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joemarch

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joemarch

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#1  Edited By joemarch

@M3RPHY said:

@EXTomar:

For certain applications, C++ is absolutely needlessly complex, especially when you begin to consider the abstractions you're talking about . With C++, don't you think explicit memory management is a pure example of Leaky Abstraction, and consequently, needless complexity - especially in contrast to garbage collected languages like Python or C#? It's unquestionably an implementation detail that can be abstracted away under the majority of circumstances. You are correct, modern software design HAS created platforms on top of tech to abstract away complexity, and on the whole, current interpreted languages/VM languages do a better job than those that compile to native code [C/C++]. Especially for a beginning programmer, period.

"C++ is complex because C is complex." is a gross oversimplification of what C++ actually is. Even ignoring the object orientation of C++, a simple perusal over its error handling will render this point moot, and it most certainly has nothing to do with an assembler. Also, the complexity I referenced earlier in C++11 was local variable type inference, but there are plenty of other examples on that page that needed to be addressed. They also have nothing to do with the underlying hardware you've discussed, and remain general language issues.

The point, at least I think, that you're trying to make here is that C++ has features that should not be used 95% of the time as there are simply easier, less complex and convoluted solutions to most problems. For that reason alone most beginner C++ code is simply C code with class used in place of struct. However, in some cases C++ code needs many of the abstractions and complexities that you mentioned. Example : manual memory management in a text adventure is unnecessary, manual memory management in, say, the megatexture portion if the id Tech 5 code is necessary. Just curious what you mean by better job in regards to interpreted languages.

However, I do fully back the point that you should probably start with a language other than C++ to start, say, Visual Basic because you can get stuff done relatively quickly and removes you from many of the abstractions (*cough cough* OOP) of other languages (Java). It's hard for many of us that have done it to understand, but I remember learning what a class was and sitting at my computer for an hour confused, this stuff is hard and takes time so you might swell get a good grip on the basics first.

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joemarch

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#5  Edited By joemarch

Guns n Roses

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#6  Edited By joemarch

@Franstone said:

Being 7 years old...

hah

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#7  Edited By joemarch

Half life, because for the majority of those games (except ep1) you're on your own, it's you against the world, and that makes you feel vulnerable

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#8  Edited By joemarch

Man that must have been one tough act to follow, mine was THPS 3

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#9  Edited By joemarch

@IzzyGraze said:

Why not help out on the GB community game project?

I second this suggestion, a project will give you some motivation - something to get up for in the morning, and, as a large team has already been assembled this could help you build up your confidence in your people skills. Trust me I've been in the same boat as you and the secret is just to practice, some people like you some don't but every new person you talk to makes you that one step closer to being more comfortable around people.

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#10  Edited By joemarch

Could you re upload the 'Programming Environment' form please, I'm having trouble reading it

Edit:

Also as for the battle mechanics I think that it wouldn't be that difficult to get a Pokemon style turn based system up and running, this could look really cool with the Persona fan artists on board, this would of course be easier if we don't use unity.

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