Kovie's forum posts

#1 Edited by Kovie (198 posts) -

Well, since this thread has now been revived, I should probably mention that this problem with the site, in my experience, has long since been resolved.

Just in case someone found this through forum search or Google and expected it to still be relevant (I think it's the only topic about this.)

#2 Edited by Kovie (198 posts) -

You know what's fun? Games that have cryptic conditions for achieving different endings. In the way that you might not even realize that there were variants, but discovering them is really mysterious and interesting. Like a Silent Hill, or even Dark Souls.

#3 Posted by Kovie (198 posts) -

@fredchuckdave: Quiet people are never unassuming or unpredictable, people are objects to be used, and also: statistics. Got it. Good stuff.

I'm not sure what would happen if I ran into someone who's less likely to talk than me. Maybe attempt to ask them stupid questions to get a sense of their personality? Or fail that and do pretty much nothing.

#4 Posted by Kovie (198 posts) -

Welcome! Patrick and Zoe's panel was really awesome, and I hope you'll help in counterbalancing the internet against jerks.

#5 Edited by Kovie (198 posts) -

@ssully said:

@oldirtybearon said:

Short answer: Kane & Lynch was a fan-fucking-tastic concept with rich, complex villain protagonists that allowed Io Interactive to sink their teeth into the kind of narratives the studio (if not just the creative leads) thoroughly enjoys; gritty, ugly, sometimes disturbing character studies.

Freedom Fighters was cool because it was Red Dawn as a video game. There was nothing all together memorable about it aside from that.

What you say is pretty true, but the thing that made Freedom Fighers cool was growing/commanding your squad, and the way your choice of attack(attack heliport, or raid ammo depot) actually changed the future missions. Not many games gave such tangible changes like that and many still don't. Sure the shooting kind of sucked and the AI was pretty awful, but it was really fun.

Regarding the modular and reactive design of Freedom Fighter missions; I can remember the original Kane & Lynch intending to have a system for hiring mercenaries who would help on missions. Obviously nothing of the sort exists in the released game, the squad system is still there, but you can imagine that there was an effort at some point to create a similarly dynamic element to the game with an economy of expendable mercenaries with their own levels of price, skill and presumably trust. But I'm going to assume the game had a lot more compromises in it's development than just that.

The sequel didn't go for it, or anything similar, either. So it's a pretty useless point. Maybe in the case of both games they invested more into their multiplayer execution than into a complex, systemic singleplayer that tried to invoke a broader feeling of what Freedom Fighters did successfully. As for why a sequel was made at all, it does seem like IO Interactive has a sort of fondness for the characters.

#6 Posted by Kovie (198 posts) -

What this topic makes me think of is Jeff Cork from Game Informer saying that he had previously broken about 3 Game Boys by smashing them into his knee in rage, and I can't help but think how goddamn painful that must be.

#7 Posted by Kovie (198 posts) -

This was a really neat feature.

$63.2 million.

#8 Edited by Kovie (198 posts) -

@village_guy: On one hand the exaggeration and total immediacy of it is hilarious, but it also exists to absolutely pierce through pretty much all other noise in what is typically a quiet game. What a way to let the player know things have just gone bad. I can understand being completely petrified by it just as much as I can bursting into laughter at it's sheer ridiculousness. It's really good.

#9 Posted by Kovie (198 posts) -

@generic_username: Thanks for the heads up, I'll have to look it over sometime (and get back to the game as well, because man, I haven't kept up).

#10 Edited by Kovie (198 posts) -

It would be foolish to play a series like this in chronological order. It would be such a mess to try and play 1 immediately after 3, you'd go from a game where the default walk is detectable to one where the only movement option is running (aside from crawling).