Jimbo's forum posts

#1 Posted by Jimbo (9931 posts) -

They should have had a Shoelace Creator for the amount of time the tac cam spends looking at them.

Avoiding hair is definitely the way to go in the CC, imo.

#2 Posted by Jimbo (9931 posts) -

Hey, so, in Origins there was a "Blight" thing that happened every few years, with a new dragon (archdemon) leading the charge. There were like 5 archdemons in total (3 archdemons were left after Origins). My question: what happened with that stuff?

Blights are still a threat, but they're typically every 100+ years rather than every few years.

#3 Posted by Jimbo (9931 posts) -

@jimbo said:

Have Bioware just completely forgotten how to make games? I've tried playing through the prologue with both mouse and keyboard and with a controller, and both control schemes are utter dogshit. What the fuck were they actually thinking with the tac cam? It's like it was designed by somebody who has never played or even seen a game before, and merely had the vaguest concept of a tactical game described to them. I'd have felt embarrassed about turning this standard of work in for a homework assignment, let alone for a professionally made retail product.

If you want to play it like a third-rate action game and watch your party very inefficiently kill everybody then this game has you covered. If you want to actually play the thing like the tactical party-based RPG it's purported to be then it's a complete mess. The tac cam is unfit for purpose in its current state and pretty much wrecks the game from a 'play it tactically' perspective. It makes me long for the halcyon days of DA2's tactical combat, that's how fucked it is.

I'm hesitant to address this, as it kind of reads like one of those 0/10 metacritic reviews, but the last sentence got me. You honestly think DA2's combat was better?? Your main complaint is the tac cam, but DA2 didn't even have that. You want to play it like DA2, then do that, and ignore the tac cam!

Yes, it was better. DA2 may have been consolified and rushed to death but it had a somewhat functional UI at least.

I can't ignore the tac cam and play Inquisition like DA2, for two reasons: auto-attack bizarrely only works in tac cam, and they removed the gambit system, which was the lynchpin of DA2's tactical gameplay. The only way to currently play it is the 'Button, AWESOME!' way (except it's not awesome at all; it's a poor action game) or to fight the awful UI to try and play it the 'tactical' way. I have little interest in either of those options.

#4 Posted by Jimbo (9931 posts) -

Have Bioware just completely forgotten how to make games? I've tried playing through the prologue with both mouse and keyboard and with a controller, and both control schemes are utter dogshit. What the fuck were they actually thinking with the tac cam? It's like it was designed by somebody who has never played or even seen a game before, and merely had the vaguest concept of a tactical game described to them. I'd have felt embarrassed about turning this standard of work in for a homework assignment, let alone for a professionally made retail product.

If you want to play it like a third-rate action game and watch your party very inefficiently kill everybody then this game has you covered. If you want to actually play the thing like the tactical party-based RPG it's purported to be then it's a complete mess. The tac cam is unfit for purpose in its current state and pretty much wrecks the game from a 'play it tactically' perspective. It makes me long for the halcyon days of DA2's tactical combat, that's how fucked it is.

#5 Edited by Jimbo (9931 posts) -

One more. Now to decide which to play as :/

Wanderer

#6 Posted by Jimbo (9931 posts) -

Go rogue.

#7 Edited by Jimbo (9931 posts) -

The character creator is pretty fantastic, but there are a couple of things holding it back:

Hair. 2014 and game hair is still terrible, and this is no exception. The hair is so much lower in quality than everything else that it stands out like a sore thumb.

Lighting (/Makeup). They were pretty adamant they had fixed this so that CC lighting would give you a fairly good idea of what your character would look like in the game itself. They haven't. You'll want to dial any makeup settings back a few from what looks right in the CC, otherwise you are definitely going to end up looking like a clown or a mime.

I made a couple of characters. The first I'm happy with (no hair or makeup!), and the second I was reasonably happy with in the CC but not so much in the game (sometimes she looks fine, other times awful).

Zélim

I originally wanted to use the Qunari option to basically just make a big black (human) dude, but unfortunately the dark skin tones are either jet black or a weird copper colour (like Sten was), and you can't do much about the ears. Still pretty happy with how this one turned out - I love how messed up his head looks.

Florence

Fine, fine, MIME!

Anyone know if you can change appearances later in the game or are you stuck with your choices?

You're stuck for now unfortunately. They said they would try to add that option post-launch though.

#8 Posted by Jimbo (9931 posts) -

Valve (/Steam) is a retailer, not a platform owner / operator. It's a completely different situation.

The real question is: if this AAA game with a huge marketing budget is unfinished, how come that hasn't been reflected in the review scores? Again.

Can you imagine if a summer blockbuster got released in this state? Not just subjectively poor, but objectively broken, with the cameraman tripping over and the actors forgetting their lines in every other scene? It wouldn't be scoring 7/10s, it would be a laughing stock. It's unthinkable because it would be completely unacceptable to release something in that state in any other industry besides gaming.

#9 Posted by Jimbo (9931 posts) -

GET THIS SHIT OUT OF MY GAMES FFFUUUU

Ubisoft went from being my favourite 'big' developer to making me feel queasy in the space of about 3-4 years. It's not just the 'micro'transactions; the 'cover-the-map-in-shit' design template they use for every fucking game now is awful too.

#10 Posted by Jimbo (9931 posts) -

It's sort of a continuation of what happened in DA2, but only really connected to Origins in that it's in the same world. There are a couple of characters returning from the previous games in various capacities, but it's not like you'll need to be intimately familiar with them to follow what's going on. I'd expect vague references which you won't get, and which it won't matter that you won't get. As long as you can remember how the Chantry / Mages / Templars related to each other you'll be fine.

They completely bodged the issue with your Warden possibly being dead for Awakenings. You could either play as a new Warden from Orlais (which I did), or just pretend that you hadn't died after all (with no explanation - just forget it happened and move on). It's not clear how Inquisition will handle this, if at all.

DA2 basically amounts to 'Anders goes 9/11 on the Chantry and kicks off a mage rebellion which spreads across half of the continent'. It doesn't really matter what you chose to do as Hawke - the outcome was the same regardless (Hawke was effectively just a guy that was present, so I have no idea why everyone is oh so interested in finding him). This more or less sets the scene for Inquisition: Mages are in open rebellion, there's a peace summit to try and resolve it and then everything blows up.... again. Demons happen and you need to stop them and find out what happened.

There is a DA2 DLC which apparently may or may not involve the Inquisition baddie, but nobody played that anyway so I doubt it will matter if you haven't.