1 day, 4 hours ago
3 days, 2 hours ago


A week from this very moment, myself and gamers across most of these United States will once again take control of Nathan Drake as he ventures through rough terrain and overcomes impossible obstacles alongside his new companion in a likely vain effort to retrieve some sort of legendary artifact. There will be bad guys to shoot, towers to climb, and helicopters to run away from whole haul.
I personally loved the original Uncharted not for its slightly lacking gameplay, but for its involving narrative and charming characters. I can say with some air of confidence and just a slight hint of embarrassment that Elena Fisher is the closest I’ve come to falling in love with a virtual face. Her wit, spunk, and natural chemistry with Drake’s character astounded me, and from the moment of that epic prison breakout I knew I’d be unwilling to let these characters go once the credits made their vertical ascent toward ending my experience.
If you hadn’t heard, Uncharted didn’t sell particularly well despite the critical praise, which made me incredibly nervous for the future of the series, if there even was going to be one. In all actuality, the sales figures warranted at most a PSP sequel a la Valkyria Chronicles, but from all the hype surrounding Uncharted 2, it’s refreshing to see that some suit at Naughty Dog or wherever took at look at the game’s quality over the quantity moved and gave the franchise a second chance. It seems to have paid off.
But again comes me worrying. There’s inevitably going to be a decent sized backlash once the game is released. The early critical praise for Uncharted 2 has been mind blowing, with such respected personalities such as Adam Sessler and Geoff Keighley pinning it as one of the best games they had ever played, at least in the single-player sense. To say that both expectations and skepticism are well above average at this point would be one hell of an understatement. There are people that gravitate toward positive criticism and people who shun it, refusing to believe that something could possibly be as good as it’s made out to be. Unfortunately, the outraged are generally the vocal minority, which almost certainly means that I’ll be tossing up a mental filter with regard to the majority of Uncharted 2 related discussions on the various (one) gaming forums that I visit.
Am I personally hyped for the game? You better believe it. For a while, I honestly didn’t care. If Nathan Drake were still the only returning character, I might not really care about the game much at all, but with the announced return of Elena Fisher and Victor “Sully” Sullivan a few months back I’d like to find the fast-forward button for my own life in order to make next Tuesday get here just a little bit faster.
Originally posted on my blog: http://www.deviosity.net

Any geek that can declare themselves as such with even the slightest hint of pride has likely seen the film Spaceballs at least a half dozen times. If you haven't, see it immediately and stop reading. If you're reading this knowing that you haven't yet achieved that particular goal, the you've read too far, and I'm honestly ashamed to have you on my blog. Please, go away.
Yesterday I took the time out of my incredibly busy schedule for a quick viewing of Spaceballs, which has been considered something of a geek classic since at least ten years before it was even conceived as a production. It's a parody of everything sci-fi, and really, if we can't make fun of what we enjoy, then what the hell can we make fun of? We're too fucking stubborn to subject ourselves to anything blatantly awful, so without humoring our own entertainment mediums, we lose the right to profess any sort of joviality.
Yesterday's viewing of the film brought me to a startling revelation, one that I wish I never had to admit: Spaceballs isn't funny anymore. That's right, I said it. It's finally happened. Like any honest citizen trying to make a living, I blame the society we live in for this travesty. I mean really, when the only sort of "funny" movie being released in theaters are stoner comedies and those utilizing excessive profanity for congregational amusement, how many people out there are still actually going to find the subtle, irony-infused, light-hearted humor of a film like Spaceballs legitimately entertaining? Our collective "sense" of comicality has been altered over the last couple of decades, and though I'm most certainly as guilty as the rest of you are, I definitely don't find it to be a change for the better.
Let me apologize as I close this out. Mel Brooks, you were a genius of comedy, and though your writing may no longer evoke the laughter it once did, it still remains incalculably appreciated by myself and any self-respecting geek out there. Rick Moranis, your performance as Dark Helmet has captured the hearts of thousands. Without you and your ever-faithful companion Colonel Sanders, we never would have understood the dangers of pushing light speed technology past its limits. Your efforts have likely saved an entire generation of space explorers.
To John Candy, David Pullman and Daphne Zuniga: The three of you taught us what it means to be the heroes of science fiction. Your efforts to prevent all of the fresh air from being stolen from the Planet Druidia are legendary in popular culture, and personally, I wouldn't have it any other way. To Michael Winslow. I'm not sure that anyone understand the beeps, creeps or the sweeps anymore today than we did back then, but we do know one thing. Something is, in fact, wrong with the radar sir.
Last, but most definitely not least, to Major Phillip Asshole and his crew aboard Spaceball One. You and your family faithfully surround our every action. They're the overpaid boss at work. They're the fat, obnoxious bitch at the grocery store that seems to think the world should bow to their every whim simply because they're a fat, obnoxious bitch. They're the jock in high school that made fun of us for having zero athletic talent, ultimately transforming our personal self-loathing into the hobby and culture that we all now participate in. Your legacy will forever live on.
Originally posted at my blog: http://www.deviosity.net
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The lack of a viable narrative is disappointing, but that's OK
(X360)
If there’s one thing that we as gamers have proven time and time again, it’s that we all have a collective, insatiable lust for color-coded loot drops and shooting dudes. Mostly, we’ve had to split our attention between two entirely different styles of game to quench the thirst, but a ...
Reviewed by Kombat on Oct. 30, 2009
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Naughty Dog has learned some lessons
(PS3)
Uncharted 2: Among Thieves has absolutely no problem with what it is, that being a aggregation of mechanics introduced in titles long since released for public consumption. However, few would argue that said workings pull any of the strings that make this game a unique experience, and rightly so. What ...
Reviewed by Kombat on Oct. 24, 2009
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A insubstantial iteration on an all-too-familiar formula
(X360)
The Halo franchise is incredibly popular, and for very good reasons. The gameplay and visual style are both excellent, and to many gamers out there the narrative surrounding that universe goes right up there with beloved sci-fi settings such as Star Wars. Still, aside from a few minor changes between ...
Reviewed by Kombat on Sept. 27, 2009
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An excellent combination of the old and new schools
(XBLM)
Nolan North seems particularly fond of portraying the traditional, wise-cracking “everyman” as far as video games are concerned. In Uncharted: Drakes Fortune, he displayed his half-tucked prowess as Nathan Drake. In last year’s Prince of Persia reboot, his very un-prince like character turned out to be a run-of-the-mill thief stumbling ...
Reviewed by Kombat on Sept. 27, 2009
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A fast-paced, beautiful and stylish side-scrolling adventure
(WII)
The name “Muramasa” is -- to me at least -- immediately evocative of that distinctly western flavor found almost exclusively in games released from our friends over in Japan. It would seem difficult to not immediately envision the blades of hardened samurai locked against one another, their eyes fastened with ...
Reviewed by Kombat on Sept. 19, 2009
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A great spiritual sequel to an amazing character creator
(PC)
City of Heroes no doubt left a solid footprint on the massively multiplayer genre, introducing a level of customizability that, despite the game having been released well over five years ago, has yet to be replicated by anyone else in the industry. The aforementioned premiere online superhero experience ...
Reviewed by Kombat on Sept. 6, 2009
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1 out of 1 found this review helpful. |
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Eidos and Rocksteady deliver the authentic Dark Knight experience
(X360)
Despite it being the sole, innate desire of the male species upon our eve of birth, none of us will never actually become Batman. Most of us lack either the means to possess a subterranean abode littered with hi-tech equipment, or the motivation to hone such perfected skills ...
Reviewed by Kombat on Aug. 30, 2009
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There's never been a better time to be a fan of this series.
(PC)
It seems ironic that, in a medium of entertainment often perceived as synonymous with the phrase "waste-of-time," one of the most popular and revered franchises is that which is entirely focused on simulating the life we all otherwise could be leading ourselves. From a backseat perspective, it's difficult to understand ...
Reviewed by Kombat on June 8, 2009
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8 out of 8 found this review helpful. |
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Though derivative, This electrically-charged action game delivers
(PS3)
At this point, it feels like preaching to the choir to say that there isn't much incentive toward owning a PlayStation 3. The unfortunate thing is that while the aforementioned statement is commonly perceived as true, there remains very little evidence to back it up. Since the console's launch, it's ...
Reviewed by Kombat on June 4, 2009
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1 out of 1 found this review helpful. |
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The game's simpilicity makes it accessible, but not for everyone.
(PC)
For nearly eight years, the Bejeweled series has been lending a helping hand to procrastinating students, husbands, wives, employees and employers everywhere. It wasn't until the later release of Peggle, however, that PopCap would truly step up and threaten to put an end to real-life as a concept in its ...
Reviewed by Kombat on May 22, 2009
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| Date Joined: | Oct. 23, 2008 |
| City: | Washington Court House |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 3,826 Points |
| Ranked: | Ranked #337 of 60,829 |
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Leon S. Kennedy character - 1,143 points |
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Souji Seta character - 557 points |
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R.P.D Headquarters location - 411 points |
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Claire Redfield character - 402 points |
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Albert Wesker character - 318 points |
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Ash Lambert character - 282 points |
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Rise Kujikawa character - 252 points |
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S.T.A.R.S. (Special Tactics and Rescue Service) concept - 185 points |
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raddevon
1 day, 15 hours ago Of interest to @OrganizedPlay: Board/card games on XBLA http://is.gd/4ZLh3 They seem to have skipped Magic. |
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Bucketdeth
1 day, 16 hours ago PSP Go fucking awesome. |
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TheJollyRajah
2 days, 1 hour ago After playing the beta, I've become somewhat disappointed with Bad Company 2. The hype got to me, I guess. |
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mikevanpwn
7 months, 2 weeks ago is on Giantbomb.com! |
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Milkman
8 months ago Milkman just told a FOX News personality to kill himself over Twitter. The future is now! |
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biggest_loser
10 months, 1 week ago comment my Left 4 Dead Review! |
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