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Jost1

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Jost1

2226

Forum Posts

1275

Wiki Points

112

Followers

Reviews: 10

User Lists: 17

#1  Edited By Jost1

@algertman: I agree, I meant Kain. His pieces were really good.

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Jost1

2226

Forum Posts

1275

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Reviews: 10

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#2  Edited By Jost1

@bvilleneuve said:

Ben Kuchera writes some okay stuff sometimes but this is completely unprofessional on his part, and this seems to happen to him pretty frequently. He should save his opinions for his long-form writing, because Twitter just seems to fuck with his head.

End of conversation. We don't have to canonize Eric Kain just because he has historically agreed with some of our opinions leading us to see him as a lone voice of sanity in the sea of out-of-touch madness that we think games writing has become. Entitled people don't think they're entitled, so when somebody says "You're not entitled! In fact, maybe you're right!" they all rally around them. Just another one of the interesting permutations of gamer entitlement culture.

But his pieces about ME3 were all pretty level-headed.

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Jost1

2226

Forum Posts

1275

Wiki Points

112

Followers

Reviews: 10

User Lists: 17

#3  Edited By Jost1

@Fattony12000 said:

I wish I could get paid to write about video games on the Internet.

Then I could get my ass chewed out on the Internet.

You normally have to pay extra for that AM I RIGHT

I'm not right

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Jost1

2226

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Reviews: 10

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#4  Edited By Jost1

Erik Kain and Forbes run CIRCLES around PennyArcade's coverage. And every other news site. During the ME3 debacle it was a lone voice of sanity among a sea of moronic articles.

So disappointing to see colleagues of Kain ganging up on him for making a simple mistake that he even admitted to. It fucking sucks.

The boy's club that is games coverage is showing some serious cracks and breaches of character

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Jost1

2226

Forum Posts

1275

Wiki Points

112

Followers

Reviews: 10

User Lists: 17

#5  Edited By Jost1

Great article, and some of the anger shows why it was necessary to post

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Jost1

2226

Forum Posts

1275

Wiki Points

112

Followers

Reviews: 10

User Lists: 17

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Jost1

2226

Forum Posts

1275

Wiki Points

112

Followers

Reviews: 10

User Lists: 17

#7  Edited By Jost1

@DAAANNNN69 said:

Just finished it a second ago. Overall I think it was a really great game, just a bit more explanation of stuff story wise would have been helpful.

Was it ever explained why the Covenant were even at Requiem and going all 'gung ho' on a badly damaged UNSC ship? Are the Humans and Covenant at war again? Was it just a rouge group? I think I remember a brief statement where either Chief or Cortana asks why they're attacking because they thought they had a truce and the other replys that 'a lot can happen in 4 years' and then the Didact brainwashes them or something so then they all fight for him and it's never mentioned again.

The Librarian cutscene was a little wtf but like the OP said it gets a bit clearer when you see the composer in action, which brings me to my next point. The composer was being fired at earth for quite a while surely there would of been at least a few casualties? But its never mentioned. And if the composer is meant to turn humans in prometheans why did it face melt those scientists on that facility near the other halo ring?

Im sure there are some other things I was unsure of but that'll do for now.

They show a bunch of piles of ash and a burnt city at the end.

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Jost1

2226

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Reviews: 10

User Lists: 17

#8  Edited By Jost1

@AngriGhandi said:

I second everyone on Earth's confusion with all of that Librarian shit.

I also agree that the latter half of the game has some really cool moments, such as the Broadsword trench run, and more importantly, finally flying the MOTHERFUCKING PELICAN. (!!!)

And the two CG cutscenes before and after the credits were amazing, if only for giving us a super-rare glimpse of humans in the Halo universe actually having a moment to reflect on the crazy-ass stuff that keeps happening to them, as opposed to just getting blown up all the time.

But structurally and gameplay-wise? I can't help but feel like more risks should have been taken.

Nothing too crazy-- I'm just saying maybe I don't necessarily need to be one-shotting a line of grunts with a battle rifle to get through a linear campaign in the next Halo game.

...Consider changing at least one of those things.

Huge risks weren't taken because A) 343 needed to prove to fans they could make a Halo-ass Halo game as Brad Shoemaker would have put it. And B) the story takes some risks so maybe it would have been a bit much for the players.

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Jost1

2226

Forum Posts

1275

Wiki Points

112

Followers

Reviews: 10

User Lists: 17

#9  Edited By Jost1

So sad :( I shed some tears. Not many games make me do that. Cortana's expression when she's telling Chief she can't come with him. God damn :( I couldn't take it.

Favourite moments: Pelican (that vista!) , the Broadsword, piloting the Mantis, and the assault on the science base inside the Halo ring.

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Jost1

2226

Forum Posts

1275

Wiki Points

112

Followers

Reviews: 10

User Lists: 17

#10  Edited By Jost1

HAHAHA someone asked them on twitter about the ridiculously proportioned images and the reply was:

"You should try resizing your brwoser and see if you can find a look you like more"

Yes, clearly our design cannot be at fault. It is your monitor that is the problem here. Sorry.

Also their "ethics statement" just rubs me the wrong way entirely.