Korwin's forum posts

#1 Posted by Korwin (3034 posts) -

Press X to feel emotion

#2 Posted by Korwin (3034 posts) -

Who the hell does that.

#3 Edited by Korwin (3034 posts) -

@bollard said:

@korwin said:

@hero_swe said:
@pyrodactyl said:

@bollard: What engine choice?

I think they're on Cryengine which if I remember some other MMO was also on and it did not fare well. Can't remember what name it had though.

The Cryengine means nothing in that regard, it''s one of the most fully featured engines on the market and it's super pretty to boot.

CryEngine is an awful choice for trying to make a game set in space where vast distances and huge objects (i.e. Orbital Space Stations) need to be represented. The Engine has a limit of 30km squared on the world size, which they will have to have hacked around if they want anything bigger.

I've spent a fair amount of time following space games, be it No Man's Sky, Elite: Dangerous or Star Citizen. An old favourite I have been following for years is Infinity: The Quest for Earth, whose developers (who know slightly more than I do about making a procedurally generated galaxy and 30km space stations) had this to say:

The hard problem is creating planets of any size with stunning and varied visual detail. Combining those planets with space stations that are 30km in diameter while allowing a seamless and smooth transition, that's really freaking hard and that's what we've been working on solving - the hard problems. It should be noted that a single map in CryEngine is limited to 30km by 30km. We have space stations that are the size of an entire CryEngine map.

...

The bigger issue for both E:D and SC is likely the fact that they are working with existing code bases. This can be both an asset and a liability. Depending on how their respective engines are built, and in the case of SC they're using CryEngine (which seems to be going out of business atm) so they didn't even build their own tech stack, it could be a huge, complicated mess for them to make the appropriate changes required to handle planets.

Source: https://forums.inovaestudios.com/t/date-of-the-kickstarter/389/49 - Keith Newton

The engine is being moved to 64-bit float. Hell cry engine supported 64-bit back in the days of Crysis 1 but it was busted down when Crytek started chasing console bucks. The move to dp removes the map size limitation.

#4 Posted by Korwin (3034 posts) -

Still graphically more impressive than Sonic Boom.

#5 Posted by Korwin (3034 posts) -

Desktop PC marketshare is declining and even Valve is testing the waters into transitioning to small formfactor PC', i.e. the SteamBox. PC gaming isn't dying but the traditional PC is. Tablets, smartphones, consoles are slowly but surely replacing a lot of PC functions. It will be a while off till you can do excel sheets on xbox but at some point it will.

The drop in desktop PC market share isn't representative of the PC gaming space, never really has been to a large extent. The lions share in PC gaming market share comes from the boutique and discrete/custom market. The shrink in the desktop arena is mainly the result of the drop off in the low end beige box side of things, companies like Dell aren't exactly doing a roaring trade in $600 desktops anymore since most of that market moved to ultra books and tablets. PC gaming has been in growth pretty much consistently for quite a while now.

#6 Posted by Korwin (3034 posts) -

@hero_swe said:
@pyrodactyl said:

@bollard: What engine choice?

I think they're on Cryengine which if I remember some other MMO was also on and it did not fare well. Can't remember what name it had though.

The Cryengine means nothing in that regard, it''s one of the most fully featured engines on the market and it's super pretty to boot.

#7 Posted by Korwin (3034 posts) -

@sin4profit: I will hear no more doubts about my Warthog's toggle switches, they're glorious :P

#8 Edited by Korwin (3034 posts) -

@pyrodactyl said:

"Oh no you guys, just you wait until the new module, this will change everything" is something I fully expect to hear 2 years from now still when people, way too invested, can't let go of a bloated game going nowhere.

You understand that the modules are meant to be vertical slices of major game play elements right? It's not like the final game is just going to be a pile of modules.

@avenlaya said:

I still haven't seen anything about what you can actually do in the game. Are you going to be able to make your own ships? Mine asteroids? Are you going to be able to land on planets and what not? My real concern is how is this game really different than something like No man Sky, which actually has some sort of direction in terms of game play.

There is an abundance of information with regards to that stuff, to answer all 3 of the questions you just asked

  • Ship manufacturing will not be performed by player, however ship availability in regions in game will be based on the trade in base resources being collected and traded by the player base
  • Yes
  • Yes

I can understand scepticism however you seem to be trying to be willfully ignorant to make some kind of point. Hell Chris Roberts has a weekly show were he answers questions about the game will be.

#9 Posted by Korwin (3034 posts) -

If you only experimenting then start with a Logitech Extreme 3D pro. After that the Saitek X52 is a great option since it still retained the twist to rudder function. Once you move past that your moving into foot pedal territory.

#10 Posted by Korwin (3034 posts) -

This trailer was originally a fan edit if I'm not mistaken, CIG went and licensed the music and cleaned it up and bundled in some new footage to round it out. The level of community engagement they have is pretty damn impressive (even with it now growing large enough to breed a toxic element).