Kowbrainz
Kowbrainz's last update: Just posted a new review up for Yoshi's Island DS, check it.
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Nov. 21, 2009
  • Eh. Add to the above stuff about only ten hours of playing time shared, the post before his in the forum thread has two screenshots clearly depicting horrible clipping and physics glitches in the game, yet he goes ahead and gives the gameplay 95.  Yeah yeah, don't give the guy attention, I know. I'm not going to sign up at his site or anything, but sometimes you just have to ...
    12 hours ago
  • Single player mostly. If I buy an FPS it's for the Single Player, suck too badly in Multiplayer there. I'll buy fighting games for multiplayer though. The odd party game too.
    12 hours, 23 minutes ago
Nov. 19, 2009
Nov. 18, 2009
  • @keyhunter: No I'm not. The original Perfect Dark is a lot more fun either way, despite how far the industry has come since then. Perfect Dark Zero, on the other hand, wasn't fun and there were already games like Halo around which had pushed the FPS genre forward which Rare hadn't really paid enough attention to with PD0. The game looked good, sure, but its gameplay was not.  Think there's ...
    3 days, 9 hours ago
Nov. 17, 2009
  • @xyzygy said: " I played it less than a year ago all the way through and I had a blast. I am a huge fan of the original though, I just really like the atmosphere. I dunno. Maybe I'm a Rare fanboy. "I'm a Rare fanboy and have forced myself through some of their other titles, which has resulted in me ending up liking a few titles after the initial ...
    3 days, 17 hours ago
  • I bought this for cheap and was still really disappointed. The story and objectives were so convoluted I didn't care but what I really didn't like was the level design, how it was so easy to go the wrong way and have to follow some stupid arrows on the floor to get to the right place. That and the combat... just reaaaally unsatisfying.
    3 days, 22 hours ago
  • natetodamax has the right idea. Stop giving them attention for fucks sake. They WANT to rile you and the rest of the media up. It's the only way they get their message heard. If people would just start ignoring them they'd run out of steam on their own. If it pisses you off, keep it to yourself, don't "express your views on it" and let them see that or they'll ...
    3 days, 23 hours ago
  • @TooWalrus said: " That's too bad, but I was more disappointed when the Banjo_Kazooie / Viva Pinata guy left Rare. Or was it the same guy, who's just now leaving? (I'd heard Nuts & Bolts was his last game). "Yeah, Grant Kirkhope was the guy who left and did the Banjo/Viva Pinata soundtracks.  @keyhunter said: " Considering RARE has never made a bad game (All of them are pretty much ...
    4 days, 10 hours ago
  • A real sad moment, although I could see it coming since Dave hadn't been given any noteworthy titles to compose scores for in  a long time. I think it's clear that the company just hasn't been the same management-wise since the Stampers left, thus you see a lot of the old composers - Grant Kirkhope, then Steve Brand and now Dave Wise - leaving to achieve better things.   For ...
    4 days, 12 hours ago
Nov. 16, 2009
Nov. 15, 2009
  • @MattyFTM said: " @Kohe321 said: "Giantbomb has grown a LOT over the last few months, just look at this graph.  "That graph probably doesn't show a lot. Game sites expect a traffic increase towards the end of the year due to an increased number of games people want to know about. Although 60k users is a great feat!!!! "Yeah, but hit the button for 'All' on that site and even with ...
    6 days, 9 hours ago
Nov. 14, 2009
Nov. 13, 2009
Added by Kowbrainz on Oct. 20, 2009

It's not uncommon for me, especially knowing how rarely I'm actually able to purchase new games, to go back to old titles and play them through again. If the game is a favourite, I might play it over a dozen times and get half decent at it, like with Banjo-Kazooie or with Donkey Kong Country. Other times I just try to see whether a great game holds up after my initial hype for it has settled. I hope to play through games like Bioshock and Resident Evil 4 again in this manner later to see whether they have held up for me, but this particular time I wanted to go back to another critically acclaimed game that many may see as the best of all time.

The Legend of Zelda: Ocarina of Time holds quite a few memories for me. I myself didn't get an N64 for a long time after it was released, but I did get to see OoT at the time it was released. It was one of my first game experiences, and was really mesmerising and yet at the time I did not feel worthy of playing it myself - it was enough to sit back in awe watching someone else grasp the controls and explore its vast lands. One of these situations would be in a shopping centre behind an older boy who seemed reluctant to give up the controller to anyone. I didn't mind, even if he had lost himself in the Deku Tree and didn't seem very good at games at all. The other occasion I got to see a bit more of the game, and was at a local holiday care centre since both my parents worked full time. I remember watching older kids of about eleven or twelve riding around Hyrule on Epona; I remember a really awesome looking boss fight with Twinrova in the Spirit Temple, and I remember the older kids sighing after the caretakers forced the controller on me during the Ganondorf fight since nobody was getting a fair turn. I didn't want to play, watching was fine. It was just one of those games that had that sort of effect on you.

I didn't play through the game myself until the rerelease on the Gamecube in 2003 packaged alongside Windwaker. Despite the graphics and some of the controls and gameplay mechanics being a little dated, it still played brilliantly and hooked me from beginning to end. There was a tonne of stuff to do in sidequests too, and while I completed a few of these, a lot of them went unfinished as I got distracted with playing newer titles from that year. I could never really conceive any true feelings for the game after giving it up prematurely - while it remained a favourite I never thought of it as highly as some of my other top games. It was a fantastic game, yes, but when others brought it up as the best game ever there was this strange sense of doubt in the back of my mind that I couldn't shake. I needed to play it again with a fresh mind to know exactly what I thought of it.

Let's jump back to the present again now, enough of this remeniscing bullshit. I've just beaten the Spirit Temple again and I'm trying to go back and collect the heart pieces and skultulas that I missed before, finish the sidequests I neglected. Truth be told, I'm having a blast, and while I'm shamed to admit I haven't played enough of the Zelda games as I should have, this is my favourite by far. But then, if I take away my perception of favourite games and try and look at this objectively, it's easy to see now why so many would consider this a contender for best game of all time. Ocarina of Time has been crafted really well, and if you're able to look past a crude exterior in terms of appearance and controls today, if you take a chance to not be so shallow, you'll see that everything here has held up really well. Not only that, but it's shaped a lot of the other titles developed today with its puzzles and mechanics, which at the time were a real leap.

While it's not a top favourite for everyone, I think it's really hard to hate Ocarina of Time completely unless you're unable to appreciate classics in general or can't appreciate multiple genres. I have talked to a couple who seem to have liked Majora's Mask and despised OoT due to the lack of sidequests and things to do outside of the main story, which is a bit confusing. The game had a really powerful and gripping storyline, and the sidequests were really just afterthoughts which added to the overall experience, so if you're looking for sidequests alone then this probably isn't the right genre for you at all. But hey, I guess every game has to have a few haters, you can never please everyone.

I guess, in the end, it's games and experiences like these that make you realise how influential Shigeru Miyamoto has been on the industry over the past three decades, and perhaps wonder what things are going to be like when he finally stops making them, whether that be from retirement (yeah, right) or finally passing on. Sure, there's a lot of good designers out there able to make some top quality games, but I doubt we'll ever uncover another personality that comes close to Mr Miyamoto, at least, not any time soon.


Kowbrainz's Reviews
Not the exciting sequel I was looking for (DS)
Yoshi’s Island DS is the direct sequel to Super Mario World 2: Yoshi’s , released on the Super Nintendo over a decade ago. It takes all the ideas from the original game and expands on them with new levels, puzzles, and most notably new babies for Yoshi to lug around, ...
Reviewed by Kowbrainz on Nov. 7, 2009
Quantum of Solace DS, definitely not worth your time (DS)
When it comes to games design, the Nintendo DS touchscreen is one of those things that you have to think hard about. Whether your game concept would actually benefit from the use of a stylus outside of navigating menus, and whether it would be a game to suit an "all ...
Reviewed by Kowbrainz on Sept. 19, 2009
Go for it, if you like a real arse kicking. (XBLM)
It’s not every day that you see a big game developer create the next game of a well-established franchise by going all the way back to its roots, even if that may have been twenty years ago. This is exactly the route Capcom has taken with Megaman 9, and while ...
Reviewed by Kowbrainz on March 2, 2009

9 out of 10 found this review helpful.
A fantastic party game, but not much more (WII)
Super Smash Bros Brawl is the third instalment in Nintendo’s best-selling fighting/party-game franchise. For everyone somehow left out of the loop, that means all of your favourite characters from the top Nintendo franchises going at each other’s necks in an all-out fighting fest. Have a bone to pick with that ...
Reviewed by Kowbrainz on Feb. 23, 2009
A charming beat-em-up, to say the least (XBLM)
Rare’s first title for a Microsoft console after their buyout in 2002 was Grabbed by the Ghoulies, and it was a flop. A 3D beat-em-up title with a distinct cartoon-visual style and simple controls, Ghoulies was destined for the Gamecube, but after Rare’s move to Microsoft the title ended up ...
Reviewed by Kowbrainz on Feb. 22, 2009
It ain't no revolution... (WII)
Whereas some people may prefer handheld monster battling because of its portability among other things, for others the simple sprite monsters just aren’t enough. Enter Pokemon Battle Revolution, yet another console Pokemon game which allows trainers to upload their monsters to the game and see them battle it out in ...
Reviewed by Kowbrainz on Feb. 15, 2009
Just solve this puzzle first... (DS)
I’d find it very unnerving if, upon travelling to a new town and asking a local where the nearest bathroom was, they told me to solve a puzzle of theirs first. But such is the world of Professor Layton, a point-and-click style mystery/adventure game for the DS, comprised of tricky ...
Reviewed by Kowbrainz on Feb. 10, 2009
Worth the money? Definitely. (XBLM)
It’s come to my attention that you can’t persuade one to buy something these days just by saying it’s bloody good. Gamers don’t like to waste their money and will be overly cautious when looking into new purchases to avoid getting something they’ll regret later. Braid is one title which ...
Reviewed by Kowbrainz on Jan. 29, 2009
I'll train my brain elsewhere, thank-you. (DS)
Big Brain Academy is a cash-in on the casual market, more specifically the market that accepted Dr Kawashima's Brain Training, or Brain Age, with open arms. It features a collection of minigames advertised to train your brain, although it’s never quite certain just how you’re training as there’s no real ...
Reviewed by Kowbrainz on Jan. 29, 2009


Date Joined: Jan. 23, 2009
City: Perth
Gender: Male
Alignment: Neutral
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Brad 6 hours, 44 minutes ago
Fired up Braid on a whim this morning and instantly solved the puzzle that had me stumped for a year. What the eff.
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My new power to change the GB homepage's tagline at will is surely going to lead to ruin.
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play on, player! RT @FINALLEVEL: http://twitpic.com/qdjt0 - Daily Pic: Name this Bay Area Mack!
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I beat Modern Warfare 2 on Veteran
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So easy to join! RT @jeffgerstmann: Square's new Scientology recruitment video. That guy looks so calm and in-control! http://bit.ly/3OtQH2
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But of all the level 20 support gunners, Roland was the best.
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xthemusic is fully into Tales of Vesperia. BUY IT!
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two weeks of Crimbo gaming. oh joy!