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Feb. 26, 2009
Feb. 25, 2009
  • OK, so I think I might finally be done with just about every game I want to play for 2008.  Working on FarCry 2 right now, but not sure how inspired I"ll be to keep that going once I pick up KillZone 2 in about 24 hours or so.  Maybe I'll get back to FarCry in-between Resident Evil 5 and InFamous...I don't know yet. Anyway, I'm going to break down what ...
    8 months, 4 weeks ago
  • EB Games just called me to remind me to stop by at midnite and pick this up.  Well, actually they want me to come in at 10 PM to join in the supposed festivities that my local store doesn't have planned.
    8 months, 4 weeks ago
Feb. 4, 2009
  • kuchoco add Killzone 2 to their list Wishlist.
    Will finally get this after getting thru Resistance 2 and Far Cry 2.
    9 months, 2 weeks ago
  • kuchoco created the new list Wishlist with 1 item
    kuchoco: Wishlist
    9 months, 2 weeks ago
  • Something that keeps me hooked on a game for much longer than I need to be is Trophies (or Achievements for you 360 users). For example, Fallout 3 could easily have me wrapping up the main story, but I want to get every single trophy I can by completing all the missions I can. Really, it makes me a better gamer when Trophies come along for the ride.This made me ...
    9 months, 2 weeks ago
Jan. 8, 2009
  • kuchoco created a blog Instructions Needed
    A few days ago, Stephen Totilo discussed his time with Fallout 3. While Stephen liked the game overall, he also had a few complaints about it. One of these was regarding the lack of proper tutorials for some of the functions in the game. This got me thinking overall about tutorials and games in general.I distinctly remember the day when it was a prerequisite to read the instruction manual before ...
    10 months, 2 weeks ago
Dec. 16, 2008
  • Well, I had high hopes for the Spike's VGA awards this year after reading a few different articles on how Spike was working towards making the show somewhat respectable. However, after watching the show I have more than a few issues with what Spike presented to the viewers. I think I'll keep this posting short and just give some bullet points as to my issues.Jack Black seemed...not like Jack Black ...
    11 months, 1 week ago
Dec. 7, 2008
  • After watching this and the Ghostbusters trailer, I think Atari might finally have a winning year. Let's hope they can keep the momentum going.
    11 months, 2 weeks ago
Nov. 29, 2008
  • kuchoco created a blog Hooked Again
    I believe at this point I need to thank the fall crop of games for addicting me again. In one week, I purchased Rock Band 2, LittleBigPlanet, and Dead Space. These three games have left me completely engaged since I purchased them. Not since the days of Final Fantasy X have I felt so compelled to complete everything in the game.The first culprit to blame for this is LBP. This ...
    11 months, 3 weeks ago
Nov. 2, 2008
  • Personally, I was let down by Gears the first time around. Way too short for me and (one of the few) that never was that into the multiplayer aspect of it. I love Dead Space, but compared to those a rental would suffice. The jury is still out on Mirror's Edge. I would say if they get the game patched relatively soon Fable II would be great since you can ...
    1 year ago
  • kuchoco created a blog Too Much To Play!
    OK, so I have been somewhat distracted the last couple of weeks with the amount of games I have picked up. First I decided to trade in Soul Calibur IV and Battlefield: Bad Company towards Dead Space. This is a great game and I can play it for a few solid hours without wanting to take a break. Then, I talked my wife into picking up Rock Band 2 since ...
    1 year ago
Oct. 25, 2008
  • While this game looks like it could be solid, it is way behind in the pack in terms of games to pick up this fall/winter. In the last week alone, I have picked up Dead Space, LittleBigPlanet, and Rock Band 2. The only games left I HAVE to have by the end of the year are Fallout 3, Resistance 2, and Prince of Persia. MK vs. DC would, at best, ...
    1 year ago
Oct. 21, 2008
Oct. 19, 2008
  • kuchoco had a submission approved for LittleBigPlanet for a total of 1 points.
    Updated word "editional" to"additional" for correct spelling and definition purposes.
    1 year, 1 month ago
Oct. 17, 2008
  • All right…so the last post I had was nearly a month ago. First, my computer was on the fritz. Then, the financial world decided to crumble and guess which line of business I am in? My job isn’t in jeopardy, but we were just so busy in the last 3 weeks that free time was very, very limited. That being said, I really needed gaming as an escape from reality. ...
    1 year, 1 month ago
Aug. 24, 2008
  • kuchoco created a blog Long Lost Relatives?
    Over the past week or so I have been demoing one game (Star Wars: The Force Unleashed) and reading various information on a game which I won't be able to touch for at least another six months (InFamous). Something I noticed relatively quickly was the similarities between the two main characters: Cole and Starkiller. Are they simply long lost brothers or do they just need a tad more inspiration for ...
    1 year, 2 months ago
Aug. 20, 2008
  • Not much time to write this week. Actually focusing on another side project at the moment which is taking away from this.Only exciting personal gaming news from the last week has been the addition of Bionic Commando: Rearmed to my collection. Personally, I think this game is amazing. Old school gameplay with updated graphics. Just awesome. Played a brief moment with some co-op as well. Let me tell ya, the ...
    1 year, 3 months ago
Aug. 10, 2008
  • As promised, I am going to share which games I plan on getting throughout the remainder of the year...or at least want to get. If money wasn't an issue, each of these games would be added to my collection as soon as possible. Keep in mind, some of these games are old too...just haven't been added to my collection as of yet.Assassins Creed - Now that this game is only ...
    1 year, 3 months ago
Added by kuchoco on Feb. 25, 2009

OK, so I think I might finally be done with just about every game I want to play for 2008.  Working on FarCry 2 right now, but not sure how inspired I"ll be to keep that going once I pick up KillZone 2 in about 24 hours or so.  Maybe I'll get back to FarCry in-between Resident Evil 5 and InFamous...I don't know yet. 

Anyway, I'm going to break down what i thought about every game I played (at least that I can remember playing) in 2008.  This was pretty much PS3 versions of everything and I'm going to work in reverse order.

FarCry 2:  Fun game to play at times, boring game to play at times.  Innovative, but ultimately flawed.

Fallout 3:   Really don't know about this one.  I got sucked into the world of a nuked out D.C. area for about 40 hours, but I'm still trying to figure out why.  I really found myself frustrated at times in this game.

Prince of Persia:  Beautiful game to play with.  However, it was way to easy and held your hand way too much.  Not enough consequences for failing at a task.  Would have really liked an alternate ending.  Didn't care if Ubisoft would have ignored one of them for the sequel.

Resistance 2:  Really, really want to be able to get into the Resistance world as a whole, but I find nothing compelling about these games.  Mediocre at best for me.  Multiplayer was nothing but shoot and shoot until you die.  Then you respawn and shoot some more.  No real tactics were involved.

LittleBigPlanet:  The singular game that could suck up 4 or 5 hours of my life without me realizing it.  Seriously, I would start building a level at 8 or 9 pm and the next thing I knew it was 4 in the morning.  Love this game from start to finish and everything after that.

Dead Space:  I think this is more than likely one of my favorite, new IPs of the last few years.  Innovative?  Not really.  But well polished and a darn good story line.  Bring on the sequel EA!

Rock Band 2:  The Rock Band we all love.  There is really nothing wrong with this game...at all.

Mercenaries 2:  World in Flames:  I had really high hopes for this game, but it was really disappointing.  Really, really fun at times.  However, it was ultimately too full of bugs to consistently enjoy.  

Assassin's Creed:  OK, so technically this game came out in 2007.   I needed to wait for the Greatest Hits drop to justify the purchase.  Never got hooked on this game.  Maybe next time Ubisoft.

Soul Calibur IV:  Something seems different than when I fell in love with this series when it was still known as Soul Edge and I played it religiously in the arcades.  Good game?  Yes, but still missing something.

Dragonball Z:  Burst Limit:  Let's move on, shall we?

Battlefield Bad Company:  Eh, this was OK, but only used for a summer filler game.  Nothing I would have picked up in the fall.

Metal Gear Solid 4: Sons of the Patriots:  Hands down my favorite game for 2008.  Cutscenes galore?  Yes, but the gameplay that existed was some of the best of the year.  Can't wait to see what Kojima puts together next (preferably a new Zone of the Enders game would be my choice.)  

Grand Theft Auto IV:  Not quite as much fun to me as GTA III or Vice City was, but still a very good entry.  I think I spent about 35 hours on this game.  Really want to replay this again if I ever find the time.

Really, that is about all of the 2008 games I played (again - at least what i REMEMBER playing).  January through about March was spent on 2007 releases that I was very pleased with.  Of course, I have gone though quite a bit of PSN games as well, but don't really feel like discussing those right now.  Maybe some other time.  Looking forward to what 2009 will bring and hope it will be an even better year!


Added by kuchoco on Feb. 4, 2009

Something that keeps me hooked on a game for much longer than I need to be is Trophies (or Achievements for you 360 users).  For example, Fallout 3 could easily have me wrapping up the main story, but I want to get every single trophy I can by completing all the missions I can.  Really, it makes me a better gamer when Trophies come along for the ride.
This made me wonder - what if everyday life had Trophies/Achievements attached to it?  Wouldn't we all be more inspired to get out of bed everyday if we could get a Trophy for making it to work on time 10 days in a row.  Or go without calling in sick for 2 months straight?  Or heck, even if we managed to make it to a gym to actually get some physical activity in.  I want a real life Gamerscore, dammit, and think that life would be the better for it.

Here's some Trophies/Achievements I thought of that could be applied to real life:

  • Don't Get Killed - Go out with all your friends for the nite, manage to stay sober, and be the responsible designated driver.
  • That Special Someone - Think about your spouse/significant other for once and be nice to them for an entire week.
  • The Great Outdoors - Go camping for a weekend and hike at least 2 miles.
  • Cleanliness is Godliness - Clean your living area each weekend for an entire month.
  • It's All About the Benjamins - Get a raise or promotion at work.

Of course, this could go the other way too.  We could have "evil" Trophies/Achievements to bring out the mischief in all of us:
  • Stay Away From the Lights - Outrun a cop car after at minimum 2 mile high speed chase.
  • Five Finger Discount - Get away with stealing a minimum $40 worth of merchandise from a convenience store.
  • Say You'll Call - Sleep with 5 different women (or men depending on your preference) in one week.
  • Get Off the Road! - Cut off at least 10 cars on the highway in one driving session.

Overall, quality of life would be much better if I could just walk around with boxes popping up to let me know I just achieved something monumental (or really mundane) in my everyday life.  What kind of real life Trophies/Achievements would you like to see?


Added by kuchoco on Jan. 8, 2009

A few days ago, Stephen Totilo discussed his time with Fallout 3. While Stephen liked the game overall, he also had a few complaints about it. One of these was regarding the lack of proper tutorials for some of the functions in the game. This got me thinking overall about tutorials and games in general.

I distinctly remember the day when it was a prerequisite to read the instruction manual before starting a game. This day (for me) came somewhere after Super Mario Bros. and before Castlevania (pick one). While most of the basics could be gleaned from pressing random buttons, most of the advanced techniques where hidden in the pages of the manual. Somewhere along the way, though, developers began focusing on providing detailed tutorials on basic and advanced controls for the end users (aka: gamers). For me, this led to less detailed manuals which were essentially worthless.  I like to see games with fully fleshed out manuals and adding more information about the back-story which you won't find in the game.  This is just something you don't find much anymore (it is almost exclusive to AAA titles at this point.)  Maybe someday we will only find fully fleshed game manuals with limited editions of games - why pay to print if your audience isn't reading it?

Just as I never expected the aforementioned Mario games to teach me how to run, jump, or stay away from Goombas, I don't expect every Call of Duty game to teach me how to run, shoot, and kill the bad guys trying to blow me up. The problem is that Call of Duty and most games like it do just that - waste a good fifteen to twenty minutes teaching me the most basic of controls.  I do think the best way to learn something is by practice, but rewards should be provided for obtaining knowledge as well. Just as Fallout increases your stats in-game for reading books, it also rewards you in-game for reading the manual.

Reading instruction manuals should gift players with knowledge they would not obtain otherwise.  I know that I usually end up with more information and play somewhat better after thumbing through one. For example, I played through nearly the entirety of Final Fantasy VIII before I knew I could boost summoning  Guardian Forces by holding Select and mashing square. Never did I encounter a tutorial which taught me that. If there was one, I must have overlooked it near the beginning of the game. (Which tends to be the other problem with tutorials - lack of retention.)  

One final point to make before closing this out.  Today's gamers should be glad the internet exists to provide them with pieces of information they don't glean from the instruction manual or the game itself.  It seemed the only way to find out some pieces of information was to buy a strategy guide to reveal the hidden secrets of the game.  Do people really think it would be possible to find every possible item in Final Fantasy VII (or just about any other RPG) without a strategy guide?   Without sites like GameFAQS, I would be forever roaming virtual fields trying to find Golden Chocobos and Halo skulls.

So, to Mr. Totilo and others screaming for more tutorials I urge you to always reference your handy instruction manual. After all, someday they may not exist and all we will have left are some shoddy tutorials teaching us how to turn on a PlayStation and insert the game disc.



Added by kuchoco on Dec. 16, 2008

Well, I had high hopes for the Spike's VGA awards this year after reading a few different articles on how Spike was working towards making the show somewhat respectable.  However, after watching the show I have more than a few issues with what Spike presented to the viewers. I think I'll keep this posting short and just give some bullet points as to my issues.
  • Jack Black seemed...not like Jack Black and perhaps too scripted.  The opening was quite humorous as was his little bit with the flame-thrower gadget (although this was really really dragged out way too long).  The rest of his appearances in the show were forgettable.  Outside of the Jerry Stiller bit...but I only remember because it was so painful to watch.  
  • Did they purposefully make sure that Neil Patrick Harris had no idea what game he was to announce when presenting for the Best Independent Game (which was apparently fueled by Dew)?   I guess he was too embarrassed by his horrible plug for Eat Lead to remember the winner of the category.
  • Was it also intentional for them to toss out that games just happened to win in another category before even asking it.  For example, when announcing Media Molecule as Studio of the Year, the female announcer also mentioned that Little Big Planet won Best PS3 game as well.
  • Maybe they made these random announcements because they didn't make separate presentations for the "Best Of" categories.  Instead, they had a 2 minute presentation on the other awards that were given.  Why didn't they just take the time to individually present these?  I know!  Because they were too busy plugging games for companies and showing (mostly) useless trailers every 5 seconds.  If they wanted to rename the show to "Video Game Trailer World Premiers with a Few Awards and Celebs" I would be more acceptable of the show that I watched.  
  • Although, I suppose I didn't watch most of the show as my DVR was in Fast Forward mode for a lot of things I didn't really care about (see Fight Night 4 - when Mike Tyson walked out and started talking I went straight through to the next commercial break.)  

Spike, I  understand that you need to cater to your commercial needs and demographic audience.  If that is the case, then don't call it an awards show.  Call it a Video Game Extravaganza or something crazy like that.  Please.  As always, thanks for your time.


Added by kuchoco on Nov. 29, 2008

I believe at this point I need to thank the fall crop of games for addicting me again. In one week, I purchased Rock Band 2, LittleBigPlanet, and Dead Space. These three games have left me completely engaged since I purchased them. Not since the days of Final Fantasy X have I felt so compelled to complete everything in the game.

The first culprit to blame for this is LBP. This game is almost like a drug. First, I was addicted to building a level. I would play five hours straight without a break and not even realize it. Then I was obsessed with acing every level. Now I am trying to focus on collecting all the items. This game seems as though it could be near endless.

Carrying my completonist attitude over to Rock Band 2 is just about as bad. I want to play every gig while earning every star and beating every challenge. Overall, this may take quite a while. Although I do have a lot of fun doing it. I have also had a chance to check out the online part as I hopped online with a friend one nite and spent about three hours rocking out with them.

Finally, there is Dead Space. This game had me hooked until I picked up LBP. Then I got in the mood to shoot things up again. I did finally beat the fame and was fairly satisfied with it. Now I just want to max out all I the weapons and find all of the logs. Beating the game gives you 10 power nodes - so that should help me in my endeavor. The only problem I had with the game was its inconsistent difficulty levels. Outside of that it was a great game in my opinion. I'll try to put up a full review later.

Overall, these games have excited me about gaming again. For a while, I was just going thru the motions and doing just enough to get thru a game. Now I am recommited to completing everything which lay before me.

As always, thanks for your time.



Kuchoco's Reviews
The Stage of History is...Mediocre. (PS3)
When I think of the Soul Calibur series, two things come to mind: 1) Playing the original Soul Edge on the PS1 for hours on end. 2) Getting around the largest TV my friends and I could find to play Soul Calibur when it was released on the Dreamcast. Really, ...
Reviewed by kuchoco on Aug. 7, 2008


Date Joined: July 28, 2008
City: Lees Summit
Gender: Male
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dudacles 19 hours, 52 minutes ago
put up his ODST review!