By JTB123 1 Comments
I'm sure the following scenario will sound familiar to most of you, there is a game that has an interesting and fresh concept, you see some gameplay of it and it looks rather awesome. From then on you keep tabs on it, checking up on news and so forth and you're dead set on buying it when it comes out, but for whatever reason, you just don't get around to picking it up until much later.
This is what happened for me with Split Second, the last driving game I really enjoyed was PGR2 on the X-Box. I can’t think of a time where I have regretted not picking something up earlier, I love this game and while I don’t have a ton of experience with modern racing games, there are certainly changes here from my last experience that I really like.
First of which is the HUD, gone is the distracting mini-map of the track with the car blobs on it, I’m sure I’m not the only one who sometimes ends up paying more attention to that rather than the actual race. There is no speed metre either, Split Second does a fantastic job allowing its great visuals to convince you that the speed you’re travelling at is above and beyond what regulation MPH dials go up to. And the core mechanics of the driving just feel so great to control.
As of right now, I am falling in love with this game, since PGR2 I wanted a racing game to do more than just race other cars to see who can finish first and this fits that bill perfectly.