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Kung_Fu_Viking

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Kung_Fu_Viking

755

Forum Posts

157

Wiki Points

15

Followers

Reviews: 0

User Lists: 2

#1  Edited By Kung_Fu_Viking

I've noticed that anyone who has their alignment set to PC has dark grey writing for the "Post by Name (1,026 posts)" bit whereas normally it's white text. It's a bit hard to read when it's grey on a grey background. And I can't get rid of this underline =/

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Kung_Fu_Viking

755

Forum Posts

157

Wiki Points

15

Followers

Reviews: 0

User Lists: 2

#2  Edited By Kung_Fu_Viking

I don't get this obsession with browsing the internet via consoles. It's faster and easier to do it on a PC. I just want my games console to play games. Music and film playback is nice I guess but I wouldn't miss it if it wasn't there.

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Kung_Fu_Viking

755

Forum Posts

157

Wiki Points

15

Followers

Reviews: 0

User Lists: 2

#3  Edited By Kung_Fu_Viking

My last post has points relevant to what you say so I'm not gonna repost them all. But now for some new stuff...
The Martyrdom perk does seem to have been a bit of laziness on the developers side. I can just imagine that they were in a meeting one day that went something like this:

Project lead: "Hey guys we still need to think up one more perk, any ideas?"
Some dude: "Uhh how about when you die you just, like, drop a 'nade man"
Project lead: "Sounds great, put it in there!"

I don't think a great amount of thought or balancing went into creating it but you can't do anything about it so I'm just saying go with it and learn from previous encounters.

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Kung_Fu_Viking

755

Forum Posts

157

Wiki Points

15

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User Lists: 2

#4  Edited By Kung_Fu_Viking
xruntime said:
"It's noob because its cheap. You don't actually do anything, you just die and drop a grenade. Chances are if the opponent is occupied he'll get killed. You can counter it, but it serves no purpose but annoying other players and making the game lame.

It's like playing an RTS game where when your units die they explode. If you invade an enemy base, you should defeat them based on your offensive strategy, not because your tanks can blow up when they die. It's totally cheap...

All perks give you an advantage, but some of them are unbalanced, and are overpowered."

Good points, but surely if you get caught off guard by it once you should make a mental note to be more cautious when taking out the player. It's forcing you to rethink your strategy, you can't just get up close and attack with no thought. Sure there are cases when you get stuck in a corner after killing someone with Martyrdom and you can't really escape but is that really much different from getting cornered by a dude with a gun?
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Kung_Fu_Viking

755

Forum Posts

157

Wiki Points

15

Followers

Reviews: 0

User Lists: 2

#5  Edited By Kung_Fu_Viking
suneku said:
"I don't like them, but I don't really care that people use them... if that makes any sense."
It does, I get annoyed about the people who don't like them but then shout and scream about it throughout a game: "DuuDDEE u R usIn teh n0ob perk j00 fuxing noob". I just get so tired of it. Thank goodness for the 'Mute' button.
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Kung_Fu_Viking

755

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157

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#6  Edited By Kung_Fu_Viking
DualReaver said:
"I dun care, Matyrdom is noob anyway you look at it."
See that's the sort of narrowminded post I was hoping we could avoid here.
Try explaining WHY you think that. I can understand why you might but please do let us know your reasoning.

AndrewGaspar said:
The thing that bugs me the most about martyrdom is that it basically makes you a suicide bomber. How many U.S. Marines do you think would pull the pin on a grenade while they're on the ground dieing?
Yeah that perk + U.S. Marines doesn't make a whole lot of sense but hey! It's a game =P
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Kung_Fu_Viking

755

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157

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#7  Edited By Kung_Fu_Viking

I don't know why that text is so big...
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Kung_Fu_Viking

755

Forum Posts

157

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Reviews: 0

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#8  Edited By Kung_Fu_Viking
Cirdain said:
"Brilliant shaky cam"
Yeah, seemed that guy was more interested in the "Xbox 360" sign sometimes.
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Kung_Fu_Viking

755

Forum Posts

157

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#9  Edited By Kung_Fu_Viking

Why do you think that certain perks, say, Juggernaut  or Martyrdom or any of these other perks you consider to be "nooby" shouldn't be in the game. Just because you don't like them doesn't mean the person using them is any less skilled or anything like that.

Y'know I really don't like snipers in this game but that doesn't mean I think all sniping weapons should be removed from the game. I don't think that players that use this particular strategy are "noobs" because they hide away and kill from a distance. It's just another way of playing the game, another strategy to use and it's exactly the same for perks.

If I'm playing against snipers I change the way I play to try and avoid them and take advantage of their small field of vision whilst they are sniping. If you come across a player using a perk you don't like, don't piss and moan about it, adapt the way you play. Counter their tactics with your own.

(Edited for readability)

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Kung_Fu_Viking

755

Forum Posts

157

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User Lists: 2

#10  Edited By Kung_Fu_Viking

TBH I have never been "blown away" by Half Life 2, in fact very few FPS games have really amazed me with innovation. When I come to play a FPS I'm not looking for much more than some fast paced action balanced by some good ol' tactical strategy. Maybe a bit of stealth thrown in there too. I can't say I play FPS games with the intent of taxing my puzzle solving brain.