Krakn3Dfx's forum posts

#1 Posted by Krakn3Dfx (2489 posts) -

VR support trumps more than 4 controllers anyway. It is known.

#2 Posted by Krakn3Dfx (2489 posts) -

Possible reason:

The BT spec on the PS3 allowed for 8 devices, but the PS3 was considered one of those devices, so it only supported 7 extra controllers.

It's possible, although unconfirmed, that the touchpad on the DS4 takes up a spot on the BT chain independently of the rest of the controller, which would mean having 4 DS4 controllers in use would mean the PS4 sees 8 devices. The weird part about this would be if the PS4 is no longer considered to be a device on the chain, otherwise only 3 DS4 + touchpads would work simultaneously.

I'm sure the only way we'll know any of this for sure is once the system is in the wild. I've never had more than 2 other people on a PS3 at one time, so this doesn't really affect me, but I do know people who have played Fifa in 5-7 player configurations on the PS3 in their college dorm.

#3 Posted by Krakn3Dfx (2489 posts) -

While there's a sizable Call of Duty player base on the PS3, a lot of the Sony's base comes from gamers who don't want 4 first person shooters out of every 5 games. They want games like Puppeteer, The Last Of Us, Ico, etc. Sony needs to continue investing in internal development as opposed to taking the route of paying for 3rd party timed exclusives and timed DLC. By investing internally, you build enough solid franchises that last that you don't need to churn out a Infamous or a Killzone every year.

#4 Edited by Krakn3Dfx (2489 posts) -

http://www.geekwire.com/2013/xbox-update-console-full-production-improved-cpu-performance/

"Xbox chief marketing officer Yusef Mehdi just spoke at the Citi Global Technology Conference and said Microsoft is now in full production for the Xbox One and producing in mass with plans still on for a November 2013 launch.

About one month after improving the GPU clock speed, Mehdi added that Microsoft just made another technical boost by upgrading the CPU performance to 1.75 GHZ from 1.6 GHZ."

This is actually pretty minor in comparison to GPU upclocks, but probably worth mentioning.

#6 Edited by Krakn3Dfx (2489 posts) -

@recspec said:

So does the camera still exist or what? Haven't heard a peep about that thing since the initial announcement.

Also, this is dumb Sony, stop it.

The PS camera is unaffected by this, if anything, the camera could be used in concert with it for head tracking.

The hype around the Occulus Rift makes this a no brainer, and there are rumblings that MS has a similar piece of tech in development.

This is where gaming is heading, and should have been for awhile. The only negative to VR based gaming is that it's taken this long for it to catch hold and provide a reliable, affordable, consumer experience.

@darji said:

Sony really should not develop a own device but rather support Oculus Rift with their PS4. It would be a wise and cheaper move to do so.

Rift tech is pretty impressive, but Sony is a hardware company and has previous experience with VR tech, so I imagine they at least believe they can develop something comparable or superior to what the Rift is going to offer. Yoshida has mentioned on several occasions how much he likes the Rift, so it's not a surprise Sony would want to try and capitalize on that. It's also entirely possible the reveal would be an announcement of a collaboration between Oculus and Sony, but that would actually surprise me more than Sony just doing their own thing.

#7 Posted by Krakn3Dfx (2489 posts) -

According to a few people on other sites who know more than I do, the math doesn't really add up. Also, considering they made such a big deal about a 53Mhz GPU increase, going to say it would be weird if they bumped their CPU up from 1.6Ghz to 1.9Ghz and didn't say anything about it.

I guess we'll see, but seems like idle speculation at this point.

#8 Posted by Krakn3Dfx (2489 posts) -

From a post by Albert Penello (Higher up in the Xbox Division) on Neogaf:

First, people should understand – I don’t always know every detail happening with the program. Even though I run Product Planning (I'm not in PR!), that means we set the stage early for the features and HW, but a lot happens going through the development process. I stay very close as we approach launch, but I don’t always know the specifics when things change, so sometimes (frequently) I have to ask someone on the team. I also don’t run PR or Marketing, so I don’t see every piece of material that makes it to the public. In this case, there was an inconsistency between some small print on Xbox.com, and what I understood was happening – so I went to get more details.

Turns out the answer to this question is… complicated. It’s been an education for me as I’ve been looking into it.

There is no way that I could do justice to it in a post, so the marketing team is working on a chart that gives clarity on what locales, languages, and voice features are available in each country. Trying to write it down would be confusing. Stay tuned for a more detailed explanation, but just to give clarity:

In November

- We will launch in 13 geos

- 10 of those geos will support some voice features

- We support 8 languages

The 8 Languages at Launch are:

1) English – US

2) English – GB (WW)

3) French

4) Spanish – MX

5) Spanish – ES

6) Italian

7) German

8) Portuguese

NOW – the nuance to this is that some voice *features* won’t be available in all countries right away. “Xbox On”, for instance, is only available in 5 (hence the confusion on Xbox.com in the small print).

BigDug13

– the FAQ is correct, for launch. When you choose a language for your console, you will be offered the list of countries it is supported in. Using your example, if you choose Italy as your language, you only get Italian. We will continue to add more supported combinations over time. For example in Canada we will support English and French. The opportunity to “mix-and-match” languages and countries is something we’re looking to do post-launch.

Again, sorry for all the confusion on this. Look for a more detailed explanation coming. Will most likely come through Xbox Wire, or Xbox.com.

#9 Edited by Krakn3Dfx (2489 posts) -

Some things I expect to see for free for Plus users within the first 6-8 months:

- Knack

- Killzone: SF Single Player campaign

- Flower HD

- Doki Doki Universe

- Free specific PS1/2/3 titles through Gaikai once it launches

- Several other indie titles

We definitely won't see the wealth of free games we're seeing now on the PS3, and no one should expect to.

#10 Posted by Krakn3Dfx (2489 posts) -

@amafi said:

@the_laughing_man: @corvak: It'd be nice to have considering MS is literally FORCING you to buy the thing, and god knows it's not suitable for playing games with. Forcing you to buy a product they're not going to properly support in your region is bad form.

Im more being sarcastic about how people are finding ANYTHING to be mad about. Just like when Sony started to charge for Online play it was fine but MS is evil to do it. Or that PS4 stuff has been running on PC or Dev kits and when MS did it it was some massive lying sin.

I don't want to tangent off too much, but this argument still doesn't hold any water given how much Sony is putting outside of their paywall vs. XBLG (everything except MP in non-F2P games and free/discounted games) as opposed to how much is being walled behind XBLG (everything except store access and single player games). Over 2 million people have been paying for PS+ on the PS3/Vita entirely for the IGC and bigger discounts.

Make a list of what you get with PS+ vs XBLG, and then another list of what you can do without PS+ vs. XBLG, and this argument that people were upset about it with Gold and are fine with it with PS+ is pretty shortsighted and nothing more than an inaccurate talking point.