

I collected a bunch of data based on people's comments on heavy weapons, thought I'd share it. This data is rough and generalized. It doesn't mean we'll be making any of the below changes for ME3 (but we might).

" Flagged for advertising. :-P "Hey if you guys want me to stop posting just say so :P I can post somewhere else. I'm not in marketing, my motivation is to actually share information that isn't part of our marketing so gamers will have a better idea of what they will get if they purchase this DLC.
We take all this into account when we design and balance the weapons. The weapons your squad members use are not exact carbon copies of the weapon the player use, they behave the same but we balance them differently." Thanks for the info. The main thing I hate about DLC, particularly those that effect in game gear, is that most of the time no real explanation is given on how these items fit in with the rest of the game. Are they overpowered? Underpowered? Etc etc. I have actually been playing through ME2 again lately and I like the sound of that Assault rifles handling so I may pick this up. My only question though is won't this sort of imbalance npc's that use hand cannons since they never really used crosshairs to begin with? They won't have to deal with the accuracy trade off. "
" Thanks for the info. The main thing I hate about DLC, particularly those that effect in game gear, is that most of the time no real explanation is given on how these items fit in with the rest of the game. Are they overpowered? Underpowered? Etc etc. I have actually been playing through ME2 again lately and I like the sound of that Assault rifles handling so I may pick this up. My only question though is won't this sort of imbalance npc's that use hand cannons since they never really used crosshairs to begin with? They won't have to deal with the accuracy trade off. "
I'd love it if we could get DLC out faster too, trust me we get it out as quickly as possible!



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