Glad he got what he was apparently owed, but from other accounts this really doesn't seem like the feel-good musically brilliant, integrity to the bitter end David vs. the greedy corporate Goliath story that it seems many folks want it to be. From the VentureBeat article:
Meanwhile, O’Donnell argued that the audio work could not be completed until the game was in a bug-free, playable state. He felt the treatment was unfair but said he would continue to work. Members of the team complained that O’Donnell wasn’t contributing as expected, and his presence was frustrating the completion of the audio work. Ryan proposed to the Bungie board that O’Donnell be terminated.
Now, I am no fan of modern Activision at all. And just after release it was clear that Destiny was less of a game, an individual statement from a developer, and more of a grand, sinister experiment in balancing proven psychologically addictive mechanics with as many paid "expansions" as the audience would (and sadly, still will) shell out cash for.
But O'Donnell might not be the hero that fought back against the beast and got his vacation pay too. I don't know all (or even most of) the details, obviously, but it seems relatively clear that he gradually became disenfranchised with his fading role as the singular musical voice of the new franchise, and became not just an obstacle to Activision's idiotic office politics, but an annoyance to the entire team of his co-workers. I've been associated with a few projects myself where one of the leads becomes discouraged with something, and, rather than withdrawing gracefully, drags the entire thing into the gutter with them.
Dude should absolutely get what his contract entitled him to, but we should consider that he might not be the kind of innocent freedom fighter sacrificed to appease the greedy gods that threads like this want to see him as.
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