DMC5 is my GoTY so far, and it cause it goes back to what made me love the franchise to begin with: The way the combat feels. Now I love Bayonetta, but I will say that the kind of flowy battle system that it has, and so many has started to adopt, DmC included, never was as fun to me as that of DMC3 and 4. The way I feel, is that flow in DMC kinda has to be achieved by the player rather than given to them on a platter. Actions have to be made with intention. While in Bayonetta I mostly mash out different combos without really thinking about what I was doing, since jumping around between enemies is rather unforgiving, in DMC5 I put more thought into how my combo is going to displace the enemy in relation to myself and the others.
I guess I just feel that when you pull off something cool in DMC, it feels better.
And trust me, I'm not a pro player or anything, but I still vastly prefer what DMC gives me. And while I thought DmC was alright, despite horrible bosses and the colour-system, it was always sad to me before that that was what the series was gonna be from then on (Which turned out to not be the case). Not only that, but that it was steeped in the kind of self-serious and angsty aesthetic which permeated through that game was not really something I enjoyed.
I'm not sure I get the whole dodging thing though. The side-roll and jumps are more than servicable maneuvers for that end.
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