kyokushin_nanaya's forum posts

#2 Posted by kyokushin_nanaya (42 posts) -

Depends really. iPhone is by no means a bad phone and its build quality is really quite good.

What platform are you on? Do you use a lot of Google services, such as Maps, Gmail and such? If you do, go for an Android phone as it becomes that fine tuned to Google's services. Things like syncing your Gmail contacts, pictures backing up to servers automatically is a huge plus.

If you're sick and tired of Samsung's look of Android, you could be brave and install Cyanogenmod on it, but not many people can be really bothered. But on face value since the iPhone is in some ways playing catchup? S4.

If you play games on your smartphone a lot, just get the iPhone, but I personally don't use my phone for games.

#3 Edited by kyokushin_nanaya (42 posts) -

I also have a Das Keyboard, one for work and another at work. The one I have at work is the silent one so I don't drive my co-workers insane. The 'silent' one (it's not very silent actually) has brown switches compared the the blue of my normal Das Keyboard.

While it's the same brand, the difference is immense. The blue switches 'pop' up faster than the softer 'brown' kind and feel a little bit musher, but still quite nice to type on compared to normal keyboards.

That being said, the Das Keyboard does suffer in some parts. The part that isn't the key of the keyboard can get scratched easily and is prone to fingerprints if you're fingers slide of it. Also, it takes to grease quite easily, so if you don't wipe it occasionally, it looks terrible.

However, if you decide to go for a mechanical keyboard, I welcome to the clickly clank club. You're going to piss some people off, but my god, it's hard to go back.

#4 Posted by kyokushin_nanaya (42 posts) -

I would recommend Metro 2033 since graphically, it's really superb on a PC. RTS may not be everyone's cup of tea, but the PC has that field utterly dominant.

Also, you may want to start playing any of the MOBAs, although I personally do not see the appeal. Try old games such as Baldur's Gate 2 from GoG.

Welcome to the fold.

#5 Posted by kyokushin_nanaya (42 posts) -

Whoa. New Tsukihime designs? I quite like the new art style, especially in Mahou Tsukai, but damn, Ciel does look weird. I think she looks younger somehow, but she technically is the "Senpai" character in Tsukihime and those designs pretty much nail it.

When did this get announced? Are they going to do it in Kiri-Kiri this time?

#6 Posted by kyokushin_nanaya (42 posts) -

@sdharrison: Pretty much. Live with it.

#7 Posted by kyokushin_nanaya (42 posts) -

@sdharrison: It's easy to make a shooting gallery like you said. It's also easy to give a shooting gallery a Hitman flavour. Sure, you may think that the entire game lacks the creativity of simple shooting gallery is true, of which you are not mistaken in certain ways. However, I think it is substanially easier to make an interesting shooting gallery that a full-fledged Hitman game. Everything in that challenge is quite simple, but nevertheless fun.

To say that the entire gaming press failed to spot the turd that you call Hitman Absolution is to say that the critical review of games can simply be empirical measurements and that opinions across the board do not differ from individual. Now there are certain problems with the game which are immediate; the checkpoint system being an example. However, the game's story and other mechanics are up for individuals to decide. Some think it's mediocre, some think it's so bad that they would prefer selective amnesia. I can say with utter confidence that there are people who have played the previous games and others who are completely new to the series. Some liked it, some did not. It is in the realm of possibility that a majority liked it, and therefore the only contrivance that the game did not fail critically is that the review have been mired by the possibility of corruption. In case if you can't tell, I am being sarcastic.

I think the problem isn't with corruption. I think the problem lies within a broken system that is highly skewed and that the measurements and analytics of Metacritic do not represent a range of opinion that is mentioned. Rock Paper Shotgun, a editorial which I am fond of, nails the problems with Hitman Absolution. Now, simply because they align with your opinion, does not mean that there weren't bought and the fact that weren't on Metacritic because they do not subscribe to the idea of a score invalidates their opinion of it to the aggregate.

I understand you concern about a review being bought, especially with what Eidos did with Kane and Lynch at Gamespot years ago. I personally think if you can not rely on a reviewer's opinion or that that reviewer's taste is so dissimilar to yours, you are able to give a large margin of doubt. That being said, to say that this is Hitman Abomination compared to the previous game is a valid opinion. I agree with a sentiment that this is a step back for the series in certain ways. However, we're comparing to one of the best Hitman's yet, Blood Money. There aren't many games as good as that game, even in the realm of non-Hitman games. We both have tasted the fruit and now we are left with a bitter core. To expect a game that supercedes, let alone matches that game is a lot to ask for, more so with a new engine. I won't deny that the game is disappointing, but I can't spare the effort to decry its existance. I got it for $40, which isn't bad.

I don't use Metacritic. I don't read random reviews that either harp on the brilliance or the utter failures of game that I played. I don't jump up and down in anger and take a delicious delight when my opinion matches someone elses. I take use the quick looks here and draw opinions. Like you, I have vehmently disagreed with certain reviews and have a hard time grasping how one can derive enjoyment from certain titles. However, I have played and liked games where people have moaned about and damned them to the fiery abyss. Doesn't change the fact that I liked them. We all have different tastes and in some cases, it comes out in writing. It's good that you have a strong opinion about Hitman and perhaps it may give in a hint of caution if you were to buy the newer ones. We've all been burnt before and it sucks, but we get over it.

#8 Posted by kyokushin_nanaya (42 posts) -

@sdharrison: Sure they had the ability in scope of that mini-game, but you err on the side of generalisation of which you state one section of mechanics and a small section of the Hitman experience can be generalised to the entire game. It's easy to make one aspect having the Hitman experience.

I don't think 'someone' dropped the ball, it's due the fact that the score is see on Metacritic does not align with your perception and opinions of that game. I had the same issue with PC Gamer and their opinion of Dragon Age 2. To distil an entire range of opinion, complaints and praises down to a numerical number and then furthermore state that this represents a gross dissonance between your take and what other people's take should be is ultimately silly. There are better ways to discuss on why Hitman Absolution did not appeal you and other people, other than attacking a number generated by aggregate and using that to state that the people's taste are wrong.

#9 Posted by kyokushin_nanaya (42 posts) -

@sdharrison: Why would you be nitpicking on this? Of course it has to be creative, because it was the layman's first introduction to the game when you pre-ordered it. It makes sense to get the hype going by creating a neat level to play as a 'creative' sniper. Do you think that an entire game could be centred in a mini game that lasted up to half-hour with very deliberate design choices, including a nurse stripper?

Shouldn't this be unsurprising?

#10 Posted by kyokushin_nanaya (42 posts) -

@sdharrison: That feeling you have now? Just think about the people, including myself, who have played Splinter Cell: Chaos Theory and then Conviction. Yeah, I know it feels bad to have your franchise torn apart, more so if it’s a problem with a series that you loved. However, I don't have the effort to rag on the game for the transformation, which in your opinion, has made the game worse. I feel that you give the story too much credit in ruining the game's mechanics. I feel that there were design decisions made first and then tack on a silly story because they needed one to show 47's background.

Ultimately, this game is split down the middle. There are some who think that this is a fine new entry to the franchise. That's fine because there are some changes which make more sense and the entry of Contracts mode is really quite interesting. I would be blind and very stupid to state the game doesn't look fantastic. If I really wanted to be an asshole, I could voice the opinion that improving the game visual fidelity is part of the reason why this game falls flat against its face.

Others, like yourself feel that this game is a complete and utter disservice to the previous games, and trust me, I can understand where you come from. Brad and Patrick would agree with your sentiments, and I would certainly nod my head in agreement. But to state that the story is the complete and utter basis of the ruination of the Hitman franchise (of which I am exaggerating) would be disingenuous to the fact that certain mechanics now are so completely different to the archetypical Hitman man that it makes the game "worse".