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Kingloo

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Kingloo

145

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20

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The word on DA4 development a year ago was that it was going fairly well. This sounds to me like BioWare is going to finish DA4 then condense down to a 1-team studio, finish the next Mass Effect and then reevaluate whether to grow back up to a 2-team studio.

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Kingloo

145

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Phil was promoted to the Senior Leadership Team in 2H 2017.

In just the first year he bought 6 studios and founded another (Playground, Ninja, Undead, Compulsion, inXile, Obsidian and Initiative). He put his (company's) money where his mouth had been as soon as he was able.

The first wave was announced at E3 2018. That is less than 5 years ago, 3 of which were during COVID. And most of those studios had prior commitments to work through before they could start on new, exclusive games. So even under ideal cirumstances their games would only have started coming out this year.

If Xbox were still in the business of forcing games out to fill a release calendar, we would have been playing Starfield last November. Redfall was an example of when being hands off goes wrong, but I expect them to not make that mistake again.

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Kingloo

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No, because the movement in Spiderman (PS4) gave me a headache. Has never happened to me in any other game.

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Kingloo

145

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Nintendo has really enjoyed charging people half a dozen times for Super Mario Bros and Link to the Past over the last ~15 years. But expectations around digital purchases have changed, and they can't make everyone start over from scratch each time. Subscriptions are the only way to continue extracting money for the same-old same-old games.

Predition: when they add GameCube games, it will be in yet another even more expensive tier.

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Kingloo

145

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The front door's upcoming box data has been available (undocumented) for while at https://www.giantbomb.com/upcoming_json.

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Kingloo

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a) No they shouldn't.

b) It's impossible anyway.

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Kingloo

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Speaking as a card-carrying member of the "hated it"s, all the things you refer to as flaws in X:EU, I call strengths. I can play the "designer's way", if I want to. Or I can fall back to overwatchmania, if I want to. I can choose to accept a character death, if I want to. Or save scum them back, because it looked like I would have line of sight from that cover but the game doesn't tell you and dammit that muton walked round it and killed me!

XCom 2 went way off the rails trying to nerf overwatch. When the right way to play your sniper class is to not use the sniper rifle, you have fucked up.

Doom 2016 to Doom Eternal is another example of this design (d)evolution. In a NoClip interview with Hugo Martin a few weeks before the release of Eternal, the way he described the game made me worried that they had "XCom 2'ed" it. Based on the response to that game, my hunch was correct.

In both cases, you could play the previous game several different ways. Then for the sequel, the designers anointed one "correct" way to play and went to great lengths to remove all other options. If you happen to agree with what they chose, great, you probably love those games. For everyone else its "sorry tough fuck you. You liked the wrong one so you're not allowed to have fun any more".

It is *not* a designer's place to tell me what I think is fun.

I hesitate to call it bad design. I would say it's effective design in that it accomplishes their objective, I just think its an objective they should not have had.

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Kingloo

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Quantum Redshift 2.

Xbox future racer, think WipeOut but good.

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Kingloo

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A modern AAA game takes 200+ people 3 to 4 years to make, and you need a steady supply of 1 to 3 of them per year. And the cost to employ that staff is north of $100,000 p.a. per person. AND they were still 2+ years away from shipping even the very first one.

Did someone finally do the back of the envelope maths and realise "ha lol, fuck that!"?

That said, I think this was the real Stadia business model all along. To build a turnkey streaming service for the likes of EA or Activision to run streaming-FIFA or streaming-CoD.

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Kingloo

145

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Jeff and Ryan were guests on what turned out to be the last normal episode of 1UP Yours. That was December 2008. I started listening to the Bombcast a few weeks later. What got me to sign up for an account was the launch of their achievement tracking system in ~April 2009.