1) Horizon: Zero Dawn - On paper it has everything I enjoy. I think to a degree part of my issue was coming to it initially at a time that I was hitting open world burnout. I fell off of it the same way I did with modern Assassin's Creed games. I think the big difference for me is I always had a feeling that it was a game I would like under different circumstances. I actually went back to it a few weeks ago finally and played for another 3-5 hours and it just wasn't working for me. I think having played Tsushima not long ago may have changed my expectations and the Vantage points where the guy keeps saying "Apocashitstorm" was just so cringy I couldn't deal with it.
2) Persona 5/5R - This one hurts me to admit. Obviously I am a MegaTen fan based on my Jack Frost icon. My user name is from Persona 3. I love all of Persona 2-4. The characters in 5 were insufferable and barely grow through the game. The UI is overcluttered with the text box pop-ups and while I do like the curated dungeon design the camera control is far too swimmy. I didn't like the addition of negotiations back into the series because now I feel the gameplay systems between mainline SMT and Persona are too similar to each other.
I know the game was focused more on societal issues in Japan than it is on the individual characters and that contributes a lot to their lack of personal development, but nothing about that story ever got it's hooks into me. I still plan to finish it as someone who likes the overall franchise, but it's tough to motivate myself to go back. Left off at the end of Futaba's dungeon during the "we can fix her and make her more like a normal kid" part of the game which is just awful in the way that 80's and 90's teen movies about making yourself more attractive to get the boy/girl were. I'm glad it was an entry into the series for a lot of people, but the "gameplay improvements" don't fix a broken narrative and characters that pale in comparison to everything that came before it.
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