Ok so this game has multiple endings right? I can't be arsed playing through it again and it doesn't seem to have a mission select screen (I should have made hard saves at the start of each and every mission).
So I played through with generally low chaos, I didn't kill if I didn't have to and I spared the lives of most targets where I could (if i felt they didnt deserve death).
I spared Havelocks life and rescued emily, after that it went on to a story about how everyone is happy and I go on to be by Emily's side as she inherits the empire. The two duders go on to make potions and shit and then we get drunk at the bar. I grow old and die and apparenty she has strong feelings for me.
So I just found out about elective mode, which kinda blew my mind. I was wondering though - is this a "legitimate" way to play the game? Before, I thought the skills were categorized to the key bindings in a way to balance the character. Is there a reason NOT to have this option on?
I feel like it's just a simple way to make it easier for casual gamers to be able to play, laying out a simple set of abilities with different functions (so DH for example would be guided in to using a cooldown attack, a hatred attack, a discipline attack and perhaps a follower). Elective just gives people more power if they desire it.
i felt like either my ps3 controller or uncharted 3 had an odd deadzone in the centre of the stick making small adjustments to aim really difficult... didn't run in the loss of vertical aim with a full horizontal lock though, but never tested for it.