JokerSmilez's forum posts

#1 Posted by JokerSmilez (1373 posts) -

Make more.


How much + shipping to the UK? The price isn't displayed any more.

The price is $35 Canadian plus shipping.

Requests for more can be sent to her directly on Twitter ( or you can press the "Ask A Question" button on her Etsy store.

#2 Posted by JokerSmilez (1373 posts) -

@mb: Wow, that was fast! We'll send it out ASAP.

#3 Edited by JokerSmilez (1373 posts) -

My wife embroiders as a hobby and wanted to make something to remember Ryan so she made this:

She's decided to sell it and donate the proceeds to the National Sleep Institute for Sleep Apnea Research and asked me to post the link here.

Hope you guys like it and it's cool with the mods that I'm posting this link. Like I said, 100% of the proceeds will be going to a charity in Ryan's honor. If there's enough interest, she'd be happy to make more (although, it does take about a week to make one) so let me know what you guys think.

EDIT: Looks like it's sold to @mb. Requests for more can be sent to her directly on Twitter ( or you can press the "Ask A Question" button on her Etsy store.

#4 Edited by JokerSmilez (1373 posts) -

So, a few weeks ago, I started noticing just how often Brad says the phrase "you know" and now I can't stop hearing it and it's starting to get kind of annoying.

He seriously says it several dozen times an episode, sometimes multiple times in a sentence when he's trying to explain something.

Has anyone else noticed this?

#5 Posted by JokerSmilez (1373 posts) -

@bisonhero: I think his original post was about how it's pointless to spend money to get "Legendary" cards if you can get beat with easy to obtain cards even by F2P players, but it sounds like you're talking about balance. Yes, most commons are trash and most legendaries are powerful when matched with good rares and heroics that make a deck actually work together. But MtG wasn't that different from that, but vastly increased mechanics, complexity, and number of cards meant that commons and uncommons could remain competitive even against rare-stacked decks with most good decks only relying on a handful of rares (dual lands were the rare staple from when I played). Back in my MtG days, I would take great pleasure in playing a Standard deck with 0 rares in it for the sheer joy of dismantling some spoiled kid who got his mom to buy him all the cards necessary for some tournament winning decklist he found online.

I agree that the power level of most legendary and heroics are a bit too strong. I think the power level of commons needs to come up to try and balance out the power curve between commons, rares, heroics and legendaries (Lord knows how many total garbage rares are in Magic) but I guess the F2P model makes them weight the power more towards the more difficult to acquire cards to incentivize spending money, which is pretty scummy but whatever.

@starvinggamer: I wish this game had a "draft mode" which focused more on building a deck with what you've got instead of grinding for as many Savants, Grimgaunt Predators, and other OP shit. The last few years I played MtG was only draft because it's way more fun and really focuses on the skill of the player rather than the size of their wallet.

#6 Posted by JokerSmilez (1373 posts) -

@joshwent said:

@starvinggamer said:

Dunno if any of you guys still care about this, but the deck that won the recent Reddit 256-man tournament had 0 Legendaries in it, ultimately triumphing over a deck with 12 Legendaries.

Isn't this kind of a bad thing? At first, news like this seems like, "Hey, you don't need them fancy cards to be good. And it's not pay to win because anyone can!". But thinking about it, it just seems to reinforce the absurd amount of randomness and huge swings that this game based on. Maybe it's really saying, "Hey, don't waste your time getting them fancy cards, anyone can beat you!"

The results don't mean that anyone can slap a deck of commons together and beat a good deck, it just means that powerful cards are found at all rarities. Stacking your deck with rare cards does not guarantee victory in any CCG.

That being said, the deck he won with revolved around Savants, arguably the strongest cards in the game but don't happen to be that rare. In fact, 10 of the top 16 decks in that Reddit tournament were running 3 (the maximum) Flamershaper Savants. That doesn't sound like "an absurd amount of randomness" to me (even if it does speak to some balance issues).

#7 Edited by JokerSmilez (1373 posts) -

@sparky_buzzsaw: It's just really frustrating for new players who only have the starter cards to basically be forced into getting their asses kicked by everyone who has been playing awhile or just play against the computer for 10 minutes a day every day for a couple weeks until they've built up enough cards to get something half decent. For a new player, there's no incentive to play longer than that unless you spend money which doesn't exactly make you want to spend money.

From everything I've read about tournament winning decks and from the play experience I do have (about 50 games vs. people), Savants are really strong. And in over a week of getting every daily bonus and using all my silver on boosters, I've managed to get 1 Darkshaper and 1 Steelshaper and that's it. Maybe this is the norm for F2P CCG's but it really seems to discourage F2P.

That said, I've managed to put together a deck that so far is nearly undefeated in about 20 games (mostly against Darkshaper Savant/Predator decks because almost everyone else seems to playing some version of those).

Creatures (15):

  • 3 Alloyin General
  • 3 Metamind Adept
  • 2 Battle Techtician
  • 3 Deepbranch Prowler
  • 3 Deepwood Bear Rider
  • 1 Shardplate Delver

Spells (15):

  • 3 Electronet
  • 3 Heavy Artillery
  • 2 Energy Surge
  • 3 Feral Instinct
  • 2 Enrage
  • 2 Ferocious Roar

Maybe it's because I have a lot of CCG experience and I'm not playing against great players but my deck just seems to overwhelm people in the mid game. They can't seem to get anything of their own rolling because they can't ignore 3-4 creatures hitting them for 10+ each and they spend everything they've got trying to keep my creatures down.

I'd like to try it against more experienced players with established decks because maybe I've just been lucky and matched against players just trying to copy a "top tier" deck without really knowing how to play. However, it feels does good to beat players with Legendary and "stronger" cards in their decks when I'm just running some random aggro deck I've pieced together in a few days of mostly bad boosters.

#8 Edited by JokerSmilez (1373 posts) -

So, am I reading this right? If you don't want to pay money in hopes of getting a "rare" digital card in a game that's still in beta, and all the cards you currently have are total garbage, there is literally zero reason to play beyond the 30 or so minutes it takes to get all the Silver you can earn in a given day? Grinding and playing the game is completely meaningless?

Man, they are really pushing the "pay to win" angle HARD.

#9 Posted by JokerSmilez (1373 posts) -


I don't know a lot about F1, but I know a thing or two about microphones.

Most good quality dynamic microphones would be able to handle the SPL (Sound Pressure Level) of an F1 car. The Shure SM58 (an industry standard dynamic microphone) can handle up to about 180db and F1 cars produce about 130-150db.

Drew, you're likely most familiar with "condenser" microphones, as that's what almost all Lav mics are, and they have much lower SPL limits. For those who don't know anything about audio, dynamic basically means it doesn't require outside power, using electromagnetic induction to pick up sound (a movable induction coil in a magnetic field vibrates to ambient sound). Condenser microphones do require outside power (also known as Phantom Power or "+48V") which comes from the sound board or a battery pack as they have onboard electronics and amplifiers which can overload and become damaged. Condensers are generally higher sound quality (especially in the higher frequency range) and higher dynamic range but are much more sensitive to audio levels as well as physical shock (you can break them by dropping them). Dynamic microphones are very common in live audio (where my experience is) because they can handle extremely high volume levels such as the volume of a fully cranked guitar amp or a loud snare drum as well as being generally very durable (the Shure SM57 or SM58 could be used a hammer if you really needed to and it would still work just fine). So, my guess is they're using some type of dynamic microphone with a pad (a filter that reduces the strength of incoming signal) on the preamp to prevent it from overloading and clipping. You can get condenser microphones with built in pads that enable them to handle higher SPL's so it's possible they're using that, but even with a pad, I don't know how well a condenser mic could handle the volume of an F1 car.

It's also possible they're using ribbon microphones, which is another style of microphone that also uses electromagnetic induction to pick up sound (a "ribbon" of conductive material between the poles of a magnet) that can also handle high SPL's and has better high frequency response than your typical dynamic microphone. These types of microphones are less common (although in the early 1900s, they were the standard) but modern manufacturing has made these cheaper and more durable so they're becoming more popular, so it's also possible one of these is being used but my best guess would be that it's just a high quality, small, light, dynamic microphone.

#10 Posted by JokerSmilez (1373 posts) -

Cool FGC article Patrick. Hope to see more on the site.

I feel like colluding matches and pot splitting are totally two different things. It's okay to pot split; what you do with your money is none of my business. But if you're in grand finals, be competitive and try to play your best.

Besides, if you're going to pot split, why not try to beat the other player at the same time? Whatever happened to competitive spirit and trying to prove that you're the best? That part still boggles my mind.

There are all kinds of reasons to not try your hardest to win once you're in the finals, especially if you and your opponent have decided to pot split (which I have no problem with considering most players are just dudes trying to grind out a living playing video games for as long as they can so guaranteeing yourself a payout at the end of a weekend is fine by me).

Say for example, it's a weekly tournament (like Wednesday Night Fights, a weekly tournament held in the LA area) and it's the week before So-Cal Regionals. The 2 finalists may not want to pull out all the stops or show their best stuff to try and win a weekly tournament when there's a much bigger one right around the corner that they want to save their best stuff for.

I have no doubt this rule works great in Evo because Evo is the biggest tournament of the year, there's no longer a reason to hold back.

Let's take a ChrisG vs. Justin Wong example. Justin Wong believes he can beat ChrisG's team but knows if he does everything he can to beat him, he'll tip his hand to his techniques, allowing Chris the opportunity to train and prepare for those techniques should they meet in an upcoming (and bigger, more important) tournament. ChrisG on the other hand is thinking exactly the same thing, that he knows how to deal with Justin's team in a way that other players haven't thought of but he doesn't want to tip his hand early either, winning a minor tournament but risking a shot at a bigger one by showing too much of his techniques that Justin or another player can prepare for.

Basically, in this scenario you're forcing both players to either show their hand early which is stupid because players should be allowed to do whatever they have to do to give themselves the best competitive advantage (such as not trying their hardest to win a minor tournament if they believe that doing so could hurt their chances at a bigger tournament down the road), or you're forcing players to make it look like they're trying their hardest when in reality they're just pretending by taking it safe, doing nothing out of the ordinary, still not really trying to win but masking it better for the sake of audience. To me, I don't see much difference. As a spectator, I would be more entertained by them picking a random character and goofing around and having fun than players "going through the motions" and not caring about the result. To me, that results in a more boring match to watch.

Ideally, players would always bring their 'A' game and always trying their hardest to win every match, but in reality that's just not a very good winning strategy if a player has their mind set on a the big stage, like Evo. Collusion is not nearly as much of a problem at a big tournament like that because the stakes are so much higher that it practically handles itself. Collusion does become a problem at small tournaments because it's just not worth it most of the time for players to do everything to win because it can actually put them at a disadvantage when it comes to a bigger and more important tournament, when there is a lot more prize money and pride at stake.

It's a difficult problem to solve though because the two parties involved (players and tournament organizers) are sometimes at odds. Tournament organizers want the most competitive matches possible while sometimes players don't for the reasons stated above. Like I said, it's not typically an issue at big tournaments, it's the smaller ones where it becomes an issue.