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jimbo_n

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Overall Top 10 of 2010


This is not counting smaller categories that I feel I need a list of aswell. Best music, best characters, best ending e.t.c. This is just the plain and simple "overall best games I experienced this year".   
Downloadable XBLA, Steam or PSN titles are included in this very same list aswell and dosen't get any special treatment. See it as a version of Giant Bomb's own personal Top 10's.
Also World of Warcraft: Cataclysm gets a special mention since I can't put it here. Expansions dosen't feel right on a list like this. But Cataclysm might be some of Blizzards absolute finest work yet and deserves a mention on any GOTY list. Super Street Fighter IV falls into the very same category and description even tho you can play it without the original disk.  League of Legends wins my award for the game I kept pouring hours into even through 2010 
 
Games that just missed my overall top 10 includes God of War 3Need for Speed - Hot Pursuit, Split/Second, Civilization 5 and Bejeweled 3. You should probably play these games! 
But most of all, you should probably get back into World of Warcraft like you've probably been thinking you should for a while now.

List items

  • Oh Bayonetta. I am going to write stuff that might be hard to even believe here. Bayonetta rewrites the rules for any form of actiongaming while still cramming pretty much all of them into one game. Its an homage to decades of action game design that plays better than any other character action game I can think of ever. It somehow refines how such a game should control to the point of perfection while at the same time throwing you into gameplay scenarios you thought you would never ever ever..ever see on a television screen. The game starts out as madness and gets 100 times crazier before the end. Its a sensory overload for your mind that should not be missed under _ANY_ circumstances. Bayonetta also does what it does with such a huge dose of self awareness that you see right of the bat that they are pretty much mocking any action game ever made..and they succeed in doing so. Because this..this is gaming history that no other game in 2010 could hope to achieve. The amount of times I could not believe my eyes while playing though Bayonetta (3 times in a row after purchase) creates so much hype in my mind when I try to write a text like this that I think I've said enough already. If you think you know what Bayonetta is all about without having played it..you should play it. Japanese game design at peak performance.

  • I hate to write descriptions for games that there's really no way to describe without a full blown essay. I could go on for an hour about the E-sports phenomenon and how you can actually watch professional Starcraft on a regular basis and enjoy it like any other person would enjoy soccer or baseball. Following favorite players and teams while practicing your own skills and pouring hours and hours into perfecting techniques and hand coordination. Its a sport and E-Sports are becoming bigger and bigger thanks to this game alone. Its almost overdoing it even going into how this game plays like one of the best RTS's ever but better and how Blizzard's ridiculous sense for polish is more present than ever. The singleplayer campaign delivers a fantastic Sci-Fi epos on all fronts and the gameplay is so very true to Blizzards motto: "Easy to learn, fun to play, hard to master". The game is pure fun no matter what level you are playing it on.

  • Just before writing this I played this one through a second time and included all the DLC while doing so. Bioware are still the masters of storydriven RPG's and they show it off like never before with ME2. The universe they have created here is so bulletproof. You can't find any holes in anything and on top of this they manage to pour their expert storytelling and characterinteraction. Mass Effect 2 feels snappier to play than any RPG out there while still letting you dwell in the best Sci-Fi universe ever created and interact with characters so good you'll be constantly surprised how deep they are. I dont think there's any sequel right now I'm so hyped up for as Mass Effect 3.

    A game created with loads of feeling.

  • My expectations for this game after such a long time was ridiculous to say the least. Max Payne is one of my top 20 games of all time and Remedy knows characters, storytelling and mood like few others. And man did they deliver, on more points than I can even begin to describe here. The beautiful graphics engine created pure magic with everything except the character models and the story made you think and puzzle for yourself like a good Lynch movie. Pop culture references to not only Twin Peaks and Twilight Zone fleshed out this scary, whacky and beautiful world and making a flashlight your primary weapon together with other lightsources and managing to make it really fun felt completely fresh in this medium. Alan Wake felt polished down to the smallest details in both how they wanted to unfold the story and how it played. Give me the pacific northwest, a psychological, wierd story, fantastic controls and addictive gameplay design and I'm IN!

    Probably going in for a second time through very soon to experience the setpieces and the unrivaled atmosphere again.

  • Another re-release of an alltime favorite game and this one is so emotionally attached to my gaming childhood-nerves that I can do nothing but bow down to the fantstic makeover they've given it. Playing through Monkey Island 2 again for the 20th time in my life but for the first time in years and years was perhaps more fun than it has ever been before. Strikes the right nostalgia nerves in me while giving it a loving new layer of paint and letting you switch back and forth whenever you want.

    Its not the best in the series but its easily one of the best games ever made despite that fact.

  • I havent been so psyched and hyped for a release of a game in a very long time. Heavy Rain is really what I want to see sooo much more of in gaming. Less focus on gameplay and much more focus on storytelling, great cast, innovation, emotions and player choice of how the game will play out. The ingridients that make up Heavy Rain makes the perfect cake for me and I was not dissapointed at all. This game made me feel for a game in a way that I can't recall feeling in anything other than David Cage's games.

    The gaping holes in the story and the clumsy walking controls couldn't stop me from playing through this experience again and probably AGAIN soon enough.

  • I am usually not a fan of games that hate you to the point where you can't finish the game. Still I didn't get frustrated once with SMB. Its really hard in a very fair way. The controls are flawless and the game never stops and tells you how bad you're doing. It's carefully crafted nostalgia platforming that oozes with charm, retro appeal, good design and the best overall soundtrack of the year. You keep wanting to run through the deathmazes that are SMB's levels over and over just to improve your time and even if it gets too much in the end the trip there is still totally worth it.

  • More bugged than ever before I still enjoyed my latest trip into Albion. Unlike must of the world it seems, I liked the design decisions to remove all menus and mapobsessions that plagues RPGs and just let the experience stand in the light. Also the urgency of the later game decisions made it feel very realistic, pressing and unsafe instead of giving you every piece of information you need to finish the game the way you want to like every other game. The game threw the player for a loop and offered something new in classic Lionhead fashion while still maintaining and improving on everything I love about Fable and the revolutionary will of Lionhead Studios.

    All I hope for now is that they keep daring to piss people of and that they make a new engine for the next game.

  • The re-release of this cult classic on XBLA did, just like the re-release of the first Doom, rekindle my love for Doom and ID Software and I was quickly reminded that this is STILL one of the best first person shooters ever made and I found myself playing short sessions of this one all throughout the year, enjoying every second of its masterful leveldesign, ripping music and awesome feeling shooting of hellspawn.

  • Just like with Giant Bombs previous Endurance Run with Persona 4, DP became a mainstay through a pretty significant time of the year. Not once did I play this game myself but after watching the GB crew play it for what must have been over 100 hours and doing it for every day of the week the experience was something I think back on and realize that behind the extremely flawed surface was actually some of the best storytelling, characters, quirkyness and atmosphere of the year. Its only like 6 months later and I just started watching the Endurance Run again just to soak in more of the wierd unique things that make this game unlike anything else out there. That must be telling of something!

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