dude...shut the fuck up. "Why? "ZOMG This is game is the end all be all, it made my dreams come true" you want that? sorry go somewhere else if you cant take the truth.
Get the Fuck of my blog
"samcotts said:Seeing as youre the one who came into my blog trying to defend a game that means the worlds to you, and started giving me lessons on burst firing and the "zomg how realizm is affecting teh controls" maybe you should stop going around a message board making sure no one has anything negative to say about the game youre so emotionally invested in and take lessons in accepting the difference in opinions."KiwiJuIce, are you always this vile?"I've never seen a post by him before but I'm going to assume so.
Mr. Kiwi, you did defend the controls but you then described them as floaty. They are not floaty, they are heavy. If you're well versed in burst fire then you should get the accuracy you seem to require.
I have no other reason to discuss this with you. Don't try to pretend I was the one who got my knickers in a twist over a difference of opinion. Your post clearly suggests otherwise.
Enjoy Resistance 2, it's a great game. I can tell Killzone 2 will have a helluva lot more depth even from the 7 minutes I played of it. But that still takes nothing away from Resistance being an excellent game."
"Ok, I don't want to look like the Killzone "anti-negative" brigade seeing as I'm obviously the one you refer to ("morons who make 'hype' threads")I didnt even look at who made the thread. just saw a few post in it where people were doing the exact thing you described at the end of your post, whether you deny it or not its your problem. As i am sure im not gonna change someones opinion (especially the kinda person who makes....LMAO....."hype threads")
"Ok, I don't want to look like the Killzone "anti-negative" brigade seeing as I'm obviously the one you refer to ("morons who make 'hype' threads") but I just cannot stand to see someone say this game is floaty. What!? It's like anti-floaty. You shoot your gun and it recoils all over the place hence it's not "tight". That's because the gun is juddering in his hands so you have to control your bursts. The gun feels heavy, the movement feels heavy, it's all meant to feel like you're a dude kitted out with armour with a powerful rifle in your hands. I suggest you play with the control settings if you wish to correct this.
Out of interest how can you tell that the "CoD4 like set pieces" are gone when... well... it's a 5-10 minute demo? And even in that time you got to blow up a bridge and got ambushed by a ton of Helghast.
Use your keyboard!
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