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Julius

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Julius

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@peezmachine: I find your response very confusing. You tell me that games are not a monolithic entity, well, that is exactly what I'm saying. The problem is that games coverage biases towards to stories and characters of games, and they treat games and though they are all equally suitable for this type of analysis. That's not the case: Sport-like games such as Bayonetta or Spelunky are based on their mechanics, and the story is nothing more than a context for those mechanics, as much as the background or soundtrack.

Then you go knock down a strawman in "if you wake up next week and hear that here will be no more Call of Duty games..." and show that Sportist fans will still have their games, with the example being Call of Duty. The problem there is that I never said that these games are disappearing, I said that they are being critiqued and explored from a perspective that makes no sense for their content.

You also say that Gies's audience is his audience because they value what he writes and I disagree completely based on the limited quantity of major game criticism sites and the scope that they encompass with their reviews. People can be on Polygon for many different reasons, not just because they are a fan of Gies. He's analyzing parts of a game that the creators analyzed less than he himself did, and worse than that, he's trying to then make that game into an example of bad characterization. The whole thing loops back around when we have Storyist games then held up as shining examples of games when compared to Bayonetta, whose developers I could only imagine would respond with confusion as to why anyone took their game so seriously in that sense in the first place.

The point here is that stories aren't created equal. If we are critiquing a story that a writer worked on, considered, and fleshed out, then there may be value to that analysis. If we are critiquing the thin contextualization of the action in a game like Spelunky or Super Meat Boy in terms of its characters' motivations or the meta-narrative occurring, what are we really doing?

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Julius

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#3  Edited By Julius

@kevin_cogneto said:

There's a media preference for story-driven video games? What does that mean, exactly? You can't just say this as if it's a statement of fact and then not explain it.

I mean if you're looking for in-depth MOBA or fighting-game coverage, there are plenty of places for that sort of thing. But games like DOTA or Destiny can only be released once, and unless there's actual news to cover, I don't see why your average general video game news site has any obligation to continue to cover them.

And besides which, the last thing the video game community needs is more tribalist lines in the sand. "Storyist"? Give me a break.

I explained the media preference for story-driven video games by citing Patrick and Arthur Gies's pieces, and gave a counterexample by citing Alex's review.

It's not "tribalist" to categorize concepts, it is a useful tool for people to express what they like or do not like and then build upon these opinions that they can more easily understand.

@feels said:

@julius: "The problem is that Sport-based games are seen as simplistic and retro by the media, while Story-based games are seen as AAA, blockbuster experiences. The media has decided that Stories are the video games that should be invested in and cared about. This focus on Stories, which I will call Storyism, is a root cause of the disconnect between games media and the larger video game community, and understanding that focus is key to avoiding that disconnect."

Yeah, you know what? I disagree. If you feel you need examples I'll go ahead and post them, but that statement is just wrong. I know it's your opinion, but it's just factually wrong. Also, I agree with the post above me. 'Storyism'?...

Feel free to post examples, I would love to discuss them. I disagree that it is "just wrong," though -- we have a community where many people watch and play games that have little to no narrative, revere Nintendo, Sega, Namco, Capcom, games that had little to no story, and yet the most common article to see on a game site other than straight-up news is commenting on the lack of progress in the characters and narrative in games. These weren't the things that made a lot of us fall in love with games, why do we have to accept that we need to go in the direction of Gone Home and company?

@soldierg654342 I agree, but it's not an excuse. Open-ended gameplay-based games were reviewed easily back when they were the norm, we shouldn't accept a degradation in the quality of games criticism.

@forkboy said:

Storyism has to be one of the silliest words ever coined.

Every "ism" word is ridiculous and overly general, but a lot of these higher-level discussions about social happenings and trends in entertainment require ways to abstract all of the intricate details. "Ism"s are an effective way of doing so.

@kevin_cogneto said:

But the idea that a game reviewer shouldn't be allowed to criticize Bayonetta 2's story because a review should be all about gameplay, that's a complete load, I'm sorry. Gameplay and story do not coexist in separate compartments that must be judged independently, they are inextricably linked. So not only is it fair to judge a game harshly for its lousy story, it is absolutely right to do so. If the designers didn't want their game to be judged based on the quality of their storytelling, you know what, don't have a story. It's a totally valid option.

I believe you missed a part of my post: "Gies should definitely not stop expressing his opinion -- it is his job as a critic to do so, in fact." It's absolutely fair to judge the game in that way, but from the perspective of Polygon, is analyzing a game on the parts that most of its audience ignores in that time of a game useful? I guess there's an evangelical aspect to it -- Gies may feel that he's educating the masses, but he is still writing a piece that people will base purchasing decisions off of. By not acknowledging the Sportist attributes in the score, he is losing the attention of a large portion of his audience.

@prestige

True, but when they are analyzed afterwards, the analysis often concerns the narrative and characters, which are again not the subjects the reviews even raved about.

Why is it that we can so rarely follow up reviewing a game well with putting out our thoughts about how the XXXYY combo is the reason the gameplay flows so well? Those tasks are left to the "weirdos" as I have heard them referred to as on Giant Bomb, the people who go look into speedrunning (just observing, it may be too hard for most people to do) or frame data or anything else like that. Once the review is over it seems like it's time to put the controller down and go have some opinions about the larger context -- there's still so much more to see, keep on playing and help us all remember why we love games so much.

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Julius

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#4  Edited By Julius

@patrickklepek: @jeff: I agree that this seems to be a culture split, but it seems like it might be a culture split right down the middle of Giant Bomb, with Patrick (lots of commentary) and Dan (virtually no social commentary) representing the extremes. Is this something that is going to require Giant Bomb to take a side in terms of which type of commentary it provides? I find it more and more difficult to believe that both audiences can be served in the same venue.

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Julius

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@turambar said:
@julius said:

@turambar said:

@julius said:

@turambar: The comparison to a console discussion is pretty irrelevant. If two people get mad about consoles, no matter how horrible they are, no one outside of that thread cares. If it's about social issues, people get mad, then people on Twitter get mad, people on Reddit get mad, people get harassed, people get real-life threats against their person, etcetera. These are things that the world cares about, not just Giant Bomb's community, and for better or worse (likely worse), there are massive consequences to the image of a site who allows these conversations to happen out in its most public pages. "Censorship" is not necessarily the way to go, but relocation, recontextualization, setting a tone with the content, and other methods are going to help Giant Bomb not have to waste Jeff's time releasing articles telling everyone to stop being jerks.

If you're saying people do not go to absurd lengths and espouse emotions to absurd degrees in defending their favored piece of electronics, then you're incorrect, plainly stated.

When you speak of consequences, I do not particularly agree, though to play along for a moment, would there also not be massive consequences to the image of a site that decides to sequester these conversations with the intention of hiding them from view?

Why do you believe controlling language is a preferred solution to being jerks than people truly being more amiable to each other?

Your first sentence is true but it also doesn't address what I said. People go to absurd lengths for their console of choice, but no one outside of the community and others like it cares.

How can you not agree about the consequences to begin with? Jeff has never had to write an article like that in the entirety of the site's existence. And no, I don't think large amounts of people freak out about websites that just... don't have super-open comment systems, or have stricter rules. And with Samantha Allen not able to go on for as long as she did in the comments, she would just be someone on Twitter yelling, which is not exactly noteworthy.

The core users involved in these fights are not interested in being amiable to each other. See the phrases Allen and her detractors traded back and forth on her Twitter or on the site. These are not solvable discussions.

Social issues operate under the same rule. It simply has a much more numerous community. It is not something uniquely virulent unto itself. I am not certain what your criticism there is.

I don't believe there are massive consequences to the image of a site that allows for these conversations to happen. I do not believe Giantbomb's image would have been greatly harmed even if Jeff did not publish an article denouncing it. And I certainly do not believe any closed comment system on Giantbomb would have prevented the harsh retaliation Samantha Allen received on twitter. I do believe however, that sequestering such topics to places where few eyes will see it is to tacitly state that they are not welcomed, something all staff have stated is not something they believe in.

They are also not discussions being had on Giantbomb, as this forum has, in fact, a reputation of not allowing discussions with the sole intention of debasing and insulting another person.

If you can't see the difference in tone and severity in a conversation about consoles vs. a conversation about sexism, I don't know what to say. They don't operate on the same rules at all.

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Julius

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#6  Edited By Julius

@turambar said:

@julius said:

@turambar: The comparison to a console discussion is pretty irrelevant. If two people get mad about consoles, no matter how horrible they are, no one outside of that thread cares. If it's about social issues, people get mad, then people on Twitter get mad, people on Reddit get mad, people get harassed, people get real-life threats against their person, etcetera. These are things that the world cares about, not just Giant Bomb's community, and for better or worse (likely worse), there are massive consequences to the image of a site who allows these conversations to happen out in its most public pages. "Censorship" is not necessarily the way to go, but relocation, recontextualization, setting a tone with the content, and other methods are going to help Giant Bomb not have to waste Jeff's time releasing articles telling everyone to stop being jerks.

If you're saying people do not go to absurd lengths and espouse emotions to absurd degrees in defending their favored piece of electronics, then you're incorrect, plainly stated.

When you speak of consequences, I do not particularly agree, though to play along for a moment, would there also not be massive consequences to the image of a site that decides to sequester these conversations with the intention of hiding them from view?

Why do you believe controlling language is a preferred solution to being jerks than people truly being more amiable to each other?

Your first sentence is true but it also doesn't address what I said. People go to absurd lengths for their console of choice, but no one outside of the community and others like it cares.

How can you not agree about the consequences to begin with? Jeff has never had to write an article like that in the entirety of the site's existence. And no, I don't think large amounts of people freak out about websites that just... don't have super-open comment systems, or have stricter rules. And with Samantha Allen not able to go on for as long as she did in the comments, she would just be someone on Twitter yelling, which is not exactly noteworthy.

The core users involved in these fights are not interested in being amiable to each other. See the phrases Allen and her detractors traded back and forth on her Twitter or on the site. These are not solvable discussions.

@djm389: The main thrust of the argument from myself and others like me is that we DON'T want to have this conversation. Why do you think we do?

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Julius

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#7  Edited By Julius

@turambar: The comparison to a console discussion is pretty irrelevant. If two people get mad about consoles, no matter how horrible they are, no one outside of that thread cares. If it's about social issues, people get mad, then people on Twitter get mad, people on Reddit get mad, people get harassed, people get real-life threats against their person, etcetera. These are things that the world cares about, not just Giant Bomb's community, and for better or worse (likely worse), there are massive consequences to the image of a site who allows these conversations to happen out in its most public pages. "Censorship" is not necessarily the way to go, but relocation, recontextualization, setting a tone with the content, and other methods are going to help Giant Bomb not have to waste Jeff's time releasing articles telling everyone to stop being jerks.

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Julius

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#8  Edited By Julius

@turambar said:

@julius said:

I would say the community is a larger part than any of the things you mentioned. Also I consume all content and I'm a huge fan of the site, so it bums me out that I could possibly need to ignore portions of the site.

EDIT: I missed your point. I see what you mean, but those aren't in my face like the Bombcast page's discussion or the comments of major site news.

Half the purpose of discussions of social issues is to get people that do not pay attention, or do not want to pay attention, to do so. That is regardless of platform, medium, or locale. If someone feels something is important, truly important, why would that person ever not try to get others engaged in the conversation? To start the conversation where there was none before?

I agree that from the conversation-starter's perspective it's a good idea. From the perspective of the site, this leads to (as we have seen) bad things that don't even involve a proper, organized conversation and eventually restrict all conversation. Therefore, it is in the site's interest. The conversation-starter's interests are not the matter at hand.

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Julius

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@hailinel said:

@julius said:

@turambar said:

@julius said:

@brendan said:

For all the talk of the website swinging one way or another, let me add in a nugget:

Imagine if you never looked a comment in the history of this website; would you have any idea what is being talked about in this thread? I'm cutting off my bias here and thinking back on all the actual GB content, and realizing that other than Jeff's 1 post, almost literally 100% of what's being complained about in this thread is from the community, and not what the staff has produced. You could argue that Patrick skews more toward serious discussion than silliness but he's one person's worth of content that is mostly written. I'm not even taking the OP's "side" on this one, just saying that the actual website created by the guys making content are Quick Looks and zany live shows.

Right, but people shouldn't have to avoid the community content, given that it's a massive portion of the site. I'm a little confused by your post though, so maybe you're not saying the opposite of that.

But I am. Any content regarding first person shooters created by the community is a piece of content that I avoid because I have no attraction to that genre. Others probably feel the same about JRPGs, anime, pokemon, Pathfinder, Madden, etc. People avoid content all the time on a daily basis.

I would say the community is a larger part than any of the things you mentioned. Also I consume all content and I'm a huge fan of the site, so it bums me out that I could possibly need to ignore portions of the site.

It's not a "need" to ignore portions of the site. It's just a matter of interest. If something doesn't interest you, there is no requirement that you engage with it. Being a fan of the site doesn't obligate anyone to consume every last piece of editorial or forum content, nor should anyone feel that sort of pressure.

I've been visiting Giant Bomb since the beginning, and I used to be much more active in consuming the editorial content the staff produced, whether it be Bombcasts, Quick Looks, reviews, video review (when they were still doing them), live shows, and everything else. But over time, I've moved away from the content that doesn't interest me. I don't need to engage with every last bit of content the site has to offer in order to get what I want out of it. I'm content, most of the time, with some of the editorial content, plus time spent with the wiki and forums. If you really enjoy absolutely everything that the staff produces and want to consume it all, I'm not going to stop you (not that I'm in any position to do so). But the fact of the matter is that not everyone is gripped by everything that the site has to offer, and that's perfectly normal.

Again, I misread what @turambar had said, and have since edited my post.

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Julius

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#10  Edited By Julius

@turambar said:
@julius said:

I would say the community is a larger part than any of the things you mentioned. Also I consume all content and I'm a huge fan of the site, so it bums me out that I could possibly need to ignore portions of the site.

You're right, the community is bigger than any one topic. So why pick social issues as the one topic to remove, when everyone lets something pass them by, knowing contently that something else they are more interested in will come along? Why does your desire to not have to avoid something trump someone else's desire to engage with threads discussion social issues, and see those as community content they wish to engage with?

Sorry, I misread your first post. Please see my edit.

@pyromagnestir: okay, well that's fortunate for you in this case, but I personally enjoy reading the audience reaction to content.