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Julius

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Julius

153

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I don't subscribe to the notion that spoilers lessen a game's impact on me: when I was quite young, I read through the solutions to every puzzle and the timing of every story beat in Ocarina of Time before I played it, and it has been my favourite game of all time for a long time now.

So, if anyone would be so kind: what does this game have to offer story-wise? Can someone scratch the itch that all the pussyfooting around spoilers has been causing me? Absolutely everything in the game is fair game and is something I want to hear about.

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Julius

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Yep, was coming home to watch this and its gone. Now I have to go and do drugs because of you, Vinny!

No drugs! https://www.youtube.com/watch?v=LRfnjW4RAts

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Julius

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#3  Edited By Julius

http://www.giantbomb.com/videos/choose-our-own-adventure-10202015-life-is-strange/2300-10788/ gives a "404: Not Found" response as of this moment, is this happening for everyone else too?

This seems to still be alive, though: https://www.youtube.com/watch?v=LRfnjW4RAts

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Julius

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Funny story update, I showed it to my friend (Brett) and he spent ALL morning trying to catch up to the score that I set with the Javascript console. He clicked that button 20000 times because he thought I had too and wanted to beat me, so crestfallen when I told him I cheated. Pretty hilarious.

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Julius

153

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setInterval is an excellent Javascript method, I highly recommend it, Xeirus.

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Julius

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@meorrow said:

@julius said:

I've been exploring a "reactive" web framework called Meteor.js, and I made http://buttonbattle.meteor.com/ to test it out with. It's a very rudimentary "game", but it does have controls and a high score table, so I think it counts.

Also, since the thread got (perhaps unfairly) derailed, I went ahead and authed and tried this out. It's pretty OK for a "trying out new tech" project. I haven't dealt with Meteor, but it looks somewhat like a framework on top of a hosting service like Heroku. Does that sound like a reasonable high level analogy?

That said - it'd be super awesome if you gave people the option of creating a nickname instead of showing real names on the leaderboard. I slapped myself off the list just so my name wouldn't be on there before making this post.

Finally, have you considered adding the ability to buy automated cursors and grandmas so they can click for you? I seem to remember another game doing something like that a while back :)

I just obsessively played Cookie Clicker last night, actually! Good times. I don't think Heroku makes your app reactive in this way, but I do think Meteor and Heroku both simplify scaling, so in that way they are similar. Meteor uses MongoDB, which is NoSQL database software, which also makes it easy to make stuff quickly. Finally, all code is run on both the client and the server unless explicitly broken out, so it makes things feel like a single-tier architecture (just one computer) as opposed to the multiple-clients-and-potentially-multiple-servers architecture that is really going on.

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Julius

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Wow! I am shocked at the amount of people who are so opposed to Facebook, this website we're posting on right now allows Facebook login! Not that I hold it against you, it certainly is giving some power over to the corporation who runs the API (Facebook). It's just that the internet collects so much information about you already that I don't think it's a significant privacy risk over many other factors.

That said, thanks to the 7+ people who participated :D I think it's pretty cool that I didn't refresh my browser or anything and had people from the internet pop up in real time. I have a (real, fun) game idea to make with this, which I'll start work on tonight hopefully.

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Julius

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#8  Edited By Julius

I've been exploring a "reactive" web framework called Meteor.js, and I made http://buttonbattle.meteor.com/ to test it out with. It's a very rudimentary "game", but it does have controls and a high score table, so I think it counts.

I think it's worth posting because I want to highlight how amazing Meteor is. This game has netcode, made with nothing but a web framework. I made this game in 30 minutes. An RPG game could be made with Meteor combined with some other web technology (Impact.js, perhaps?) and would have PvP implemented in a snap. Now, fighting games and strategy games... maybe not. But the framework is extensible, so maybe one could add a plugin that tunes the priority on what to update first.

I hope no one thinks it's 'promoting' to post it here, I promise I will make $0 from this. Also feel free to Javascript hack the game, that's the wavedashing or 150-hit combo equivalent of this game!

EDIT: Also, warning: Facebook login required! If that's an issue for you, I am sorry!

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Julius

153

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27

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Avatar image for julius
Julius

153

Forum Posts

27

Wiki Points

6

Followers

Reviews: 0

User Lists: 0

#10  Edited By Julius
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SSX 3 was pretty awesome (in general, but also) for character customization. SSX 3 had costumes for every occasion for every character: I could light my head on fire, ride a paper bag, wear a bikini in the snow, or just find the right combination of boots, bottoms and top to look like a fairly normal person.

Moreover, the game presented most of this customization as progressed-based unlockables, which got me huge into the game despite the fact that I do not care about snowboarding.

Are there more modern games that come close to this level of customization and present that customization in a similarly addictive way? I have come to Street Fighter IV to try to satiate this want (pros: some nice costumes, cons: not very customizable, costs real money $$$$$) as well as Bayonetta (pros: not for real money, plentiful, cons: also not very good).

I guess it's worth noting before people get confused, I'm not talking about Mass Effect-style character creation, I'm talking about customizing an existing character.