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JudahJones

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JudahJones

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#1  Edited By JudahJones

What impresses me the most about the ME3 multiplayer is not that its original, but its just very well done. guns sound like they have weight and power to them, the random loot is the carrot on the stick, and the fact that each classes' powers actually feel useful and satisfying to use. The ME universe already had their various races and their back stories, and its great being able to actually play them instead of just having them by your side. Plus ME is so popular that the multiplayer should have some decent legs and last awhile. Dead space 2 is an example of awkward and forced multiplayer. This feels more organic and is a nice complement to the already established ME universe.

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#2  Edited By JudahJones

@churrific: Exactly. I've been playing SFIV for awhile, but the biggest hurdle towards getting better for me was by learning about the importance of EX moves and their advanced properties (providing invincibility, quicker startup, etc), and I only learned that by going to eventhubs and reading the character special move guides. Prior to that I just thought that EX moves were just prettier versions of the same moves. You can just jump in and play the game as is with the standard tutorial stuff, but it is imperative to seek out additional info if you want to survive online. That being said. I've found that SFIV had probably the most casual friendly online community (at least in my experience): tons of players from all levels, so almost anyone can find a equally matched competitor. I'm hoping that will carry over into SFxT.

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JudahJones

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#3  Edited By JudahJones

Was just thinking that I would like to get some more friends that like pinball as I am the only one on my friendlist that plays.

GT: Judah Jones

I would appreciate a message saying the request in regards to pinball but i'm not picky and will most likely accept anyways.

EDIT: Forgot to say, I have all the FX2 tables and Marvel tables

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JudahJones

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#4  Edited By JudahJones

@GaryDooton: Fist off, congrats to you on your child! Glad to hear your take on this issue as I'm about to become a first time dad later this year , and among the many changes it will bring, a big one for me is how its going to affect my hobby of choice, TEH GAMEZ. Like you said, open world games like Skyrim are great because of how many ways you can successfully play them, so jumping back in after an absence is a piece of cake. And I think that will probably be the determining factor with gaming and purchases going forward. How easily can I remember how to play it i.e is it like riding a bike or is it more like flying a plane? Also, like you also point out, there are going to be fewer uninterrupted play sessions (and far more diaper changes) so something that is good in bite sizes or that can be paused is a must too I would think.

Anyway to bring it back to the original topic,I find the same principles could apply to finishing games. Its gotta be completed during its time in the limelight because otherwise I may not have time to relearn it again later on.

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#5  Edited By JudahJones

Not for nothing but those cars looked pretty sweet

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#6  Edited By JudahJones

Great article and Jared hits the nail right on the head with his views. The pre order gems sets is unfortunately the latest develoment of the videogame industry. It is a business after all, and retailor specific preorder bonus is the latest way of making sure that they will sell more copies (and lets face it, if it didn't work, they wouldn't keep doing it). In terms of SFxT the only thing Capcom can do is to allow for them to be turned off, preferably as a filter for online play or in the options mode. this way you can play the game with just its mechanics and prevent any potential gem crutches.

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JudahJones

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#7  Edited By JudahJones

Was thinking what a cool  character model Bernie was and now she's coming to multiplayer. Mechanic Dizzy also looks great. Now if my 4000 pt card would just hurry up and arrive in the mail, then  my body will be ready for this DLC goodness
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#8  Edited By JudahJones
@Xcessive
 

You are 100% correct, it very much does take the right personality type. Not only do you have to be competitive to want to keep playing but also pretty disciplined to keep trying again after you lose (which you will). And certain games make it easier to come back to. I love the Marvel vs capcom series, but am having a really hard time staying motivated to keep playing MvC3 online because the fighting system essentially rewards exploiting  cheap ground bounce reset combos, not to mention the frenetic pace leaves the  margin of error execution very slim. I understand that comes with the territory of it but it makes me realize how much I prefer the slower, mental Street fighter 4 approach. Still going to get ultimate when it drops though, hopefully the balancing will alleviate some of that, and the newer characters seems more strategic than rushdown.

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#9  Edited By JudahJones
G et one of these if you can afford it
G et one of these if you can afford it

Out of my videogame social circle, I've always been the fighting game nut. Not fanatic, but I've always loved a good brawler, probably because I'm not the most physically intimidating person myself. Anyway.,  I've wondered why I'm able to still wiling to hop into Super Street fighter 4 online yet tire/get frustrated  quickly by other online modes of games..   
 
 
First, , I figured that since i enjoyed the genre and had a jobby-job which provided a disposable income, I would break fom tradition and switch from a pad to an arcade stick. mind you I had very little hands on experience playing fighteres in the arcades with sticks, so it was a big change. I figured i could use the window between Super Street fighter 4 and marvel vs Capcom 3's release to practice.  I'm certainly not an elitetist  who looks down upon anyone who still plays on a pad (i still play MvC3 with a pad). But there's no denying a sticks  two key advantages. The first is that it eliminates the 'fighting game thumb', so its more comfortable to play. But it also elimates 1P bias, meaning only being able to consistently do a dragon punch motion or other tricky motion inputs to the right. Being able to to do compliacated motions in both directions really opens up your strategy  play book and allows you to truly take advantage of your fighters  abilities.
 
Second, I started going to eventhubs.com and iplaywinner.com to look at their character guides. Now they are far from the only fighting game sites with guides, but i feel their content is the most beginner friendly, without pre-requisite knowledge of fighting game jargon like frame advantage and option selects. also they do a good job of highlighting and explaining the concepts of overhead attacks and EX moves, which are necessary to get beginners to stick around longer than the first couple of inevitable defeats from veterans. Things like knowing which attacks  circumvent crouching-blocking  to overcome turtling players and also knowing the ex properties of a special move allowing you to absorb fireballs or have a high priority wake up attack is paramount. So i started going through the sites and reading what players -Not instruction manuals -  used and it  was an immeasurable help. And thats when the true depth of Street figter and hence the allure come from. Thre is no guaranteed win character (though there are defintely some  tough match ups) each character is a swiss army knife of options, and know the properties of each move lets you know what to use in whch situation. And the beauty is that there is no right answer:  Whether you're a rushdown character, or a grappler, or someone with movement mechanic like Fuerte or Guy, the possibilities are literally endless and arguably effective. 
 

 Lastly, and perhaps most importantly, a bombshell: there were people playing online who sucked just like me! it wasn't all daigo's and other tournament finger wizards. Well they were but fortunately Capcom tweaked their matchmaking so for the most part you tended to get matched with people your own skill level. So it wasn't too long before I was winnng some fights. And so will you!
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JudahJones

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#10  Edited By JudahJones

FFXII is very much its own beast, and not like any of the FF series entries before it. I got it in 2006 when it first came out, played it for a few hours, couldnt'  get into it and  put it back on the shelf. But I dusted it off and threw it back in  a week ago and surprisingly can't stop playing it. I think its just so jarringly different from previous installments, and you have to wrap your head around the gambit system otherwise you WILLget quickly slaughtered. It doesnt help that the story is slow going and  the liscense board system means any character can be be anything, (so pigtailed diminutive Penelo can be wielding a 2 handed Greatsword with the big boys).  However it does offer an incredibly large and  detailed world with tons of towns to explore, people to meet, marks to hunt, etc. And once you get you gambits set up its very satifying to watch your party tear through enemies LIKE A BOSS while you direct the battle from afar. 
 
Also it ages well and looks decent on an HDTV unlike many  PS2 games.