I would hate to rehash what you may have already read or heard about the game, but do yourself a favor and don’t seek out spoilers.What the most recent Bombcast said is totally valid: If you plan on playing this game, try and get through the initial 32 cubes required to “beat” the game. After that the game changes. I can’t say what exactly, but the game does things I’ve never seen in my life. Sometimes it seems like this game was not fully reviewed before being released by Microsoft. The puzzles can be so obtuse and stretched that you WILL need the help of the internet to get everything. There are leaps in logic the game expects you to take. Not that this is a bad thing, it’s kind of a breath of fresh air.
The way games hold your hand through every little detail this generation, it’s surprising a game like Fez can flourish. Maybe we don’t need every element of the game spelled out in a quaint tutorial.
Like I said, I would hate to spoil some of the interesting things you’ll encounter in Fez, so go play it now on XBLA. It’s a fantastic game with an interesting concept, unreal music, and challenging puzzles. I guarantee it’s $10 well-spent.
On a side note, my wife and I met Fez’s creator at last years Fantastic Arcade held at the High Ball. It’s an awesome event where indie developers are in the spotlight for an opportunity to show off their creations to a large crowd of interested people. Phil was a nice guy that seemed genuinely interested in showing us his game. It’s crazy to think how much work has gone into these games for some of these developers.
Just finished up THATGAMECOMPANY's new game "Journey" for PSN.
The spoiler-free version of what "Journey" is about is simple: Your a guy trying to reach a light at the top of a mountain in the distance. No explanation is really given, but if you really pay attention, the "Journey" is pretty evident by the finale of the game.
I have to be honest and say the only games that have ever given me a similar feeling throughout the game are Team ICO's "Ico" and "Shadow of the Colossus" titles. They have an interesting serene feeling. They know when to be loud, but more importantly know when to be very quiet.
The inclusion of a Co-Op partner on your adventure is equally original. You never talk to them with your own voice. Rather, you simply communicate with a series of chirps your character can emit. I was drawn in even more this way. Among all the isolation, it's like you have a friend...it's bizarre. You aren't taken out of the experience by a 14 year old ignorant racist. It's a breath of fresh air for a game that weighs so heavy on atmosphere.
The game feels very short, but not in a bad way. It's a complete product and very worth the $15 price tag. I just want more games out there in the market like this.