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Karmosin

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Karmosin

388

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@nuttism: Speaking of Outer Wilds: The last hour of that game is absolutely phenomenal. Grabbing the energy core is both thrilling and scary, then the whole journey to the ship and finally everything that happens at the eye of the universe. So good.

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Karmosin

388

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0

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2

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Karmosin

388

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0

Wiki Points

2

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Reviews: 0

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I'm pretty alright with games right now, not even feeling particularly grinchy. One of my biggest game pet peeves: shitty delay-based netcode for fighting games, is looking more and more like it's on its way out. At the start of the month Blazblue Centralfiction got rollback, so that's been taking up most of my gaming time. It's fuckin awesome.

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Karmosin

388

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I'm so psyched for a version of Nocturne where you can choose your fusions inherited-abilities instead of having to spam-reload to get what you want. Man I love that game.

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Karmosin

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Enter the Gungeon is kinda like Nuclear throne, and also very good.

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Karmosin

388

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Megami tensei had individual dungeons and town-themes. It was released 87. Dunno if it was the first tho.

https://www.youtube.com/playlist?list=PL-vD6rIjXrcLdfFv1BfCMic_aSPrK05Uy

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Karmosin

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Tearaway is a great game for the vita. It's got a little exploration in certain areas, but it's still pretty linear.

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Karmosin

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#8  Edited By Karmosin

@vextroid: @peezmachine: You can't die from it though. I think maybe the next to last boss can kill you that way though, don't remember.

Edit: Looked it up. The final attacks can only kill you in the boss-rush mode. If you avoid them in the main game you get a 1-Up though, which gives you a little incentive to try and avoid them even though they won't kill you.

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Karmosin

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DMC5 is my GoTY so far, and it cause it goes back to what made me love the franchise to begin with: The way the combat feels. Now I love Bayonetta, but I will say that the kind of flowy battle system that it has, and so many has started to adopt, DmC included, never was as fun to me as that of DMC3 and 4. The way I feel, is that flow in DMC kinda has to be achieved by the player rather than given to them on a platter. Actions have to be made with intention. While in Bayonetta I mostly mash out different combos without really thinking about what I was doing, since jumping around between enemies is rather unforgiving, in DMC5 I put more thought into how my combo is going to displace the enemy in relation to myself and the others.

I guess I just feel that when you pull off something cool in DMC, it feels better.

And trust me, I'm not a pro player or anything, but I still vastly prefer what DMC gives me. And while I thought DmC was alright, despite horrible bosses and the colour-system, it was always sad to me before that that was what the series was gonna be from then on (Which turned out to not be the case). Not only that, but that it was steeped in the kind of self-serious and angsty aesthetic which permeated through that game was not really something I enjoyed.

I'm not sure I get the whole dodging thing though. The side-roll and jumps are more than servicable maneuvers for that end.

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Karmosin

388

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Disgaea 1 Complete.

Finished Disgaea 4 recently, so figured I'd go back before continuing forward to avoid too much mechanical whiplash. I'm kinda surprised how drawn in I am by the story in this one. I feel the cast gets fleshed out more than I expected.

Otherwise it's just more Disgaea goodness, but with less mechanics to be sure. I've hardly ever been so excited to see numbers go up.