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kamikaze_tutor

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kamikaze_tutor

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#1  Edited By kamikaze_tutor

Don't visit the link on his twitter post unless you want free seizures.

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kamikaze_tutor

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#2  Edited By kamikaze_tutor

@Fuga said:

@AlexW00d said:

@Chaddicus

@Branthog said:

@CrimsonNoir said:

@Branthog said:

@Chaddicus said:

@CrimsonNoir said:

@SeriouslyNow said:
@LordCmdrStryker said:

@SeriouslyNow said:

@AlexW00d said:
To reiterate the point made in this article, something like Kickstarter was never gonna help the little guy who couldn't get a publishing deal/funding to make the game he wanted to make, and it was only ever going to help the big names who people already know and who could easily fund their own game or gain a publishing deal easily. Double Fine should donate all that extra money to all these kickstarters that actually need kickstarting.
Yeah, I agree but when I said that I was shouted down by people who complained that they didn't want their money going to other projects. It's funny though because Brian Fargo agrees with us too.

Brian Fargo wants to put back a percentage of the proceeds after the project is finished, not before.

Who cares? The money still goes to other projects which will need it and that can only be a good thing.
Uh, I care. I'm not paying Double Fine so Auditorium 2 can get made, I want them to use the money they're getting for this project on this project. If I want to support other indie devs than I would have done so.

Yeah, I want my money going where I say it goes.

Huh? How is it your money? Are you saying that after Tim Schaffer and Brian Fargo give you the video game that you paid for and then they go on to sell a lot more copies of that game and make a million dollars profit, you want to control what their company is allowed to do with that million dollars? On what planet does that seem reasonable? You may be investing emotionally in the outcome of a project, but other than the products/swag/experiences you're directly pledging to get in return, you have no financial stake in the company or the profits of any of these.

That a number of projects are jumping on board the "if we make any profit, 5% of it will go back to helping other people's projects" is really awesome. Imagine if non-indie projects did that? "Hey, we're going to give 5% of COD profits back to the indie dev world". I mean, holy shit. That'd be amazing. And that it's the little guys doing this shows what good sports they are and that they ultimately care about videogames themselves.

@Kamikaze_Tutor:

AlexW00d was referring to the Kickstarter money, not the profits made from the game after completion. He was saying the money received after they already hit their initial goal should have gone to other projects, which would have been 3 million dollars of "extra" money after their initial goal of 400k was met.

Ah, I misunderstood that with all the quotes. Thanks for the correction!

Yeah, that definitely wouldn't work out. For example, if I have a Kickstarter to make special machined aluminum pens that fit Pilot Hi-Tec C 0.4mm cartridges and I'll give you one for $20 and I want $10,000 for the kickstarter to succeed, then giving everything over $10k to someone else is senseless. I still have to pay for all those extra pens people wanted. And in the case of a game and other entertainment/media (non-physical item), the amount for the kickstarter to be successful is usually the very minimum someone feels they could possibly do something. The extra funding needs to stick with them for their own utilization in response to the scaled popularity of their item.

Really, I've never heard anyone even suggest that before. It's kind of crazy.

Yeah, exactly.

You people need to learn to hit the reply button, holy fuck that was a ballache to scroll through. And do you actually think I was being serious? Of course I don't think they should give away their funding. But I do hope they do something post game to help other startup developers achieve stuff, 'cause kickstarter clearly doesn't help the people it needs to help.

wow the gb quote system is awful, why the fuck is the text darker the deeper it's nested

Into the darkness with all of you! Mwahahaha

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kamikaze_tutor

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#3  Edited By kamikaze_tutor

@atomic_dumpling: While I'm still not sure were I stand if media helps the success of a Kickstarter, but I find it unfortunate that it's mostly the only way I know about these projects. If only Kickstarter itself had a way to browse ALL of the projects and not just a small list of each category.

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kamikaze_tutor

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#4  Edited By kamikaze_tutor

@Chaddicus said:

@CrimsonNoir said:

@SeriouslyNow said:
@LordCmdrStryker said:

@SeriouslyNow said:

@AlexW00d said:
To reiterate the point made in this article, something like Kickstarter was never gonna help the little guy who couldn't get a publishing deal/funding to make the game he wanted to make, and it was only ever going to help the big names who people already know and who could easily fund their own game or gain a publishing deal easily. Double Fine should donate all that extra money to all these kickstarters that actually need kickstarting.
Yeah, I agree but when I said that I was shouted down by people who complained that they didn't want their money going to other projects. It's funny though because Brian Fargo agrees with us too.

Brian Fargo wants to put back a percentage of the proceeds after the project is finished, not before.

Who cares? The money still goes to other projects which will need it and that can only be a good thing.
Uh, I care. I'm not paying Double Fine so Auditorium 2 can get made, I want them to use the money they're getting for this project on this project. If I want to support other indie devs than I would have done so.

Yeah, I want my money going where I say it goes.

Calm down, mates. They choose what to do with those profits, and they're letting you know upfront that a percentage will go to another ventures like these. They're not messing with the money you give them, those are not profit, those are funds.

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#5  Edited By kamikaze_tutor

I really can't support this cause.

Those guys from Cipher Prime present themselves like having enough money for a reiteration of a previously developed game. They're not taking any risks, it sounds like they want to make the same game again, with extra features like co op.

But the big question is, wasn't the first Auditorium profitable enough to cover the costs for a sequel? Then why make another one if the original game wasn't a commercial success?

Sincerely, if you you're asking for money, don't do it while sitting on your mini bike. Actually, why don't you go ahead and sell it to back the rest of the project?

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kamikaze_tutor

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kamikaze_tutor

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#7  Edited By kamikaze_tutor
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I'm part of the Make A Game team, "alone I art" was our entry for the 72 hour Jam. I hope you like it!

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#8  Edited By kamikaze_tutor

Oh my god! How could I forget that Sega does Yakuza! That's Shenmue! Does it cost $50 million each time? Goddammit Sega, stop bullshitting.

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#9  Edited By kamikaze_tutor

I barely comment here but Sega management just makes me rage. 
 
Every reboot/sequel attempt resulted in unoriginal and bad quality games. 
This is not Sega trying to please fans, it's them trying to grab onto the current money making genre and pulling fans with a nostalgic name. 

Golden Axe: Beast Rider felt rushed and monotonous. Why does it exist in a world of God of War if it doesn't do anything new or better. Oh you ride beasts? Is it good? Oh, riding beasts suck? Well, I'm sold! (Put Namco's Splatterhouse reboot on this same page)
 
Did anyone saw any footage of the Vectorman reboot? It had nothing of what made the original game great. The genesis games were great graphical achievements and fluid gameplay. The PS2 reboot? I think I saw that game, multiple times. 
 
NiGHTS 2 was awful, it could just have been more NiGHTS, but they had to break it, add useless on foot levels and completely fail at reproducing the previous game's mechanics. 
 
Fans just want to see the end of Shenmue's storyline. Nowadays, Shenmue is the type of project that's actually cheaper to produce than others. It's a Majora's Mask, it's a Persona 4, you have these set-piece scenarios, you lengthen the player's progress with a time constrain and force him to explore these places over and over again. The fighting mechanics are done, just use the ones from the latest Virtua Fighter. QTEs aren't new, but they're part of Shenmue, so have something more elaborate like Fahrenheit (Indigo Prophecy). 
 
I could go on, but I wont. I don't even care about Shenmue. I just get upset that a company thinks they need to waste so much money on a reboot, throwing random high numbers around and past failures so that they can justify how they just don't feel like a new Shenmue would sell. 
 
You know what? Did them save the source code of the previous games or did those fucks lost it like the did with the original Space Harrier and Hang On boards? Use that! Go on, emulate that shit on LIVE and PSN, add a new chapter and voilá! Shenmue Trilogy for Summer 2012!

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#10  Edited By kamikaze_tutor
@JonnTM:   Amy Hennig is working at Naughty Dog, she's been one of the writers and the creative director for the Uncharted series.