I think about how Minecraft put you in the middle of an unknown landscape with a simple task and open palette. The result has been tremendous. What other games have played with the idea of "beginning" in a way that was innovative, inspired or memorable?
kamolahy's forum posts
It's not lost on me how great this game is. I love so much about it, and have managed to get through a good deal of the game twice, but still have yet to beat it.
However, this game severely stresses me out for one reason. I can't quite figure out how frequently I should be going into the dungeon to fight. I feel all this pressure to build my social links and study, but I'm also nervous that I should be going around in the dungeons like every few days. I haven't figured out any way to gauge how frequently I'm supposed to spend time there knowing that there's a lot you miss if you don't handle things right outside...
Is there some kind of general guideline that I missed as far as choosing what to do with my time? I don't like using walkthroughs.
I'd let it die and pour money into R&D on a HD handheld that could beam to TV... take down the Vita with rockin library. An HD Nintendo console that was built to be portable but could look great on your big screen via stream or something.
@crithon: Not sure if you're indicating that you've played this one before, but I can give this one a good hard recommend.