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A light at the end of the tunnel 0

  After its showing at E3 2005, Alan Wake   has consistently been near the top of my most wanted games every year.  And now that it has finally arrived, it's hard not to be a little disappointment with the apparent transformation the title has undergone in its lengthy development process.  Originally touted as an open-structured horror game with a persistent day/night cycle in which you would seek clues during the day and fend off the denizens of darkness at night, Wake has devo...

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