Something went wrong. Try again later

Junpei

Why am I rewatching Brad play Demon's Souls? Oh yeah, because Demon's is the best Souls!

868 1384 74 45
Forum Posts Wiki Points Following Followers

Junpei's forum posts

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

I was actually thinking about this a bit earlier today and I think they made the right choice to limit the players control over jumping. The whole fantasy of being a cat is to be nimble enough to gracefully balance and navigate effortlessly. That's not to say the solution they came up with doesn't occasionally get mixed up, but the thought of having full control and trying to consistently land on thin planks and railings seems like it could get super frustrating when you miss. Maybe there is a middle ground with more control and then just magneting the cat to the perceived destination, but that could get cumbersome too if the game misinterprets what you are trying to do and keeps overcorrecting.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

Might be cheating a bit, but I was super excited for Dinosaur Planet (N64) and significantly less so once it was retooled into Starfox Adventures and pushed back for Gamecube.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

I had an N64 so it is close to my heart, but the amount of classics that came out during the SNES era is insanely tough to beat ( PS2 would be close). The fact that the traditional sprite work of the SNES just holds up better and is easier to go back to than the early 3D polygons of N64 and PS1 makes it an easier choice as well.

That said I did just buy an aftermarket N64 controller to replace my original Atomic Purple because of a limp stick. Need to replay Ogre Battle 64 and finally get some other endings.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

@mrpotato said:

I remember that it was a very old game released in the 2000s or 1990s i think and considering the various ways the character can die i im pretty sure the genre was horror altough the game was cartoon like(the character runs in similar way to shaggy in scooby doo) it was about a character who had entered a mansion full of monster like ghosts,monstrous furniture and the like you need to help him by either clicking or pressing only one of the keys on your keyboard(like shift or ctrl at the 'right' time of course they dont tell you when you should do it. I hope that helped at least a little also i think the game is older than what i wrote but im not sure

Sounds like Dragon's Lair, but it could also be a similar game in the same style.

@mrpotato Looking through the Similar games list my guess is Brain Dead 13. Shaggy-esque MC in a mansion with monsters. In the gameplay vid I can hear the ping of the interactive button being pressed, but there is no onscreen indicator which seems to line up with the description. Take a look: https://www.youtube.com/watch?v=P7c7T0qADzo

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

@iamoweis said:

@junpei:

OMG I can't believe that I find the name of the game. Thank you so much brother that was the game I was looks for. After 12 years I find the game it was my fist game ever on PC. Thanks again brother 🙏❤⚘️

No worries. Glad I could help. I remember buying that game when it first came out and for one reason or another it occupies a weird space in my head.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

Yeah that's definitely a weird one. I've had my launch PS5 next to my base version PS4 since I got it. Both feeding through a shared HDMI switcher (though I should probably put the 5 separate for the HDR stuff in retrospect).

Only weird controller things I've encountered with my systems was when I really wanted the orange/blue PS4 controller, but it wasn't in my region. It must have shipped from EU and when I got it all audio from the headphone jack was 2-3 times louder than my other controllers and it would drop inputs. Kind of like it was running at a different frequency from the rest. I assume you are just using the stock DualSense that came with the console? If it's all from the same region then I wouldn't expect there to be any weird crossing/interference between the two.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

#7  Edited By Junpei

@iamoweis: Depending on what system it was on there was a PS2 game released in 2004/2005 called Demon Stone. There were three characters (a fighter, a sorcerer and a wood elf) that you could toggle between on the fly. I don't remember exactly how it began so not sure if it lines up, but it was the first that came to my head.

Edit: Looks like it was also on XBox and PC. Here's an old E3 trailer for it.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

@mezmero: Yeah I was in a similar boat. While I didn't hate playing it, the game definitely went on far too long. The crazy ending made me glad I played it (never got around to 2 though), but it definitely overstayed it's welcome.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

#9  Edited By Junpei

Edit: Realize I wrote ones I dropped instead of ones I finished missing the point of the thread. I do intend to finish P5 so I'll leave that go, but Horizon is just not worth my time to return to at this point. Original post in spoiler block.

More accurate to the topic, FFXV like so many others here. It had moments and ideas that kept me going, but overall the combat was not where it needed to be and the story (I played the original release) was broken and incomplete. Essentially a lot of the criticism and rationale that is shared elsewhere in this thread and on the internet.

1) Horizon: Zero Dawn - On paper it has everything I enjoy. I think to a degree part of my issue was coming to it initially at a time that I was hitting open world burnout. I fell off of it the same way I did with modern Assassin's Creed games. I think the big difference for me is I always had a feeling that it was a game I would like under different circumstances. I actually went back to it a few weeks ago finally and played for another 3-5 hours and it just wasn't working for me. I think having played Tsushima not long ago may have changed my expectations and the Vantage points where the guy keeps saying "Apocashitstorm" was just so cringy I couldn't deal with it.

2) Persona 5/5R - This one hurts me to admit. Obviously I am a MegaTen fan based on my Jack Frost icon. My user name is from Persona 3. I love all of Persona 2-4. The characters in 5 were insufferable and barely grow through the game. The UI is overcluttered with the text box pop-ups and while I do like the curated dungeon design the camera control is far too swimmy. I didn't like the addition of negotiations back into the series because now I feel the gameplay systems between mainline SMT and Persona are too similar to each other.

I know the game was focused more on societal issues in Japan than it is on the individual characters and that contributes a lot to their lack of personal development, but nothing about that story ever got it's hooks into me. I still plan to finish it as someone who likes the overall franchise, but it's tough to motivate myself to go back. Left off at the end of Futaba's dungeon during the "we can fix her and make her more like a normal kid" part of the game which is just awful in the way that 80's and 90's teen movies about making yourself more attractive to get the boy/girl were. I'm glad it was an entry into the series for a lot of people, but the "gameplay improvements" don't fix a broken narrative and characters that pale in comparison to everything that came before it.

Avatar image for junpei
Junpei

868

Forum Posts

1384

Wiki Points

45

Followers

Reviews: 2

User Lists: 3

Odyssey. My biggest issue with Galaxy was a lack of freedom in gameplay. In both Mario 64 and Odyssey you can load into a level and just explore. Galaxy felt very linear to me which is not what I wanted out of 3D Mario coming off of Mario 64 (I didn't have a Gamecube so never played Sunshine). You basically just picked a star and it reconfigured the level so you only had one option. While this was a thing in 64 to a degree, you could always stumble onto something else and get it instead while exploring.