How central of a role do you believe they should play before something goes from discussing a game to being more of an essay on one's views of perceived injustices and societal wrongs? I suppose you could say the same thing about a film reviewer like Armond White who became infamous for injecting his views on perceived racism into almost everything he writes.
It seems like a delicate thing to balance. I certainly don't want reviews to be these sterile pieces where only things like music, gameplay, and controls are considered, but in a growing number of cases on a variety of gaming sites it seems as if reviews are more concerned with pushing some kind of social message than they are about telling me if the game is a fun, entertaining experience.
After reading Polygon's review of Bayonetta I found myself thinking back to classics and how they would be perceived now. Would a game like Final Fantasy face lower review scores because of the way they portrayed a character like Barrett or the fact they gave Tifa an enormous chest and a belly shirt? Is that something that would have been highlighted in a review instead of the overall package that most would consider a classic? Is a game like FInal Fantasy 15 going to be docked points because of an all male playable cast?
At some point are those kinds of reviews a disservice to readers?
Like others have said, when reviewing games as art rather than consumer products, it is possible and even necessary to respond to their social and political implications and arguments. If a reviewer personally feels that the Male Gaze in camera work is objectifying, and that a game rife with that is a worse artistic product, he can express that.
There is no danger here. Even a review that is factually inaccurate or rude does not endanger the game or the readers--it will be dismissed by the majority who write with care and caution.
Fact is, whether you personally care about the examples from past games or not, a reviewer caring about them is never a problem. It's just more information for you to take in and consider.
There is no danger in criticism, only in being afraid to know and experience more thought.
Personally, I try to give money to games that I respect. Respect, for me, comes from a game that respects its subjects. So, I listen to Arthur's point and consider it.
Leah Alexander and others argued that Bayonetta 1 was sex positive feminism, that Bayonetta was confident in her body and self and not being exploited. Arthur is distinguishing the camera as a demeaning tool, focusing on her sexual parts to titillate the presumed hetero male viewer. It'll be interesting to hear what others think about this.
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