It's the same exact game but with no online. The guild quests (The Multiplayer Missions) scale with how many people are in the mission, so everything is completely solo-able. It really depends on how much you value playing with friends/people.
What you could do is get the 3DS version and start working on a character on that. Then if you ever get a Wii U, buy the game Wii U Version and you can transfer your character over so you can play online.
After an hour of internet searching and some hard decision making, I respec my NS and A/M. I also took a couple of other precautions but I was able to beat him first try after the respec. Thanks for all the help guys.
What's your level? Did you get Spectral Cage from the Golden Deer Keep? That plus Black Mist will shut him down for awhile.
What's your general strategies with your team? At that point in the game your team is likely pretty specialized, so it's hard to give specific advice. Paralysis is a good status effect to inflict on him if either your Nightseeker or Arcanist has it.
My general plan for my team is that I use poison with my Arcanist, then do a bunch of burst damage with the NS and Logre. My problem is that once it changes it's face, my main damage dealers start doing very little damage, the only one who seems to be doing any damage is my rune master. The ailments also stop working once the face change happens.
Do you think I need to rest some of my characters? My NS isn't really ailment oriented, I wanted to make it so that the Arcanist did that so that I could focus on just doing burst damage when someone did get effect by an ailment. Otherwise I think my party is pretty sound. Maybe my runemaster needs a rest too? Her general runes are pretty low, I only leveled her actual damage dealing spells rather than her defensive ones.
I'm having a really difficult time with the Cradle Guardian. He just seems to do way too much damage and I'm hardly doing any, especially when he's in any mode that isn't his Phys mode. Any suggestions of what I should do?
So I'm new to the series, any advice for getting off to a good start?
Get a healing class. Medic or Dancer. If you're willing to risk not having a constant healer, than pick Dancer. Dancers can do a decent amount of damage and their samba's give your party some seriously needed buffs. Medics are still good all around healers, but that's all really all they do.
Always carry two warp wires (or Ariadne Threads in EO4).
Take your time when you're starting out. If you don't feel comfortable with a situation, just warp wire out, heal and try to maybe get some levels on the way back into the dungeon.
Squirrels are evil. Don't trust them.
And in case you're wondering
Night Seeker/Fortress(will be replaced with an Arcanist)/Dancer
@commisar123: I'm new to the series as well but several hours in. My characters are about level 16 right now and grinding towards the first labyrinth boss. Most of my regrets so far have been skill choices, I regret putting points into gathering / item drop modifier abilities. At this point they seem like a waste and detract from the important skills (defense for fortress, spell dmg for caster, binds for sniper.
I've been working on grinding up my runemaster, and however many great things I've read regarding this character I'm not seeing the awesomeness of it (assuming it's because of my spread out and poor skill choices)
Dancer / Fortress / Nightseeker
Runemaster / Medic
I beat him at level 15. I don't think you need anymore levels dude.