Krakn3Dfx

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#1 Posted by Krakn3Dfx (2065 posts) - 1 day, 18 hours ago

Helpful thread, since I bought a used Sega Saturn with a copy of Die Hard Arcade today for $30 from a dude on CL. Excited to get home and try it out after work. I definitely want to pick up Panzer Dragoon Sonic R at some point if I can score copies at a decent price.

#2 Posted by Krakn3Dfx (2065 posts) - 2 days, 16 hours ago

Maybe it's been said, but this could just be in light of the rumor that MS is locking games to a single console, in which case online passes would no longer be an issue. It would be an excellent chance for EA to play the good guy without really any loss to them as a company.

Of course, this line of thought doesn't work for the PS4 (as much as we know at least), so I'm still just speculating.

#3 Edited by Krakn3Dfx (2065 posts) - 4 days, 15 hours ago

I would have stopped at a handshake, but hey, I'm not here to judge.

#4 Posted by Krakn3Dfx (2065 posts) - 4 days, 20 hours ago

Both this and the Krieg DLC character are $10.

I would happily give this up in favor of that.

#5 Posted by Krakn3Dfx (2065 posts) - 4 days, 21 hours ago

I don't really care, as long as it's sponsored by Hoveround, just like The Price is Right.

"Hey there."

#6 Edited by Krakn3Dfx (2065 posts) - 5 days, 41 minutes ago

Apparently there's no positional tracking in the initial run. It's not a deal killer, but by broaching the subject, it tells me it'll be added in later revisions of the hardware. I was going to pony up $300 for one, but I think I'm going to hold off for now.

But yeah, I'm super fucking excited about the possibilities of this thing.

#7 Posted by Krakn3Dfx (2065 posts) - 7 days, 17 hours ago

Along with a bunch of other Bethesda games (all of them I believe), Dishonored is 50% off this weekend. It's $15 if you go through the U.S. site, but if you go through their U.K. portal, you get it for $11 and some change, and the key you buy will show up on either site, no regional lock on the game's Steam code.

http://www.gamersgate.co.uk/games?prio=relevance&q=bethesdaweekend

Amazing price for an amazing game.

#8 Posted by Krakn3Dfx (2065 posts) - 10 days, 2 hours ago

One of the biggest dings against NZA for most people was the lack of a drop-in/drop-out coop system, so you always had to pull together 2-4 people ahead of time and go in together. Looks like the latest patch from Rebellion has added that option, plus a bunch of other stuff. I took a break from the game to go play other stuff, but I think I'm going to jump back in now and see if the new changes will bring people back in to play more.

From their forum post on Stream:

Update 1.05 Now available!Sniper Elite: Nazi Zombie Army ups the ante with Spring updates

Two major new features added in less than a month based on player feedback

Independent UK developer Rebellion has today released update 1.05 for co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling co-op players to multiply the numbers of enemies they face, but also adding support for drop in / drop out functionality.

Hot on the heels of April’s popular ‘Multiplier’ update - allowing solo-players to multiply the numbers of enemies they face to terrifying levels - this update is the second major feature added to the game in less than a month based on suggestions and comments from the game’s growing community.

Update 1.05 also includes a small selection of fixes.

Key Features:

Drop in / Drop out functionality added. (See technical notes below)

Co-op enemy multiplier added. (e.g 2 players can play against 4 player numbers of enemies)

Fix list:

Fix for potential progression blocker on Cathedral level.

Fix for progression blocker on Library Of Evil.

Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in game.

Fix to stop score points exploit on skeletons.

Known issues:

Some single player inter level saves will be invalidated with this update. This was due to level progression fixes. If problems are encountered a level restart may be required.

Technical notes on drop in /drop out:

- Can only join whilst players are in lobby or in actual gameplay.

- Cannot join whilst in loading, waiting for players, syncing, cutscenes or end game menus.

- Private match option blocks all joining.

- Quick match can be found and joined by any player unless private match is selected.

- Private game can only be found and joined by friends, either through an invite from host or by selecting to join game from steam in-game overlay, unless private match is selected.

- The private match option can be toggled both in the lobby and in game via the pause menu.

- The private match option is not available when in cutscenes or end game menus.

- Players joining outside safe zones will spawn at the host position.

- If the enemy multiplier is set to default then when a player joins the enemies increase to match the number of players.

- If the enemy multiplier is set to default then when a player leaves the number of enemies will only decrease to match the player numbers when a safe zone is reached.

- Host must wait for players joining a game to be fully in gameplay before being able to restart a game - a message box will popup informing the host of this.

#9 Edited by Krakn3Dfx (2065 posts) - 10 days, 22 hours ago

Don't worry, you'll still be able to shoot fools with your Gloke 9mm and you'r Rimmington 870.

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