stimulating conversation - thanks to all except for the smart asses (you know who you are)
so I guess how do we balance the "developer makes $12 per game" with homefront's "2 million sold doesn't cut it"?
I am smart enough to understand that developer "X" is not getting an EFT for $12 every time Best Buy rings the register but that's still a fairly big divide.
If we assume development and testing of a video game cost $3 million (I think that's a fair number but insert your own if you disagree), then the breakeven point would be $3 million / $12 per copy = 250,000 copies (yes, I used a calculator). That's a huge gap vs Homefront's 2 million.
Thanks for indulging me on this. If anyone cares, the context of the conversation is me trying to figure out if the upcoming Mechwarrior game has a snowball's chance in hell of breaking even. I want lots of Mechwarrior games but I recognize that if this "reboot" doesn't kick some serious ass in the sales department, sequels won't be made.
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