do this, a more practical example would having two different profiles that could be toggled quickly: one for sweeping motions (flying a jet) and one for smaller, more detailed motion (sniping at a long range). I would argue that I have significantly more control over precise movement if I’m required to move my hand over a longer distance to achieve it. There is much more room for error.
After reading about these three key parameters, I went to the Battlefield 4 Test Range to try my luck. I’m still getting used to not being to “twitchy” around corners (the result is I need to re-evaluate how I approach structures), but I can attest that my precision in lining up a shot has increased drastically.
While each person will have their own preferences (and own skill set!) to bring to the table, I highly recommend you invest some time in understanding how these settings work, how they apply to your personal preferences, and how to make the most out of your gaming experience. I know that I didn’t suddenly get better (skill wise) in a single session, but my score begs to differ after just one pass-through in Zavod 311.
Did I miss something? What about your settings? Let me know!
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