Git gud!
Anyways in a serious note. I think that blaming the game for pairing you up with stronger people and straight up say is unplayable is far more "toxic" than the fact of players being strong. In any game it happens, you could be playing shooters, moba, etc.. Just cause the game is new, doesn't mean the genre is new, and there is always people who has been playing those types of games for a while and even if their rank is a rookie, they have basic knowledge on how to play that transfer to any game, even if the mechanics are different, they will take less time to learn them.
In most fighting games(or at least those with the option available) usually have lobbies which their main focus is beginners, which allows you to play the game at your skill level with other players, right now that's not the case but hopefully in the future it is. Anyways, when it comes to FGs in general, I still think playing people who are better than you is the best way to improve, because even if you don't get to play, you see what your opponent does, and you might get some answers on what you are supposed to do. Yes, losing sucks, Also the fact that if a player is so good that doesn't even lets you apply theory into practice is stressful. But you will always find someone who will be at your same skill level and you'll both progress at your own pace.
In the end, if you don't play it, you don't get good. If losing is something negative for you then at least don't discourage others to try a game that people is spending valuable time of their life to create and just give feedback, after all, is still on testing.
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