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KidDynamo04

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KidDynamo04

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Incidently, if you've never played a Room Escape game before, here's a free, fun one:

http://terminalhouse.com/guesthouse_en.html

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KidDynamo04

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#2  Edited By KidDynamo04

If there's a genre of game that the mainstream press seems to completely ignore, it's the Room Escape genre.

I write this because I just finised The Room 2 on iOS. It's not as good as The Room, but it's still a very, very fun game.

Room Escape games are basically an offshoot of the Adventure Game genre. Typically the games take place in first person and have you taking up the role of an anonymous individual stricken by amnesia. You are sealed in room that features no immediate way out. The only way out is to explore your environment and solve puzzles inside the room to make a way out for yourself. The reason why this is similar to adventure games, but different, is that no puzzles are solved through dialog options, and everything you need to solve the puzzles is contained in room you are in.

The first Room Escape game I remember playing was Normality, a PC game put out by Gremlin Interactive in the mid-ninties. I'm sure there are more high profile REGs out there, but most of the ones I've played tend to be Indie games available for free on the web. It also seems to be a popular genre on iOS, but those games, aside from the room, are of dubious quality.

Is anybody else a fan of the Room Escape genre? Anybody know of any good, modern ones aside from The Room?

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KidDynamo04

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@hatking said:

@kiddynamo04: Yeah, I was following it back then. I can definitely confirm that was the feeling. Except I think GameSpot is currently on its way to being a better place (they have a few really great personalities over there). Then, it was a great place on its way to becoming something terrible.

Within what seems like months they had lost Rich Gallup, Brian Ekberg, Jeff, Ryan, and Brad. Vinny too, but I don't remember him playing as big a role there as he does here. It probably all took place over a longer period of time than I remember, but it felt like watching a slow motion train wreck. It was like each week a different member of the staff was announcing that they were leaving. I guess in the end it worked out great. I mean, without GameSpot's total fucking disaster of management at that time, we wouldn't have Giant Bomb.

That was the weirdest time, because it was around then that they were doing this absoltutely amazing E3 coverage. They had gotten the live stage down to science and for the first time I felt like I was really experiencing E3 and not just reading about it months later in a trade magazine. On the Spot was perfect, and I remember literally thinking "this is perfect. LIke, they could not do this any better." and then, like, the next week they all started to leave.

I haven't gone back to gamespot since then, but I wonder if it ever reached those heights ever again. To be perfeclty honest, while Giant Bomb puts out MORE entertaining content that Gamespot did in those days, I don't think it's ever reached quite the same level of fun. Probably because there are fewer people who are older and have more responsibilities.

Incidently, do you remember, by any chance, some weird video thing where Bryan Eckberg was taunting someone about fighting games? I can't even remember what it was a part of (probably on-the-spot) but he kept taunting the person with videogame titles. He was like "It's time see who's the best Street Fighter in Mortal Kombat! We're going to see who's the best Virtua Fighter! I'm going to test the Calibur of your Soul! ... uh ... Tekken." It was honestly one of the most hilarious things I've ever seen in my life and nobody I know would have any idea what I was talking about were I to try to describe it to them. I think about that in my head and laugh about it pretty frequently.

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KidDynamo04

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I personally don't feel like Nintendo games are ever as good as people make them out to be, these days. I mean, don't get me wrong, I LOVE Nintendo's history and legacy, but even the games they've put out recently that I like feel like they are made for children.

And I don't mean graphics or subject matter, I mean puzzles that outright tell you how to solve them, brain dead combat, and simplistic game designs. I think I got fed up with them when my brother and I were playing Double Dash on the GC, which was FANTASTIC coop, and we beat the entire game in about 3 hours. The entire thing. Everything that could be done in the game, we did. It felt like there needed to be like 2 more difficulty levels above the hardest thing they were offering.

If Nintendo wants my money again, they need to readjust their "games are for everybody" ethos. "Games are for everybody" shouldn't mean "Games are for the lowest common denominator." I'm not even asking for that much. Just add in an option on the options screen for stuff like "killing an enemy in Zelda doesn't give you all your health back in hearts all the time", or "computer assist in mario kart doesn't make it so none of the laps matter but the last one", or "turn off the dialog in Zelda that tells me exactly where to go and exactly what to do".

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#5  Edited By KidDynamo04

@hatking said:

@random45 said:

They also need to stop posting sensationalist click bait stories as well, but that's a different story.

Yes. A thousand times, yes. That site is a complete fucking mess right now. It's like half the staff wants it to be IGN and the other half wants it to be Giant Bomb. You're either all about your lame ass Twitter articles and console war bullshit. Or you're producing great original content. It doesn't really work when you try to be both.

If Jeff is to be believed, that was very much the climate at Gamespot when he left. He mentioned on a few podcast, most specifically the one after Ryan passed, how there were a few people wanting to do a standard videogame hard news site and then the lunatics like Ryan, Jeff, Carrie, Rorie, Vinny, Brad and Rich who wanted to make weird cartoons and short web films and stuff.

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#6  Edited By KidDynamo04

I'm one of those people who have followed the careers of the staff at Giant Bomb for like a decade now. I left gamespot when Jeff got fired (which apparently I wasn't supposed to do. Whoops.) and followed them on to blogs, then to How To Build A Bomb and finally to Giant Bomb. One impression I always got of the guys on the staff, though, was that they never seemed too into the users of the site. The users were just... users. It was subtle things that made me feel that way. The way they answered questions at Pax Panels, the way they never really interacted with the boards, the way they answered emails, etc.

As 2013 went on, it felt like things started to change. Or, at least, I felt like things were changing. Culminating with Ryan's passing, I felt like the giant bomb "community" became much more of a thing. It seemed like the staff on the site tended to talk more about the community and make direct references to things happening on the boards. At one point someone, either Rorie or Patrick or both, made a comment that "Now I have no doubt that internet friends are real friends." That really seemed to resonate with me as the big turning point. Things like the Mailbag seemed much more interested in showing the staff's interaction with the community and the community's love for the staff. It seems like community cartoons, artwork, songs, and other ideas became more of a thing.

I say this just to say that the Giant Bomb community feels like a driving factor behind the site, now, which is interesting and cool. If the whole staff decided to take a break for a month, I feel like the community would still be churning up enough content to make the site worth visiting every day.

Anyhow, I was just wondering if anyone else noticed this. Hopefully 2014 will take the site to even bigger heights.

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KidDynamo04

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My Old Game Of 2014 Award goes to...

NFL Blitz (PS3)

This Christmas I spent the week with my brothers at my parents house. We played a TON of NFL Blitz. That game... MAN.

I've never really been a huge fan of previous Blitz games. I would play them, but I never loved the over the top violence and whatnot. It and other "arcade" sports games don't really feel anything like arcade game versions of the sports they are representing and instead feel like parodies (Which can be fun, but we lost the genre of simple-but-deep sports games that used to exist). Blitz (Do to the insistance of the NFL, if I remember correctly) dials down the absurd nature the Blitz series was famous for and instead doubles down on depth. Maybe I just haven't spent as much time with the series as I could have, but this game feels more deep than previous games have. I felt like I could really play a defensive game, where in previous games defense was just basically waiting to be on offense again.

The biggest plus about the game, which can't be stated enough in comparison to other modern games, is that the interface is lighting quick. You turn on the game, hit about two or three menu screens and then you are on the field. IT'S AMAZING. Contrast that to something like Little Big Planet Karting we fired up thinking it was going to be like Mario Kart. About 15-20 minutes into the game we just turned it off because we STILL weren't playing anything.

If you're looking for a game to have that "Windjammers" experience with, and you haven't given this version of Blitz a try... CRAP. Pick this thing up immediately. It's so much fun and I don't think it got enough attention when ti released even though it scored very well. I would never have given it a second look if not for Playstation Plus.

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KidDynamo04

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@kiddynamo04: Saying Final Fantasy is bad, as a series, because it now has a 15 on the end is a baseless argument. Seriously, who cares about what the title is? Aside from a few direct sequels, every numbered final fantasy game is a completly different game than the ones that came before. From that point of view it's kinda cool they did build a series relying only on general themes and minor shared elements between games. Go watch the FF15 trailer and tell me it doesn't look excting and novel. The brand recognition is THE ONLY REASON they can justify making such a crazy looking game.

Sequels are only a bad thing if they fail to innovate enough. Again, you might have been rightfuly concerned years ago when the rising dev costs blocked out the desire from big publishers to build new IPs. But now with a zillion indy devs actively discusted by the perspective of making a sequel I can't see why you're worried at all.

I ironically, my brothers and I were just watching the FFXV trailer two nights ago and the general consensus was that it was completely impossible to tell what was going on and what the players involvement in the action was supposed to be. Or even COULD be.

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KidDynamo04

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@kiddynamo04 said:

@pyrodactyl said:

@kiddynamo04 said:

@themasterds said:

I don't know if Assassin's Creed is currently up for PLEASE STOP since AC4 was actually solid by all accounts but by the sounds of it it'll have the category locked down next year. If this is true which I kind of doubt. Doesn't sound plausible. Are split gen games so shit on both ends that you do two seperate games? Are you doing twice the work while most people will buy only one of them? I don't know. Maybe.

I don't think one solid game is a plea for more the next year. No other entertainment property does stuff like that. I, personally, have no desire for serialized videogames. There used to be an assumption, back in the day, that a new game in a series meant the developers had an entirely new take on it. Castlevania 2, Zelda 2, and Super Mario 2 US were barely the same games as the previous versions.

Now there is an assumption that games are going to come out every year and developers have to try to come up with some gimmick to make them worth buying. It's just a horrible way to do business.

Well, AC is faring much better than, let's say, CoD in the annualized game space. AC-AC2 we got a huge jump in storytelling, mechanics and an entire new setting never really explored in any popular videogame ever. AC2-ACB we got what some consider the best AC in the series with the awesome assassin diciples mechanic. ACR-AC3 we got another entirely new setting never explored in any popular videogame ever, a new natural landscape and traversal and a bunch of new mechanics. AC3-AC4 we got the only game that I'm aware of where you actually feel like you're playing a pirate, great characters and totally new setting.

Iteration isn't bad and AC only stumbled in the innovations department with ACR. If they can pull off 2 great games in a year with enough new stuff in them, fuck it, I'll buy both!

I would argue, though that AC 1 just never should have come out. It's the accepted norm, now, for people to assume that a game can come out and be awful and be "a good start". Back in the day, that would have just been "a bad game". AC 2 coming out and being the game AC 1 should have been isn't a boon for "iteration", it's just a concession that people allow game developers to beta test their games on paying customers.

It's really easy to look at AC one now and say ''that game was shit MEH'' but it was amazing and mindblowing when it came out. They needed the first game to test out (as in see if people were into it enough to justify the high dev costs) an insane amount of never seen before game mechanics and they did just that. The sci fi twist was also great if you're not one of those people who needs to ruin the suprise for themselve by overanalysing everything.

Aside from that I'm not even sure what your point is. Ubisoft should stop making AC games? The game industry should never make sequels again? Maybe a more realistic solution for you would be to not play AC games or sequels and let people who enjoy them have their fun.

I had a great time with AC1, AC2, ACB, AC3 and AC4. Some were certainly better than others but I'm not sure what we would've got if Ubisoft stopped making those games after the second one.

I'm saying 15 years ago, something like "Final Fantasy 15" or "super Mario brothers 12" was a literal joke because the idea of anything having 14 sequels was insane. You would see it in the Simpsons and stuff. Who in the world would want that many sequels of Anything? And ask yourself now, do YOU, really?

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#10  Edited By KidDynamo04

About 3 days after I bought it, I wanted to sell my PS4 and buy an Xbox. There is literally nothing interesting about the PS4 right now outside of Resogun. I haven't even hooked mine back up after taking it tomy parents for thanksgiving.

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