Krakn3Dfx's forum posts

#1 Posted by Krakn3Dfx (2486 posts) -

The $100 model is just the box. It costs $150 if you want a controller.

Noted in the OP.

I have been reading that you can pair a PS3 controller with it. Can anyone confirm this?

DS3 at launch, DS4 later on.

#2 Edited by Krakn3Dfx (2486 posts) -

@anwar said:

@saft: Yakuza 5 is already made, I don't think that Sony can tell Sega which game they should translate.

Sony could put up the money to pay for the translation to have Sega do it, which is the more likely scenario if there's enough of a demand for it.

People have been tweeting @giocorsi on Twitter about things like this, he seems to be Sony's guy for getting ports/translations/games on the board that otherwise wouldn't be considered.

Fell asleep before I got to see most of the conference, saw all the Vita stuff, which went on forever, Vita obviously doing a lot better in Japan than here. A PS4 EDF sounds great tho, and that Deep Down game sounds pretty awesome.

#3 Edited by Krakn3Dfx (2486 posts) -

Sony announced the Vita TV at their conference last night. Seems stupid amounts of cool for $100, comes with a DS3 controller (bundle pack is $150 and also comes with an 8GB memory card), you can play a good number of Vita titles on it as well.

"Outfitted with a PS Vita card slot, it also allows PS Vita TV owners to play Vita games on, well, their TV. They don't even need a Vita—just Vita games, this PS Vita TV hardware, and a DualShock 3. Oh, and a TV"

The thing that makes this a Day One, must have peripheral for me tho, having 5 TVs in the house:

"In the future, you will be able to use it to stream PS4 games on another television in your house via Remote Play."

The PS4 I get at launch will be hooked to our main home theater setup, but if my wife is watching something, I'd normally have to move the PS4. If I can just plug the VitaTV into another TV in the house and stream gameplay to it, this thing has pretty much paid for itself. I know it's not a big deal for a lot of people, but man, this is super exciting to me personally.

Also, you'll have access to any apps that run on the Vita, like Netflix, Twitter, Facebook, web browsing, Skype, etc.

#4 Posted by Krakn3Dfx (2486 posts) -

I played it at PAX and it looked fine. It's all still running on development hardware remember. Polish and optimization is the very last thing done on a game.

Yeah, Evolution has a pretty amazing record of big optimizations in the last 30-90 days of development, looking. Looking at Motorstorm at the E3 right before it came out and the release version, it's like night and day graphically and performance wise.

#5 Edited by Krakn3Dfx (2486 posts) -

1080p but only 30 fps? That sucks a gargantuan dick, Evolution Studios. So bam.

Evolution has said they're shooting for 60fps, I guess we'll see how that goes. Motorstorm was at 30fps, and that game had a great sense of speed and fluidity, so I'm not too worried either way.

So bam?

#6 Posted by Krakn3Dfx (2486 posts) -

Evolution has released a few 1080p high bitrate versions of their demo footage from Gamescom. Site hosting them is getting hammered right now, but thought I would throw these up in case anyone wanted to check them out.

The streaming copies are only 720p, you need to download the videos to see the 1080p versions.

Daytime SLS

Sunset Aston

#7 Posted by Krakn3Dfx (2486 posts) -

Remind me again when this thing comes out, because with the number of changes they're making, I can't see it being ready in what, a couple of months?

Considering this and the last launch with its RRoDs and YLoDs, I don't see why anyone in their right mind would pick up either of these consoles on launch.

Based on a picture posted on Twitter a few days ago, they've pretty much just gone into production (Major Nelson posted a pic of the first box coming off of the packing line).

To be fair, the CPU in both the XBO and PS4 are rated at 2Ghz, both Sony and MS seemed to have clocked them down to 1.6Ghz initially, and likely both have been upclocking over time once the system has been more finalized to test for potential thermal issues. There's a chance Sony has revised their CPU speeds upwards as well over time (not a given, but definitely not a given that they haven't either) in the final stages of finalizing their own system casing/cooling. Sony likely doesn't feel the need to step up and announce numbers at this point, MS has been doing it mostly as a spin tactic to rally their base in light of all the negativity surrounding the XBO's launch and everything else.

#8 Posted by Krakn3Dfx (2486 posts) -

VR support trumps more than 4 controllers anyway. It is known.

#9 Posted by Krakn3Dfx (2486 posts) -

Possible reason:

The BT spec on the PS3 allowed for 8 devices, but the PS3 was considered one of those devices, so it only supported 7 extra controllers.

It's possible, although unconfirmed, that the touchpad on the DS4 takes up a spot on the BT chain independently of the rest of the controller, which would mean having 4 DS4 controllers in use would mean the PS4 sees 8 devices. The weird part about this would be if the PS4 is no longer considered to be a device on the chain, otherwise only 3 DS4 + touchpads would work simultaneously.

I'm sure the only way we'll know any of this for sure is once the system is in the wild. I've never had more than 2 other people on a PS3 at one time, so this doesn't really affect me, but I do know people who have played Fifa in 5-7 player configurations on the PS3 in their college dorm.

#10 Posted by Krakn3Dfx (2486 posts) -

While there's a sizable Call of Duty player base on the PS3, a lot of the Sony's base comes from gamers who don't want 4 first person shooters out of every 5 games. They want games like Puppeteer, The Last Of Us, Ico, etc. Sony needs to continue investing in internal development as opposed to taking the route of paying for 3rd party timed exclusives and timed DLC. By investing internally, you build enough solid franchises that last that you don't need to churn out a Infamous or a Killzone every year.